DayZ
KEYBIND PROBLEM? <-------------
binding keys is broken at the moment.

it's doable manually though.

take a peek below.
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Showing 31-45 of 125 comments
KING_BLAZE Nov 9, 2018 @ 4:49am 
Nice
\86\ sorin Nov 9, 2018 @ 4:53am 
What key do you want to use for aiming ?
ubbe Nov 9, 2018 @ 4:55am 
shift, but best if 1 click rmb is aim down sights and hold to raise weapon
\86\ sorin Nov 9, 2018 @ 5:05am 
You can't do that I think. You need to, for exemple : hold space for temporary raise weapon then click right mouse button to aim down sights while holding down space.
\86\ sorin Nov 9, 2018 @ 5:08am 
or hold shift (temporary raise weapon) and click rmb to aim. The annoing thing is that you have to hold an key in this case shift.
\86\ sorin Nov 9, 2018 @ 5:25am 
I use this binds,but you can change them here and replace the keys with notepad ++.Than copy everything in : C:\Users\your user\Documents\DayZ - your user.dayz_preset_User.XML and replace.


IMPORTANT : First make an backup of the original your user.dayz_preset_User.XML



hold space to temp raise weapon ;
click right mouse button to aim;
V for jumping;
hold middle mouse to look around;
click mouse button 5 for change person view;
hold mouse button 4 for running;
hold right mouse for zoom in;


<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<preset>
<input name="UAMoveForward">
<btn name="kW" />
<btn name="x1LeftThumbUp" />
</input>
<input name="UAMoveBack">
<btn name="kS" />
<btn name="x1LeftThumbDown" />
</input>
<input name="UATurnLeft">
<btn name="kA" />
<btn name="x1LeftThumbLeft" />
</input>
<input name="UATurnRight">
<btn name="kD" />
<btn name="x1LeftThumbRight" />
</input>
<input name="UATurbo">
<btn name="mB4" />
<btn name="x1ThumbLeft" />
</input>
<input name="UAWalkRunTemp">
<btn name="kLControl" />
</input>
<input name="UAGetOver">
<btn name="kV" />
<btn name="x1A" />
</input>
<input name="UAStand">
<btn name="kC" />
<btn name="x1B" />
</input>
<input name="UALeanLeft">
<btn name="kQ" />
</input>
<input name="UALeanRight">
<btn name="kE" />
</input>
<input name="UAAimLeft">
<btn name="mLeft" />
<btn name="x1RightThumbLeft" />
</input>
<input name="UAAimRight">
<btn name="mRight" />
<btn name="x1RightThumbRight" />
</input>
<input name="UAAimUp">
<btn name="mUp" />
<btn name="x1RightThumbUp" />
</input>
<input name="UAAimDown">
<btn name="mDown" />
<btn name="x1RightThumbDown" />
</input>
<input name="UAPersonView">
<btn name="mB5" />
<btn name="" />
<btn name="kNumpadEnter" />
</input>
<input name="UALookAround">
<btn name="mBMiddle" />
</input>
<input name="UAZoomIn">
<btn name="mBRight" />
<btn name="x1ShoulderRight" />
</input>
<input name="UAZoomInOptics">
<btn name="mWheelUp" />
</input>
<input name="UAZoomOutOptics">
<btn name="mWheelDown" />
</input>
<input name="UAGear">
<btn name="kTab" />
<btn name="x1View" />
</input>
<input name="UAFire">
<btn name="mBLeft" />
</input>
<input name="UADefaultAction">
<btn name="mBLeft" />
<btn name="x1Y" />
</input>
<input name="UAAction">
<btn name="kF" />
<btn name="x1X" />
</input>
<input name="UAPrevAction">
<btn name="mWheelUp" />
</input>
<input name="UANextAction">
<btn name="mWheelDown" />
</input>
<input name="UATempRaiseWeapon">
<btn name="kSpace" />
<btn name="x1TriggerLeft" />
</input>
<input name="UAReloadMagazine">
<btn name="kR" />
</input>
<input name="UAQuickReload">
<btn name="kR" />
<btn name="x1X" />
</input>
<input name="UAZeroingUp">
<btn name="kEquals" />
<btn name="kPrior" />
</input>
<input name="UAZeroingDown">
<btn name="kMinus" />
<btn name="kNext" />
</input>
<input name="UAToggleWeapons">
<btn name="kX" />
</input>
<input name="UAUIQuickbarToggle">
<btn name="kGrave" />
</input>
<input name="UAItem0">
<btn name="k1" />
</input>
<input name="UAItem1">
<btn name="k2" />
</input>
<input name="UAItem2">
<btn name="k3" />
</input>
<input name="UAItem3">
<btn name="k4" />
</input>
<input name="UAItem4">
<btn name="k5" />
</input>
<input name="UAItem5">
<btn name="k6" />
</input>
<input name="UAItem6">
<btn name="k7" />
</input>
<input name="UAItem7">
<btn name="k8" />
</input>
<input name="UAItem8">
<btn name="k9" />
</input>
<input name="UAItem9">
<btn name="k0" />
</input>
<input name="UAChat">
<btn name="kT" />
<btn name="kSlash" />
</input>
<input name="UAPushToTalk">
<btn name="kCapital" />
</input>
<input name="UAVoiceOverNet">
<btn name="kCapital" />
</input>
<input name="UAGestureSlot01">
<btn name="kF1" />
</input>
<input name="UAGestureSlot02">
<btn name="kF2" />
</input>
<input name="UAGestureSlot03">
<btn name="kF3" />
</input>
<input name="UAGestureSlot04">
<btn name="kF4" />
</input>
<input name="UAGestureSlot05">
<btn name="kF5" />
</input>
<input name="UAGestureSlot06">
<btn name="kF6" />
</input>
<input name="UAGestureSlot07">
<btn name="kF7" />
</input>
<input name="UAGestureSlot08">
<btn name="kF8" />
</input>
<input name="UAGestureSlot09">
<btn name="kF9" />
</input>
<input name="UAGestureSlot10">
<btn name="kF10" />
</input>
<input name="UAGestureSlot11">
<btn name="kF11" />
</input>
<input name="UAGestureSlot12">
<btn name="kF12" />
</input>
<input name="UACarLeft">
<btn name="kA" />
<btn name="x1LeftThumbLeft" />
</input>
<input name="UACarRight">
<btn name="kD" />
<btn name="x1LeftThumbRight" />
</input>
<input name="UACarForward">
<btn name="kW" />
<btn name="x1TriggerRight" />
</input>
<input name="UACarBack">
<btn name="kS" />
<btn name="x1TriggerLeft" />
</input>
<input name="UACarShiftGearUp">
<btn name="kE" />
<btn name="x1Y" />
</input>
<input name="UACarShiftGearDown">
<btn name="kQ" />
<btn name="x1A" />
</input>
<input name="UAVehicleTurbo">
<btn name="kLShift" />
</input>
<input name="UAVehicleSlow">
<btn name="kLControl" />
</input>
<input name="UAUILeft">
<btn name="kLeft" />
<btn name="x1PadLeft" />
<btn name="x1LeftThumbLeft" />
<btn name="x1RightThumbLeft" />
</input>
<input name="UAUIRight">
<btn name="kRight" />
<btn name="x1PadRight" />
<btn name="x1LeftThumbRight" />
<btn name="x1RightThumbRight" />
</input>
<input name="UAUIUp">
<btn name="kUp" />
<btn name="x1PadUp" />
<btn name="x1LeftThumbUp" />
<btn name="x1RightThumbUp" />
</input>
<input name="UAUIDown">
<btn name="kDown" />
<btn name="x1PadDown" />
<btn name="x1LeftThumbDown" />
<btn name="x1RightThumbDown" />
</input>
<input name="UAUISelect">
<btn name="kReturn" />
<btn name="kNumpadEnter" />
<btn name="x1A" />
</input>
<input name="UAUIBack">
<btn name="kEscape" />
<btn name="x1B" />
</input>
<input name="UAUIMenu">
<btn name="kEscape" />
<btn name="x1Menu" />
</input>
<input name="UAUITabLeft">
<btn name="x1ShoulderLeft" />
</input>
<input name="UAUITabRight">
<btn name="kTab" />
<btn name="x1ShoulderRight" />
</input>
<input name="UAUIRightStickHorizontal">
<btn name="x1RightThumbHorizontal" />
</input>
<input name="UAUIRightStickVertical">
<btn name="x1RightThumbVertical" />
</input>
<input name="UAUIRadialMenuPick">
<btn name="x1Y" />
</input>
<input name="UAUIGesturesOpen">
<btn name="x1PadLeft" />
</input>
<input name="UAUIQuickbarRadialOpen">
<btn name="x1PadRight" />
</input>
<input name="UAUIQuickbarRadialInventoryOpen">
<btn name="x1ThumbLeft" />
</input>
<input name="UAUINextUp">
<btn name="x1TriggerLeft" />
</input>
<input name="UAUINextDown">
<btn name="x1TriggerRight" />
</input>
<input name="UAUIFastEquipOrSplit">
<btn name="x1X" />
</input>
<input name="UAUIFastTransferItem">
<event name="press" />
<btn name="x1Y" />
</input>
<input name="UAUIFastTransferToVicinity">
<event name="hold" />
<btn name="x1Y" />
</input>
<input name="UAUIExpandCollapseContainer">
<btn name="x1RightThumbRight" />
</input>
<input name="UAUISelectItem">
<btn name="x1A" />
</input>
<input name="UAAltTab">
<btn name="kLMenu">
<btn name="kTab" />
</btn>
</input>
<input name="UATimeInc">
<btn name="kEquals" />
</input>
<input name="UATimeDec">
<btn name="kMinus" />
</input>
<input name="UAMoveUp">
<btn name="kQ" />
<btn name="x1TriggerRight" />
</input>
<input name="UAMoveDown">
<btn name="kZ" />
<btn name="x1TriggerLeft" />
</input>
<input name="UAMoveLeft">
<btn name="kA" />
<btn name="x1LeftThumbLeft" />
</input>
<input name="UAMoveRight">
<btn name="kD" />
<btn name="x1LeftThumbRight" />
</input>
<input name="UAAimHeadLeft">
<btn name="kLeft" />
<btn name="mLeft" />
<btn name="x1RightThumbLeft" />
</input>
<input name="UAAimHeadRight">
<btn name="kRight" />
<btn name="mRight" />
<btn name="x1RightThumbRight" />
</input>
<input name="UAAimHeadUp">
<btn name="mUp" />
<btn name="x1RightThumbUp" />
</input>
<input name="UAAimHeadDown">
<btn name="mDown" />
<btn name="x1RightThumbDown" />
</input>
<input name="UABuldResetCamera">
<btn name="kNumpad0" />
</input>
<input name="UABuldTurbo">
<btn name="kU" />
</input>
<input name="UABuldSlow">
<btn name="kJ" />
</input>
<input name="UABuldFreeLook">
<btn name="kNumpad5" />
</input>
<input name="UABuldRunScript">
<btn name="kF10" />
</input>
<input name="UABuldSelectToggle">
<btn name="kSpace" />
</input>
<input name="UABuldSelect">
<btn name="mBLeft" />
</input>
<input name="UABuldSelectAddMod">
<btn name="k7" />
</input>
<input name="UABuldSelectRemoveMod">
<btn name="k8" />
</input>
<input name="UABuldModifySelected">
<btn name="mBRight" />
</input>
<input name="UABuldCycleMod">
<btn name="k5" />
</input>
<input name="UABuldRotationXAxisMod">
<btn name="k1" />
</input>
<input name="UABuldRotationZAxisMod">
<btn name="k3" />
</input>
<input name="UABuldCoordModCycle">
<btn name="k6" />
</input>
<input name="UABuldSampleTerrainHeight">
<btn name="mBRight" />
</input>
<input name="UABuldSetTerrainHeight">
<btn name="mBLeft" />
</input>
<input name="UABuldScaleMod">
<btn name="kE" />
</input>
<input name="UABuldElevateMod">
<btn name="kT" />
</input>
<input name="UABuldSmoothMod">
<btn name="kLShift" />
</input>
<input name="UABuldFlattenMod">
<btn name="kLMenu" />
</input>
<input name="UABuldBrushRatioUp">
<btn name="kB">
<btn name="mWheelUp" />
</btn>
</input>
<input name="UABuldBrushRatioDown">
<btn name="kB">
<btn name="mWheelDown" />
</btn>
</input>
<input name="UABuldBrushOuterUp">
<btn name="kN">
<btn name="mWheelUp" />
</btn>
</input>
<input name="UABuldBrushOuterDown">
<btn name="kN">
<btn name="mWheelDown" />
</btn>
</input>
<input name="UABuldBrushStrengthUp">
<btn name="kM">
<btn name="mWheelUp" />
</btn>
</input>
<input name="UABuldBrushStrengthDown">
<btn name="kM">
<btn name="mWheelDown" />
</btn>
</input>
<input name="UABuldToggleNearestObjectArrow">
<btn name="kH" />
</input>
<input name="UABuldCycleBrushMod">
<btn name="kG" />
</input>
<input name="UABuldSelectionType">
<btn name="kF" />
</input>
<input name="UABuldCreateLastSelectedObject">
<btn name="kV" />
</input>
<input name="UABuldDuplicateSelection">
<btn name="kC" />
</input>
<input name="UABuldDeleteSelection">
<btn name="kR" />
</input>
<input name="UABuldUndo">
<btn name="kLControl">
<btn name="kX" />
</btn>
</input>
<input name="UABuldRedo">
<btn name="kLControl">
<btn name="kY" />
</btn>
</input>
<input name="UABuldMoveLeft">
<btn name="mLeft" />
<btn name="kA" />
</input>
<input name="UABuldMoveRight">
<btn name="mRight" />
<btn name="kD" />
</input>
<input name="UABuldMoveForward">
<btn name="mUp" />
<btn name="kW" />
</input>
<input name="UABuldMoveBack">
<btn name="mDown" />
<btn name="kS" />
</input>
<input name="UABuldMoveUp">
<btn name="kQ" />
</input>
<input name="UABuldMoveDown">
<btn name="kZ" />
</input>
<input name="UABuldLeft">
<btn name="kLeft" />
</input>
<input name="UABuldRight">
<btn name="kRight" />
</input>
<input name="UABuldForward">
<btn name="kUp" />
</input>
<input name="UABuldBack">
<btn name="kDown" />
</input>
<input name="UABuldLookLeft">
<btn name="kNumpad4" />
</input>
<input name="UABuldLookRight">
<btn name="kNumpad6" />
</input>
<input name="UABuldLookUp">
<btn name="kNumpad8" />
</input>
<input name="UABuldLookDown">
<btn name="kNumpad2" />
</input>
<input name="UABuldZoomIn">
<btn name="kAdd" />
</input>
<input name="UABuldZoomOut">
<btn name="kSubstract" />
</input>
<input name="UABuldTextureInfo">
<btn name="kI" />
</input>
<input name="UABuldObjectRotateLeft">
<btn name="kNumpad4" />
<btn name="mBLeft">
<btn name="mLeft" />
</btn>
</input>
<input name="UABuldObjectRotateRight">
<btn name="kNumpad6" />
<btn name="mBLeft">
<btn name="mRight" />
</btn>
</input>
<input name="UABuldObjectRotateForward">
<btn name="kNumpad8" />
<btn name="mBLeft">
<btn name="mUp" />
</btn>
</input>
<input name="UABuldObjectRotateBack">
<btn name="kNumpad2" />
<btn name="mBLeft">
<btn name="mDown" />
</btn>
</input>
<input name="UABuldViewerMoveLeft">
<btn name="kA" />
<btn name="mBRight">
<btn name="mLeft" />
</btn>
</input>
<input name="UABuldViewerMoveRight">
<btn name="kD" />
<btn name="mBRight">
<btn name="mRight" />
</btn>
</input>
<input name="UABuldViewerMoveForward">
<btn name="kW" />
<btn name="mBRight">
<btn name="mUp" />
</btn>
</input>
<input name="UABuldViewerMoveBack">
<btn name="kS" />
<btn name="mBRight">
<btn name="mDown" />
</btn>
</input>
<input name="UABuldViewerMoveUp">
<btn name="kQ" />
</input>
<input name="UABuldViewerMoveDown">
<btn name="kZ" />
</input>
<input name="UABuldPreviousAnimation">
<btn name="kPrior" />
<btn name="kLBracket" />
</input>
<input name="UABuldNextAnimation">
<btn name="kNext" />
<btn name="kRBracket" />
</input>
<input name="UABuldRecedeAnimation">
<btn name="mWheelUp" />
<btn name="kSemicolon" />
</input>
<input name="UABuldAdvanceAnimation">
<btn name="mWheelDown" />
<btn name="kApostrophe" />
</input>
</preset>
EL_ALBONDIGAS Nov 9, 2018 @ 5:32am 
i cant configure keyboard keys
why? I want to assign keys to the mouse but there is no option to assign or modify keyboard
Yaekai Nov 9, 2018 @ 5:38am 
same
ubbe Nov 9, 2018 @ 5:40am 
hey, can i add you for a little help?
\86\ sorin Nov 9, 2018 @ 5:40am 
yes
\86\ sorin Nov 9, 2018 @ 5:59am 
For Supamias


hold space to temp raise weapon ;
click right mouse button to aim;
V for jumping;
hold alt to look around;
click enter for change person view;
hold shift for running;
hold right mouse for zoom in;

<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<preset>
<input name="UAMoveForward">
<btn name="kW" />
<btn name="x1LeftThumbUp" />
</input>
<input name="UAMoveBack">
<btn name="kS" />
<btn name="x1LeftThumbDown" />
</input>
<input name="UATurnLeft">
<btn name="kA" />
<btn name="x1LeftThumbLeft" />
</input>
<input name="UATurnRight">
<btn name="kD" />
<btn name="x1LeftThumbRight" />
</input>
<input name="UATurbo">
<btn name="kLShift" />
<btn name="x1ThumbLeft" />
</input>
<input name="UAWalkRunTemp">
<btn name="kLControl" />
</input>
<input name="UAGetOver">
<btn name="kV" />
<btn name="x1A" />
</input>
<input name="UAStand">
<btn name="kC" />
<btn name="x1B" />
</input>
<input name="UALeanLeft">
<btn name="kQ" />
</input>
<input name="UALeanRight">
<btn name="kE" />
</input>
<input name="UAAimLeft">
<btn name="mLeft" />
<btn name="x1RightThumbLeft" />
</input>
<input name="UAAimRight">
<btn name="mRight" />
<btn name="x1RightThumbRight" />
</input>
<input name="UAAimUp">
<btn name="mUp" />
<btn name="x1RightThumbUp" />
</input>
<input name="UAAimDown">
<btn name="mDown" />
<btn name="x1RightThumbDown" />
</input>
<input name="UAPersonView">
<btn name="kReturn" />
<btn name="" />
<btn name="kNumpadEnter" />
</input>
<input name="UALookAround">
<btn name="kLMenu" />
</input>
<input name="UAZoomIn">
<btn name="mBRight" />
<btn name="x1ShoulderRight" />
</input>
<input name="UAZoomInOptics">
<btn name="mWheelUp" />
</input>
<input name="UAZoomOutOptics">
<btn name="mWheelDown" />
</input>
<input name="UAGear">
<btn name="kTab" />
<btn name="x1View" />
</input>
<input name="UAFire">
<btn name="mBLeft" />
</input>
<input name="UADefaultAction">
<btn name="mBLeft" />
<btn name="x1Y" />
</input>
<input name="UAAction">
<btn name="kF" />
<btn name="x1X" />
</input>
<input name="UAPrevAction">
<btn name="mWheelUp" />
</input>
<input name="UANextAction">
<btn name="mWheelDown" />
</input>
<input name="UATempRaiseWeapon">
<btn name="kSpace" />
<btn name="x1TriggerLeft" />
</input>
<input name="UAReloadMagazine">
<btn name="kR" />
</input>
<input name="UAQuickReload">
<btn name="kR" />
<btn name="x1X" />
</input>
<input name="UAZeroingUp">
<btn name="kEquals" />
<btn name="kPrior" />
</input>
<input name="UAZeroingDown">
<btn name="kMinus" />
<btn name="kNext" />
</input>
<input name="UAToggleWeapons">
<btn name="kX" />
</input>
<input name="UAUIQuickbarToggle">
<btn name="kGrave" />
</input>
<input name="UAItem0">
<btn name="k1" />
</input>
<input name="UAItem1">
<btn name="k2" />
</input>
<input name="UAItem2">
<btn name="k3" />
</input>
<input name="UAItem3">
<btn name="k4" />
</input>
<input name="UAItem4">
<btn name="k5" />
</input>
<input name="UAItem5">
<btn name="k6" />
</input>
<input name="UAItem6">
<btn name="k7" />
</input>
<input name="UAItem7">
<btn name="k8" />
</input>
<input name="UAItem8">
<btn name="k9" />
</input>
<input name="UAItem9">
<btn name="k0" />
</input>
<input name="UAChat">
<btn name="kT" />
<btn name="kSlash" />
</input>
<input name="UAPushToTalk">
<btn name="kCapital" />
</input>
<input name="UAVoiceOverNet">
<btn name="kCapital" />
</input>
<input name="UAGestureSlot01">
<btn name="kF1" />
</input>
<input name="UAGestureSlot02">
<btn name="kF2" />
</input>
<input name="UAGestureSlot03">
<btn name="kF3" />
</input>
<input name="UAGestureSlot04">
<btn name="kF4" />
</input>
<input name="UAGestureSlot05">
<btn name="kF5" />
</input>
<input name="UAGestureSlot06">
<btn name="kF6" />
</input>
<input name="UAGestureSlot07">
<btn name="kF7" />
</input>
<input name="UAGestureSlot08">
<btn name="kF8" />
</input>
<input name="UAGestureSlot09">
<btn name="kF9" />
</input>
<input name="UAGestureSlot10">
<btn name="kF10" />
</input>
<input name="UAGestureSlot11">
<btn name="kF11" />
</input>
<input name="UAGestureSlot12">
<btn name="kF12" />
</input>
<input name="UACarLeft">
<btn name="kA" />
<btn name="x1LeftThumbLeft" />
</input>
<input name="UACarRight">
<btn name="kD" />
<btn name="x1LeftThumbRight" />
</input>
<input name="UACarForward">
<btn name="kW" />
<btn name="x1TriggerRight" />
</input>
<input name="UACarBack">
<btn name="kS" />
<btn name="x1TriggerLeft" />
</input>
<input name="UACarShiftGearUp">
<btn name="kE" />
<btn name="x1Y" />
</input>
<input name="UACarShiftGearDown">
<btn name="kQ" />
<btn name="x1A" />
</input>
<input name="UAVehicleTurbo">
<btn name="kLShift" />
</input>
<input name="UAVehicleSlow">
<btn name="kLControl" />
</input>
<input name="UAUILeft">
<btn name="kLeft" />
<btn name="x1PadLeft" />
<btn name="x1LeftThumbLeft" />
<btn name="x1RightThumbLeft" />
</input>
<input name="UAUIRight">
<btn name="kRight" />
<btn name="x1PadRight" />
<btn name="x1LeftThumbRight" />
<btn name="x1RightThumbRight" />
</input>
<input name="UAUIUp">
<btn name="kUp" />
<btn name="x1PadUp" />
<btn name="x1LeftThumbUp" />
<btn name="x1RightThumbUp" />
</input>
<input name="UAUIDown">
<btn name="kDown" />
<btn name="x1PadDown" />
<btn name="x1LeftThumbDown" />
<btn name="x1RightThumbDown" />
</input>
<input name="UAUISelect">
<btn name="kReturn" />
<btn name="kNumpadEnter" />
<btn name="x1A" />
</input>
<input name="UAUIBack">
<btn name="kEscape" />
<btn name="x1B" />
</input>
<input name="UAUIMenu">
<btn name="kEscape" />
<btn name="x1Menu" />
</input>
<input name="UAUITabLeft">
<btn name="x1ShoulderLeft" />
</input>
<input name="UAUITabRight">
<btn name="kTab" />
<btn name="x1ShoulderRight" />
</input>
<input name="UAUIRightStickHorizontal">
<btn name="x1RightThumbHorizontal" />
</input>
<input name="UAUIRightStickVertical">
<btn name="x1RightThumbVertical" />
</input>
<input name="UAUIRadialMenuPick">
<btn name="x1Y" />
</input>
<input name="UAUIGesturesOpen">
<btn name="x1PadLeft" />
</input>
<input name="UAUIQuickbarRadialOpen">
<btn name="x1PadRight" />
</input>
<input name="UAUIQuickbarRadialInventoryOpen">
<btn name="x1ThumbLeft" />
</input>
<input name="UAUINextUp">
<btn name="x1TriggerLeft" />
</input>
<input name="UAUINextDown">
<btn name="x1TriggerRight" />
</input>
<input name="UAUIFastEquipOrSplit">
<btn name="x1X" />
</input>
<input name="UAUIFastTransferItem">
<event name="press" />
<btn name="x1Y" />
</input>
<input name="UAUIFastTransferToVicinity">
<event name="hold" />
<btn name="x1Y" />
</input>
<input name="UAUIExpandCollapseContainer">
<btn name="x1RightThumbRight" />
</input>
<input name="UAUISelectItem">
<btn name="x1A" />
</input>
<input name="UAAltTab">
<btn name="kLMenu">
<btn name="kTab" />
</btn>
</input>
<input name="UATimeInc">
<btn name="kEquals" />
</input>
<input name="UATimeDec">
<btn name="kMinus" />
</input>
<input name="UAMoveUp">
<btn name="kQ" />
<btn name="x1TriggerRight" />
</input>
<input name="UAMoveDown">
<btn name="kZ" />
<btn name="x1TriggerLeft" />
</input>
<input name="UAMoveLeft">
<btn name="kA" />
<btn name="x1LeftThumbLeft" />
</input>
<input name="UAMoveRight">
<btn name="kD" />
<btn name="x1LeftThumbRight" />
</input>
<input name="UAAimHeadLeft">
<btn name="kLeft" />
<btn name="mLeft" />
<btn name="x1RightThumbLeft" />
</input>
<input name="UAAimHeadRight">
<btn name="kRight" />
<btn name="mRight" />
<btn name="x1RightThumbRight" />
</input>
<input name="UAAimHeadUp">
<btn name="mUp" />
<btn name="x1RightThumbUp" />
</input>
<input name="UAAimHeadDown">
<btn name="mDown" />
<btn name="x1RightThumbDown" />
</input>
<input name="UABuldResetCamera">
<btn name="kNumpad0" />
</input>
<input name="UABuldTurbo">
<btn name="kU" />
</input>
<input name="UABuldSlow">
<btn name="kJ" />
</input>
<input name="UABuldFreeLook">
<btn name="kNumpad5" />
</input>
<input name="UABuldRunScript">
<btn name="kF10" />
</input>
<input name="UABuldSelectToggle">
<btn name="kSpace" />
</input>
<input name="UABuldSelect">
<btn name="mBLeft" />
</input>
<input name="UABuldSelectAddMod">
<btn name="k7" />
</input>
<input name="UABuldSelectRemoveMod">
<btn name="k8" />
</input>
<input name="UABuldModifySelected">
<btn name="mBRight" />
</input>
<input name="UABuldCycleMod">
<btn name="k5" />
</input>
<input name="UABuldRotationXAxisMod">
<btn name="k1" />
</input>
<input name="UABuldRotationZAxisMod">
<btn name="k3" />
</input>
<input name="UABuldCoordModCycle">
<btn name="k6" />
</input>
<input name="UABuldSampleTerrainHeight">
<btn name="mBRight" />
</input>
<input name="UABuldSetTerrainHeight">
<btn name="mBLeft" />
</input>
<input name="UABuldScaleMod">
<btn name="kE" />
</input>
<input name="UABuldElevateMod">
<btn name="kT" />
</input>
<input name="UABuldSmoothMod">
<btn name="kLShift" />
</input>
<input name="UABuldFlattenMod">
<btn name="kLMenu" />
</input>
<input name="UABuldBrushRatioUp">
<btn name="kB">
<btn name="mWheelUp" />
</btn>
</input>
<input name="UABuldBrushRatioDown">
<btn name="kB">
<btn name="mWheelDown" />
</btn>
</input>
<input name="UABuldBrushOuterUp">
<btn name="kN">
<btn name="mWheelUp" />
</btn>
</input>
<input name="UABuldBrushOuterDown">
<btn name="kN">
<btn name="mWheelDown" />
</btn>
</input>
<input name="UABuldBrushStrengthUp">
<btn name="kM">
<btn name="mWheelUp" />
</btn>
</input>
<input name="UABuldBrushStrengthDown">
<btn name="kM">
<btn name="mWheelDown" />
</btn>
</input>
<input name="UABuldToggleNearestObjectArrow">
<btn name="kH" />
</input>
<input name="UABuldCycleBrushMod">
<btn name="kG" />
</input>
<input name="UABuldSelectionType">
<btn name="kF" />
</input>
<input name="UABuldCreateLastSelectedObject">
<btn name="kV" />
</input>
<input name="UABuldDuplicateSelection">
<btn name="kC" />
</input>
<input name="UABuldDeleteSelection">
<btn name="kR" />
</input>
<input name="UABuldUndo">
<btn name="kLControl">
<btn name="kX" />
</btn>
</input>
<input name="UABuldRedo">
<btn name="kLControl">
<btn name="kY" />
</btn>
</input>
<input name="UABuldMoveLeft">
<btn name="mLeft" />
<btn name="kA" />
</input>
<input name="UABuldMoveRight">
<btn name="mRight" />
<btn name="kD" />
</input>
<input name="UABuldMoveForward">
<btn name="mUp" />
<btn name="kW" />
</input>
<input name="UABuldMoveBack">
<btn name="mDown" />
<btn name="kS" />
</input>
<input name="UABuldMoveUp">
<btn name="kQ" />
</input>
<input name="UABuldMoveDown">
<btn name="kZ" />
</input>
<input name="UABuldLeft">
<btn name="kLeft" />
</input>
<input name="UABuldRight">
<btn name="kRight" />
</input>
<input name="UABuldForward">
<btn name="kUp" />
</input>
<input name="UABuldBack">
<btn name="kDown" />
</input>
<input name="UABuldLookLeft">
<btn name="kNumpad4" />
</input>
<input name="UABuldLookRight">
<btn name="kNumpad6" />
</input>
<input name="UABuldLookUp">
<btn name="kNumpad8" />
</input>
<input name="UABuldLookDown">
<btn name="kNumpad2" />
</input>
<input name="UABuldZoomIn">
<btn name="kAdd" />
</input>
<input name="UABuldZoomOut">
<btn name="kSubstract" />
</input>
<input name="UABuldTextureInfo">
<btn name="kI" />
</input>
<input name="UABuldObjectRotateLeft">
<btn name="kNumpad4" />
<btn name="mBLeft">
<btn name="mLeft" />
</btn>
</input>
<input name="UABuldObjectRotateRight">
<btn name="kNumpad6" />
<btn name="mBLeft">
<btn name="mRight" />
</btn>
</input>
<input name="UABuldObjectRotateForward">
<btn name="kNumpad8" />
<btn name="mBLeft">
<btn name="mUp" />
</btn>
</input>
<input name="UABuldObjectRotateBack">
<btn name="kNumpad2" />
<btn name="mBLeft">
<btn name="mDown" />
</btn>
</input>
<input name="UABuldViewerMoveLeft">
<btn name="kA" />
<btn name="mBRight">
<btn name="mLeft" />
</btn>
</input>
<input name="UABuldViewerMoveRight">
<btn name="kD" />
<btn name="mBRight">
<btn name="mRight" />
</btn>
</input>
<input name="UABuldViewerMoveForward">
<btn name="kW" />
<btn name="mBRight">
<btn name="mUp" />
</btn>
</input>
<input name="UABuldViewerMoveBack">
<btn name="kS" />
<btn name="mBRight">
<btn name="mDown" />
</btn>
</input>
<input name="UABuldViewerMoveUp">
<btn name="kQ" />
</input>
<input name="UABuldViewerMoveDown">
<btn name="kZ" />
</input>
<input name="UABuldPreviousAnimation">
<btn name="kPrior" />
<btn name="kLBracket" />
</input>
<input name="UABuldNextAnimation">
<btn name="kNext" />
<btn name="kRBracket" />
</input>
<input name="UABuldRecedeAnimation">
<btn name="mWheelUp" />
<btn name="kSemicolon" />
</input>
<input name="UABuldAdvanceAnimation">
<btn name="mWheelDown" />
<btn name="kApostrophe" />
</input>
</preset>
Last edited by \86\ sorin; Nov 9, 2018 @ 7:51am
zin0 Nov 9, 2018 @ 9:31am 
Wish i was more savy with stuff like this. Looking at these manual config files and codes i'm lost. I really want to play tonight too, but i just can't play any games using 'wasd'.
Originally posted by zin0:
but i just can't play any games using 'wasd'.

I used to feel that way. Now I can't play any games NOT using WASD.
\86\ sorin Nov 9, 2018 @ 9:54am 
Originally posted by zin0:
Wish i was more savy with stuff like this. Looking at these manual config files and codes i'm lost. I really want to play tonight too, but i just can't play any games using 'wasd'.

Hmm ,how do you play then ? Arrows ?
mouse! wasd isn't for forwards and backwards. you monsters! :p
Last edited by -OrLoK- Слава Україн; Nov 9, 2018 @ 9:59am
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Date Posted: Nov 9, 2018 @ 5:50am
Posts: 125