DayZ
DELTA Jun 26, 2017 @ 6:31am
When are they adding the chemical gas that was supposed to cover tisy?
Gotta make tisy more dangerous, Also maybe have like a crashed plane at NWAF that has loads radicative waste that polutes the suronding areas and say a Ship thats crashed into the port at electro and spilled loads of radioactive waste all over the city and then ramp up the good gear that spawns so new spawns can get good gear at the cost of maybe dying to radiation posioning later down the line. Along with militry convoys that had chemical weapons that leaked and such over the countryside, the chemicals could permantly mess up a players lungs and eye sight even if they survive the chemicals.

Radiation posioning could come in 4 levels with differnt cure chances, Level is 90% if treated fast, level 2 is 50% if treated fast, Level is 20% and then level 4 is terminal. The play would lose hair and they would keep being sick and not able to keep food down. Same sort of thing with chemical gas and such.

Giger counters could be added in too.

I reckon if they added such things like that in they could then put things like helicopters or armed vehicles in these areas and have the spawn points for their parts only being found in hard to get to and heavly toxic areas, that way if they added a tank or APC in it would need to vist these highrisk areas constantly to get parts and such.

Man it would be awesome to see tisy in the distance covered by a big chemical cloud or see all the dead trees and grass around the NWAF from the radiation.

You could have infected that do radiation damge too in thouse areas


ALso amputaion of limbs would be nice, i'd like to be able to see bandits cut someones leg off then bandage them up and leave them to fend for them sleves in a crippled state
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Showing 1-11 of 11 comments
Maca Jun 26, 2017 @ 7:22am 
An area only needs to be contaminated, none of this chemical gas, radiation or even a big chemical cloud for some visual affect? The contamination should be from dead bodies, lack of sanitation (safe disposal of human urine and faeces) and waste disposal at the beginning of the outbreak.

The reason we should be wearing masks is from the risk of Typhoid fever, cholera or even the reemergence of the plague though they may transmit gastroenteritis or food poisoning syndrome for survivors if they contaminate streams, wells or other water sources..

I hope the dev's never implement tanks or APC, but maybe an option for crafting armed vehicles or sheets of metal over the widows.

Originally posted by DELTA FORCE:
Man it would be awesome to see tisy in the distance covered by a big chemical cloud or see all the dead trees and grass around the NWAF from the radiation.

Why isn't/couldn't the cloud be moving with the wind and only in one location? It just isn't a practical option if you want some form of immersion within the environment.

Biohazard equipment doesn't necessarily mean "radiation" and is used as a precautionary measure against diseases.

Originally posted by DELTA FORCE:
Gotta make tisy more dangerous, Also maybe have like a crashed plane at NWAF that has loads radicative waste that polutes the suronding areas and say a Ship thats crashed into the port at electro and spilled loads of radioactive waste all over the city and then ramp up the good gear that spawns so new spawns can get good gear at the cost of maybe dying to radiation posioning later down the line.

If there was this much radiation exposure throughout the 225 km2 Chernarus map then our characters would be living, sleeping in the biohazard suits.
Last edited by Maca; Jun 26, 2017 @ 7:48am
DELTA Jun 26, 2017 @ 8:08am 
Originally posted by Maca:
An area only needs to be contaminated, none of this chemical gas, radiation or even a big chemical cloud for some visual affect? The contamination should be from dead bodies, lack of sanitation (safe disposal of human urine and faeces) and waste disposal at the beginning of the outbreak.

The problem is there are no dead bodies scattered around the map, just afew mass graves and hanging people that dont have any loot so people dont go near them. Also untill they add ♥♥♥♥♥♥♥♥ and pee as thing the player has to do to stay alive and healthy that wont matter to much ether, that said trash piles should be more common and have be dangerous to get close too.
The reason i sugested chemical cloud visuals was just to make it harder for players in tisy to see like a permant fog over the place. sure it might not make sense that it hasent been blown away but nether dose people becoming infected and attack each other, it would just be a game thing to make the game harder, like how there is a 24/7 fog on the coast that makes no sense at all but its there anyway


Originally posted by Maca:
If there was this much radiation exposure throughout the 225 km2 Chernarus map then our characters would be living, sleeping in the biohazard suits

not really the map is very big afew toxic places like tisy, nwaf and one of the coast citys wouldent make lving in bio suits all the time a thing, the chemical convoys i sugested might not be a great idea though. Still citys need to be more dangrous, there will be all sorts of contamiation and stuff leaking from factorys mean they would be dangerous places or at least a little risky, wells and ground water should be pollouted in some areas too.


Originally posted by Maca:
I hope the dev's never implement tanks or APC, but maybe an option for crafting armed vehicles or sheets of metal over the widows.


i still dont see why people are agasint armoured vehciles, i mean they take a hell of a lot of looking after so much so it would make them impractical for the most part. Also once the devs did metion having a PKM as a vehicle mounted weapon but that was a long time ago, i do think some armoued vehicles should exist like tecnicals, the Unarmed Medical BMP-3's and the BRDM apc thing you see crashed everywhere. it would make base raiding more interesting, make the RPG7 and LAW usefull because good luck using thme agasint fast moving helicopters like the littlebird they are adding. I mean creating amred vehicles by adding metal parts to them is cool an all but makes no sense when it would be just as easy to fix up one of the abandoned BMPs or Hummers everywhere

Septic Jun 26, 2017 @ 8:27am 
Cant really see where the radiation should come from though. Dont get me wrong would love to see "blocked" off areas by some type of contamination but ratiation would not really be the logical thing to add, as it would kill of everything and not just players.
Last edited by Septic; Jun 26, 2017 @ 8:27am
DELTA Jun 26, 2017 @ 8:34am 
Originally posted by Septic:
Cant really see where the radiation should come from though. Dont get me wrong would love to see "blocked" off areas by some type of contamination but ratiation would not really be the logical thing to add, as it would kill of everything and not just players.
not always animals still ive in the chernybol area and such, wouldent be muc of a streach to say infected could too. as for where the radiation would come from i suppose thats a more difficult question, prhaps if they add a nuclear power plant to electro instead of the one there currently i could be explained and such but yeah.
GobboKirk Jun 26, 2017 @ 8:36am 
Left over warheads decaying in Titsy... Anything could be explained :)
As for when and what, sometime during beta as everything else I'd say.
Maca Jun 26, 2017 @ 8:36am 
Originally posted by DELTA FORCE:
The problem is there are no dead bodies scattered around the map, just afew mass graves and hanging people that dont have any loot so people dont go near them.

Of course there is and those few mass graves are just a few of the uncovered reminisce of the mass graves across the landscape?

Also untill they add ♥♥♥♥♥♥♥♥ and pee as thing the player has to do to stay alive and healthy that wont matter to much ether, that said trash piles should be more common and have be dangerous to get close too.

Again for immersion within the environment you don't need such a in-game mechanic (Our characters do alright for someone which doesn't have a sleep function mechanic). Having one location as a contanimated zone isn't practical and the dev's should have it based on survivor population and locations most frequented, so the contanimated zone outside of Tisy would constantly change with the movment of survivors and the deposit of urine and faeces across the landscape.

The reason i sugested chemical cloud visuals was just to make it harder for players in tisy to see like a permant fog over the place. sure it might not make sense that it hasent been blown away but nether dose people becoming infected and attack each other, it would just be a game thing to make the game harder, like how there is a 24/7 fog on the coast that makes no sense at all but its there anyway

So some strain of "Rabies" isn't plausible - a viral disease that causes inflammation of the brain in humans and other mammals.

it would just be a game thing to make the game harder, like how there is a 24/7 fog on the coast that makes no sense at all but its there anyway

Fog around coastal locations is a natural phenomenon that fog forms around coastal locations, because of the water and temperature. Inland around lakes and rivers is also plausible, which depends once again on the weather conditions. But I agree some of the inland water sources should also have heavy fog, especially around the morning time.

not really the map is very big afew toxic places like tisy, nwaf and one of the coast citys wouldent make lving in bio suits all the time a thing, the chemical convoys i sugested might not be a great idea though. Still citys need to be more dangrous, there will be all sorts of contamiation and stuff leaking from factorys mean they would be dangerous places or at least a little risky, wells and ground water should be pollouted in some areas too.

I wasn't disageeing about other loctaions being contaminated but merely the choice of contamination such as radiation when there are more practical options.

Originally posted by Maca:
I mean creating amred vehicles by adding metal parts to them is cool an all but makes no sense when it would be just as easy to fix up one of the abandoned BMPs or Hummers everywhere

You want to fix up the burnt out abandoned APC's and humvee's when welding some iron sheets onto a vehicle would be more practical? Again no issue with crafting options with vehicles, but i do have an issue with military armoured vehicles. You make it sound like RPG's & LAW will be easy to come by as a countermessage for such vehicles?
Last edited by Maca; Jun 26, 2017 @ 8:38am
Septic Jun 26, 2017 @ 8:47am 
Originally posted by DELTA FORCE:
Originally posted by Septic:
Cant really see where the radiation should come from though. Dont get me wrong would love to see "blocked" off areas by some type of contamination but ratiation would not really be the logical thing to add, as it would kill of everything and not just players.
not always animals still ive in the chernybol area and such, wouldent be muc of a streach to say infected could too. as for where the radiation would come from i suppose thats a more difficult question, prhaps if they add a nuclear power plant to electro instead of the one there currently i could be explained and such but yeah.

Would not mind a nuclear plant and could even fit into the area but should deffo not be on the coast.

And yes Chernobyl has a sprawling wildlife/fauna but if there are high radiation areas that would kill of ppl in the matter of days so would wildlife and fauna. The remarkable thing is that they seem to be better at acclimatizing in areas with radiation but at ceratin lvls it simply kills of everything.

Edit: The Chernobyl New Safe Confinement will have equipment which will make decommissioning relatively incidental to, yet an integral part of, the cleanup of the exploded reactor. The majority of the external gamma radiation emissions at the site are from the isotope caesium-137, which has a half-life of 30.17 years.
Last edited by Septic; Jun 26, 2017 @ 8:54am
LoudBoi Jun 26, 2017 @ 8:48am 
Play Rust
OliverPlotTwist Jun 26, 2017 @ 9:07am 
Originally posted by Tom:
Play Rust
Rust will never get out of alpha. Dead game!!1 /s
DELTA Jun 26, 2017 @ 9:11am 
Originally posted by Tom:
Play Rust
visualls look ♥♥♥♥
Caesar Jun 26, 2017 @ 12:33pm 
That would bee cool if they added clouds like in player 1 battlegrounnd so everyone is forced to fight on the airfield :mortis::mortis::mortis:
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Date Posted: Jun 26, 2017 @ 6:31am
Posts: 11