DayZ
“JON” Nov 15, 2016 @ 5:29pm
Improvised knife is OP
The little handy tool we all know and love is a little TOO useful, since it's available right from the start and scattered everywhere across the map. This makes the real knives and cleavers worthless. They're harder to come by, take up more space and deteriorate much faster. I've never had an improvised knife go down from pristine. This makes sense since stone wouldn't deteriorate quickly, but the item should act dull in the process of skinning. The meat it produces should come out with low-med percentages, not near 100% like it does now. I would imagine skinning an animal with a sharpened stone would be very difficult and messy, and nowhere near as easy or clean as using a real blade.

What do you guys think?
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Showing 1-15 of 20 comments
Twitchey Nov 15, 2016 @ 5:33pm 
I think its more of a suggestion but some ways to balance it are to have it take additional time and or resources to build one and have it only capable of doing certain task, or more specifically, having some tasks that require a "real" knife, or steel knife etc, also to have it as much less reliable than good knives (as you have said).

In reality it would be a pretty annoying task to build a stone knife, but it can be done, and once you had one it would be as effective, if not more effective than a kitchen knife or something similar, so in terms of combat damage, it would be just as good, if not better (though it might break or chip much easier).
Last edited by Twitchey; Nov 15, 2016 @ 5:35pm
“JON” Nov 15, 2016 @ 5:45pm 
Originally posted by Twitchey:
I think its more of a suggestion but some ways to balance it are to have it take additional time and or resources to build one and have it only capable of doing certain task, or more specifically, having some tasks that require a "real" knife, or steel knife etc, also to have it as much less reliable than good knives.

In reality it would be a pretty annoying task to build a stone knife, but it can be done, and once you had one it would be as effective, if not more effective than a kitchen knife or something similar, so in terms of combat damage, it would be just as good, if not better (though it might break or chip much easier).
I could see it being balanced simply by extending the time it takes to craft a well-made one. Maybe reverse the deterioration process of the improvised knife specifically, along with adding a "sharpen knife" option? Start off with it badly damaged once it's crafted, and if spent enough time sharpening it, it could be brought up to worn. Seems good enough for me.
Twitchey Nov 15, 2016 @ 6:33pm 
All knives work like that though, if you don't maintain them and keep them sharp they become terrible at perfoming some of the tasks they are designed for.
Twitchey Nov 15, 2016 @ 7:37pm 
Well those rocks are kind of perfect, you would have to find terrain like that first, and it all depends on the task really, I mean you could use a shard of glass to cut stuff too, but you would want to make a handle for it, and only use it for delicate tasks.
Pickled (Banned) Nov 15, 2016 @ 7:49pm 
Originally posted by Twitchey:
Well those rocks are kind of perfect, you would have to find terrain like that first, and it all depends on the task really, I mean you could use a shard of glass to cut stuff too, but you would want to make a handle for it, and only use it for delicate tasks.

There are examples of native people meeting what could be called more advanced people and using the materials of the new people to fashion items the native people use in everyday life. Glass being used as spear tips is very common


http://www.donsmaps.com/kimberleypoints.html
Last edited by Pickled; Nov 15, 2016 @ 7:51pm
Twitchey Nov 15, 2016 @ 8:29pm 
Originally posted by Pickled:
Originally posted by Twitchey:
Well those rocks are kind of perfect, you would have to find terrain like that first, and it all depends on the task really, I mean you could use a shard of glass to cut stuff too, but you would want to make a handle for it, and only use it for delicate tasks.

There are examples of native people meeting what could be called more advanced people and using the materials of the new people to fashion items the native people use in everyday life. Glass being used as spear tips is very common


http://www.donsmaps.com/kimberleypoints.html

Yeah that's understandable, but a glass tipped spear for example is designed for that specific task, and you would probably have to get lucky to get multiple successful uses out of a spear, though I geuss it depends on what you hunt etc.

Like I am saying you COULD make a knife out of glass and a handle out of whatever, if you are making it as a shiv the main quality you want is going to be reliability, and possibly re-usability, but you probably aren't going to use that shiv to cut steaks and perform surgery and slice leather, I mean unless you are forced to.

A well made combat knife though on the other hand, for example, is designed to perform multiple tasks with reliability and ease that would be very hard to replicate with a makeshift edge.
Altijdwat Nov 15, 2016 @ 10:46pm 
Takes less space ..... huh? Since when can i place an improvised knife on my shoulder?

Machette >>>> shoulder
Combatknife>>>>military boots
butcherknife>>>>shoulder
Last edited by Altijdwat; Nov 15, 2016 @ 10:48pm
cpma Nov 16, 2016 @ 1:01am 
Once they start balancing stuff they could nerf it in a few ways. For instance to be more gritty and realistic, you'd probably need to find 2 stones to fashion a sharp one. It could take you twice as long to do any action with it. It could reach ruined status quicker, say after 3 or 4 actions... Lots to go at to nerf it out.
Diogenes Nov 16, 2016 @ 1:17am 
I say it's made out of a pebble...

Pebbles are unsurprisingly quite common.

You could say the same thing about bow and arrows which are essetially made from twigs and a bit of rope.

Personally, I would rather be with them, than without them.

It sure as ♥♥♥♥ makes looking for a Tin Opener easier.

Anyone else remember the dark days, where you wouldn't see a Tin Opener unless you killed someone for it?

It wasn't pretty.
It's the first thing I do after spawning, but I have hated it since day one.

As others have said, made can openers and all other blades virtually meaningless. I remember, as I'm sure most of you do, looking for anything to open cans when I first spawned just to keep from starving . Having to decide on an axe or a machete (because you can't skin with the former). Being elated at getting a knife. Then later being elated that I could put a combat knife in military boots.

Now? All that is pointless. Just grab a sharp rock. Really wish they would take it out and go back to ripping tshirts by hand.
Twitchey Nov 16, 2016 @ 10:25pm 
Tshirts by hand all other clother needing a knife to turn into rags, I would agree to that. And yeah there was a period that choosing what melee weapon you were going to bring was a difficult process for a few reasons, but I think that is because the "meta" items had not been determined yet.

A stone knife made in like 10 seconds, like the one used by players, would not be reliable, it may be a sharp edge and help slice things with ease, but driving it into a tin might break it, or slice open your hand instead, similarly in combat, it would not be a good reliable weapon, but it still would be better than nothing (well unless you sliced your hand open on it).
Diogenes Nov 16, 2016 @ 11:08pm 
Technically, all knives, can openers and even tinned food is pointless, you can just farm and live on the almight Pumpkin.
Mugzz Nov 17, 2016 @ 12:19am 
Bigger fish to fry.

Id rather them spend the 12000 man hours it would take them to fix that on something more worthwhile.
One Shot Nov 17, 2016 @ 3:21am 
i tink a good balance is you need to find pick axe and you have to pick at the big stone rocks, then you get option to craft stone knife
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Date Posted: Nov 15, 2016 @ 5:29pm
Posts: 20