Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
IMPORTANT : First make an backup of the original your user.dayz_preset_User.XML
hold space to temp raise weapon ;
click right mouse button to aim;
V for jumping;
hold middle mouse to look around;
click mouse button 5 for change person view;
hold mouse button 4 for running;
hold right mouse for zoom in;
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<preset>
<input name="UAMoveForward">
<btn name="kW" />
<btn name="x1LeftThumbUp" />
</input>
<input name="UAMoveBack">
<btn name="kS" />
<btn name="x1LeftThumbDown" />
</input>
<input name="UATurnLeft">
<btn name="kA" />
<btn name="x1LeftThumbLeft" />
</input>
<input name="UATurnRight">
<btn name="kD" />
<btn name="x1LeftThumbRight" />
</input>
<input name="UATurbo">
<btn name="mB4" />
<btn name="x1ThumbLeft" />
</input>
<input name="UAWalkRunTemp">
<btn name="kLControl" />
</input>
<input name="UAGetOver">
<btn name="kV" />
<btn name="x1A" />
</input>
<input name="UAStand">
<btn name="kC" />
<btn name="x1B" />
</input>
<input name="UALeanLeft">
<btn name="kQ" />
</input>
<input name="UALeanRight">
<btn name="kE" />
</input>
<input name="UAAimLeft">
<btn name="mLeft" />
<btn name="x1RightThumbLeft" />
</input>
<input name="UAAimRight">
<btn name="mRight" />
<btn name="x1RightThumbRight" />
</input>
<input name="UAAimUp">
<btn name="mUp" />
<btn name="x1RightThumbUp" />
</input>
<input name="UAAimDown">
<btn name="mDown" />
<btn name="x1RightThumbDown" />
</input>
<input name="UAPersonView">
<btn name="mB5" />
<btn name="" />
<btn name="kNumpadEnter" />
</input>
<input name="UALookAround">
<btn name="mBMiddle" />
</input>
<input name="UAZoomIn">
<btn name="mBRight" />
<btn name="x1ShoulderRight" />
</input>
<input name="UAZoomInOptics">
<btn name="mWheelUp" />
</input>
<input name="UAZoomOutOptics">
<btn name="mWheelDown" />
</input>
<input name="UAGear">
<btn name="kTab" />
<btn name="x1View" />
</input>
<input name="UAFire">
<btn name="mBLeft" />
</input>
<input name="UADefaultAction">
<btn name="mBLeft" />
<btn name="x1Y" />
</input>
<input name="UAAction">
<btn name="kF" />
<btn name="x1X" />
</input>
<input name="UAPrevAction">
<btn name="mWheelUp" />
</input>
<input name="UANextAction">
<btn name="mWheelDown" />
</input>
<input name="UATempRaiseWeapon">
<btn name="kSpace" />
<btn name="x1TriggerLeft" />
</input>
<input name="UAReloadMagazine">
<btn name="kR" />
</input>
<input name="UAQuickReload">
<btn name="kR" />
<btn name="x1X" />
</input>
<input name="UAZeroingUp">
<btn name="kEquals" />
<btn name="kPrior" />
</input>
<input name="UAZeroingDown">
<btn name="kMinus" />
<btn name="kNext" />
</input>
<input name="UAToggleWeapons">
<btn name="kX" />
</input>
<input name="UAUIQuickbarToggle">
<btn name="kGrave" />
</input>
<input name="UAItem0">
<btn name="k1" />
</input>
<input name="UAItem1">
<btn name="k2" />
</input>
<input name="UAItem2">
<btn name="k3" />
</input>
<input name="UAItem3">
<btn name="k4" />
</input>
<input name="UAItem4">
<btn name="k5" />
</input>
<input name="UAItem5">
<btn name="k6" />
</input>
<input name="UAItem6">
<btn name="k7" />
</input>
<input name="UAItem7">
<btn name="k8" />
</input>
<input name="UAItem8">
<btn name="k9" />
</input>
<input name="UAItem9">
<btn name="k0" />
</input>
<input name="UAChat">
<btn name="kT" />
<btn name="kSlash" />
</input>
<input name="UAPushToTalk">
<btn name="kCapital" />
</input>
<input name="UAVoiceOverNet">
<btn name="kCapital" />
</input>
<input name="UAGestureSlot01">
<btn name="kF1" />
</input>
<input name="UAGestureSlot02">
<btn name="kF2" />
</input>
<input name="UAGestureSlot03">
<btn name="kF3" />
</input>
<input name="UAGestureSlot04">
<btn name="kF4" />
</input>
<input name="UAGestureSlot05">
<btn name="kF5" />
</input>
<input name="UAGestureSlot06">
<btn name="kF6" />
</input>
<input name="UAGestureSlot07">
<btn name="kF7" />
</input>
<input name="UAGestureSlot08">
<btn name="kF8" />
</input>
<input name="UAGestureSlot09">
<btn name="kF9" />
</input>
<input name="UAGestureSlot10">
<btn name="kF10" />
</input>
<input name="UAGestureSlot11">
<btn name="kF11" />
</input>
<input name="UAGestureSlot12">
<btn name="kF12" />
</input>
<input name="UACarLeft">
<btn name="kA" />
<btn name="x1LeftThumbLeft" />
</input>
<input name="UACarRight">
<btn name="kD" />
<btn name="x1LeftThumbRight" />
</input>
<input name="UACarForward">
<btn name="kW" />
<btn name="x1TriggerRight" />
</input>
<input name="UACarBack">
<btn name="kS" />
<btn name="x1TriggerLeft" />
</input>
<input name="UACarShiftGearUp">
<btn name="kE" />
<btn name="x1Y" />
</input>
<input name="UACarShiftGearDown">
<btn name="kQ" />
<btn name="x1A" />
</input>
<input name="UAVehicleTurbo">
<btn name="kLShift" />
</input>
<input name="UAVehicleSlow">
<btn name="kLControl" />
</input>
<input name="UAUILeft">
<btn name="kLeft" />
<btn name="x1PadLeft" />
<btn name="x1LeftThumbLeft" />
<btn name="x1RightThumbLeft" />
</input>
<input name="UAUIRight">
<btn name="kRight" />
<btn name="x1PadRight" />
<btn name="x1LeftThumbRight" />
<btn name="x1RightThumbRight" />
</input>
<input name="UAUIUp">
<btn name="kUp" />
<btn name="x1PadUp" />
<btn name="x1LeftThumbUp" />
<btn name="x1RightThumbUp" />
</input>
<input name="UAUIDown">
<btn name="kDown" />
<btn name="x1PadDown" />
<btn name="x1LeftThumbDown" />
<btn name="x1RightThumbDown" />
</input>
<input name="UAUISelect">
<btn name="kReturn" />
<btn name="kNumpadEnter" />
<btn name="x1A" />
</input>
<input name="UAUIBack">
<btn name="kEscape" />
<btn name="x1B" />
</input>
<input name="UAUIMenu">
<btn name="kEscape" />
<btn name="x1Menu" />
</input>
<input name="UAUITabLeft">
<btn name="x1ShoulderLeft" />
</input>
<input name="UAUITabRight">
<btn name="kTab" />
<btn name="x1ShoulderRight" />
</input>
<input name="UAUIRightStickHorizontal">
<btn name="x1RightThumbHorizontal" />
</input>
<input name="UAUIRightStickVertical">
<btn name="x1RightThumbVertical" />
</input>
<input name="UAUIRadialMenuPick">
<btn name="x1Y" />
</input>
<input name="UAUIGesturesOpen">
<btn name="x1PadLeft" />
</input>
<input name="UAUIQuickbarRadialOpen">
<btn name="x1PadRight" />
</input>
<input name="UAUIQuickbarRadialInventoryOpen">
<btn name="x1ThumbLeft" />
</input>
<input name="UAUINextUp">
<btn name="x1TriggerLeft" />
</input>
<input name="UAUINextDown">
<btn name="x1TriggerRight" />
</input>
<input name="UAUIFastEquipOrSplit">
<btn name="x1X" />
</input>
<input name="UAUIFastTransferItem">
<event name="press" />
<btn name="x1Y" />
</input>
<input name="UAUIFastTransferToVicinity">
<event name="hold" />
<btn name="x1Y" />
</input>
<input name="UAUIExpandCollapseContainer">
<btn name="x1RightThumbRight" />
</input>
<input name="UAUISelectItem">
<btn name="x1A" />
</input>
<input name="UAAltTab">
<btn name="kLMenu">
<btn name="kTab" />
</btn>
</input>
<input name="UATimeInc">
<btn name="kEquals" />
</input>
<input name="UATimeDec">
<btn name="kMinus" />
</input>
<input name="UAMoveUp">
<btn name="kQ" />
<btn name="x1TriggerRight" />
</input>
<input name="UAMoveDown">
<btn name="kZ" />
<btn name="x1TriggerLeft" />
</input>
<input name="UAMoveLeft">
<btn name="kA" />
<btn name="x1LeftThumbLeft" />
</input>
<input name="UAMoveRight">
<btn name="kD" />
<btn name="x1LeftThumbRight" />
</input>
<input name="UAAimHeadLeft">
<btn name="kLeft" />
<btn name="mLeft" />
<btn name="x1RightThumbLeft" />
</input>
<input name="UAAimHeadRight">
<btn name="kRight" />
<btn name="mRight" />
<btn name="x1RightThumbRight" />
</input>
<input name="UAAimHeadUp">
<btn name="mUp" />
<btn name="x1RightThumbUp" />
</input>
<input name="UAAimHeadDown">
<btn name="mDown" />
<btn name="x1RightThumbDown" />
</input>
<input name="UABuldResetCamera">
<btn name="kNumpad0" />
</input>
<input name="UABuldTurbo">
<btn name="kU" />
</input>
<input name="UABuldSlow">
<btn name="kJ" />
</input>
<input name="UABuldFreeLook">
<btn name="kNumpad5" />
</input>
<input name="UABuldRunScript">
<btn name="kF10" />
</input>
<input name="UABuldSelectToggle">
<btn name="kSpace" />
</input>
<input name="UABuldSelect">
<btn name="mBLeft" />
</input>
<input name="UABuldSelectAddMod">
<btn name="k7" />
</input>
<input name="UABuldSelectRemoveMod">
<btn name="k8" />
</input>
<input name="UABuldModifySelected">
<btn name="mBRight" />
</input>
<input name="UABuldCycleMod">
<btn name="k5" />
</input>
<input name="UABuldRotationXAxisMod">
<btn name="k1" />
</input>
<input name="UABuldRotationZAxisMod">
<btn name="k3" />
</input>
<input name="UABuldCoordModCycle">
<btn name="k6" />
</input>
<input name="UABuldSampleTerrainHeight">
<btn name="mBRight" />
</input>
<input name="UABuldSetTerrainHeight">
<btn name="mBLeft" />
</input>
<input name="UABuldScaleMod">
<btn name="kE" />
</input>
<input name="UABuldElevateMod">
<btn name="kT" />
</input>
<input name="UABuldSmoothMod">
<btn name="kLShift" />
</input>
<input name="UABuldFlattenMod">
<btn name="kLMenu" />
</input>
<input name="UABuldBrushRatioUp">
<btn name="kB">
<btn name="mWheelUp" />
</btn>
</input>
<input name="UABuldBrushRatioDown">
<btn name="kB">
<btn name="mWheelDown" />
</btn>
</input>
<input name="UABuldBrushOuterUp">
<btn name="kN">
<btn name="mWheelUp" />
</btn>
</input>
<input name="UABuldBrushOuterDown">
<btn name="kN">
<btn name="mWheelDown" />
</btn>
</input>
<input name="UABuldBrushStrengthUp">
<btn name="kM">
<btn name="mWheelUp" />
</btn>
</input>
<input name="UABuldBrushStrengthDown">
<btn name="kM">
<btn name="mWheelDown" />
</btn>
</input>
<input name="UABuldToggleNearestObjectArrow">
<btn name="kH" />
</input>
<input name="UABuldCycleBrushMod">
<btn name="kG" />
</input>
<input name="UABuldSelectionType">
<btn name="kF" />
</input>
<input name="UABuldCreateLastSelectedObject">
<btn name="kV" />
</input>
<input name="UABuldDuplicateSelection">
<btn name="kC" />
</input>
<input name="UABuldDeleteSelection">
<btn name="kR" />
</input>
<input name="UABuldUndo">
<btn name="kLControl">
<btn name="kX" />
</btn>
</input>
<input name="UABuldRedo">
<btn name="kLControl">
<btn name="kY" />
</btn>
</input>
<input name="UABuldMoveLeft">
<btn name="mLeft" />
<btn name="kA" />
</input>
<input name="UABuldMoveRight">
<btn name="mRight" />
<btn name="kD" />
</input>
<input name="UABuldMoveForward">
<btn name="mUp" />
<btn name="kW" />
</input>
<input name="UABuldMoveBack">
<btn name="mDown" />
<btn name="kS" />
</input>
<input name="UABuldMoveUp">
<btn name="kQ" />
</input>
<input name="UABuldMoveDown">
<btn name="kZ" />
</input>
<input name="UABuldLeft">
<btn name="kLeft" />
</input>
<input name="UABuldRight">
<btn name="kRight" />
</input>
<input name="UABuldForward">
<btn name="kUp" />
</input>
<input name="UABuldBack">
<btn name="kDown" />
</input>
<input name="UABuldLookLeft">
<btn name="kNumpad4" />
</input>
<input name="UABuldLookRight">
<btn name="kNumpad6" />
</input>
<input name="UABuldLookUp">
<btn name="kNumpad8" />
</input>
<input name="UABuldLookDown">
<btn name="kNumpad2" />
</input>
<input name="UABuldZoomIn">
<btn name="kAdd" />
</input>
<input name="UABuldZoomOut">
<btn name="kSubstract" />
</input>
<input name="UABuldTextureInfo">
<btn name="kI" />
</input>
<input name="UABuldObjectRotateLeft">
<btn name="kNumpad4" />
<btn name="mBLeft">
<btn name="mLeft" />
</btn>
</input>
<input name="UABuldObjectRotateRight">
<btn name="kNumpad6" />
<btn name="mBLeft">
<btn name="mRight" />
</btn>
</input>
<input name="UABuldObjectRotateForward">
<btn name="kNumpad8" />
<btn name="mBLeft">
<btn name="mUp" />
</btn>
</input>
<input name="UABuldObjectRotateBack">
<btn name="kNumpad2" />
<btn name="mBLeft">
<btn name="mDown" />
</btn>
</input>
<input name="UABuldViewerMoveLeft">
<btn name="kA" />
<btn name="mBRight">
<btn name="mLeft" />
</btn>
</input>
<input name="UABuldViewerMoveRight">
<btn name="kD" />
<btn name="mBRight">
<btn name="mRight" />
</btn>
</input>
<input name="UABuldViewerMoveForward">
<btn name="kW" />
<btn name="mBRight">
<btn name="mUp" />
</btn>
</input>
<input name="UABuldViewerMoveBack">
<btn name="kS" />
<btn name="mBRight">
<btn name="mDown" />
</btn>
</input>
<input name="UABuldViewerMoveUp">
<btn name="kQ" />
</input>
<input name="UABuldViewerMoveDown">
<btn name="kZ" />
</input>
<input name="UABuldPreviousAnimation">
<btn name="kPrior" />
<btn name="kLBracket" />
</input>
<input name="UABuldNextAnimation">
<btn name="kNext" />
<btn name="kRBracket" />
</input>
<input name="UABuldRecedeAnimation">
<btn name="mWheelUp" />
<btn name="kSemicolon" />
</input>
<input name="UABuldAdvanceAnimation">
<btn name="mWheelDown" />
<btn name="kApostrophe" />
</input>
</preset>
hold space to temp raise weapon ;
click right mouse button to aim;
V for jumping;
hold alt to look around;
click enter for change person view;
hold shift for running;
hold right mouse for zoom in;
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<preset>
<input name="UAMoveForward">
<btn name="kW" />
<btn name="x1LeftThumbUp" />
</input>
<input name="UAMoveBack">
<btn name="kS" />
<btn name="x1LeftThumbDown" />
</input>
<input name="UATurnLeft">
<btn name="kA" />
<btn name="x1LeftThumbLeft" />
</input>
<input name="UATurnRight">
<btn name="kD" />
<btn name="x1LeftThumbRight" />
</input>
<input name="UATurbo">
<btn name="kLShift" />
<btn name="x1ThumbLeft" />
</input>
<input name="UAWalkRunTemp">
<btn name="kLControl" />
</input>
<input name="UAGetOver">
<btn name="kV" />
<btn name="x1A" />
</input>
<input name="UAStand">
<btn name="kC" />
<btn name="x1B" />
</input>
<input name="UALeanLeft">
<btn name="kQ" />
</input>
<input name="UALeanRight">
<btn name="kE" />
</input>
<input name="UAAimLeft">
<btn name="mLeft" />
<btn name="x1RightThumbLeft" />
</input>
<input name="UAAimRight">
<btn name="mRight" />
<btn name="x1RightThumbRight" />
</input>
<input name="UAAimUp">
<btn name="mUp" />
<btn name="x1RightThumbUp" />
</input>
<input name="UAAimDown">
<btn name="mDown" />
<btn name="x1RightThumbDown" />
</input>
<input name="UAPersonView">
<btn name="kReturn" />
<btn name="" />
<btn name="kNumpadEnter" />
</input>
<input name="UALookAround">
<btn name="kLMenu" />
</input>
<input name="UAZoomIn">
<btn name="mBRight" />
<btn name="x1ShoulderRight" />
</input>
<input name="UAZoomInOptics">
<btn name="mWheelUp" />
</input>
<input name="UAZoomOutOptics">
<btn name="mWheelDown" />
</input>
<input name="UAGear">
<btn name="kTab" />
<btn name="x1View" />
</input>
<input name="UAFire">
<btn name="mBLeft" />
</input>
<input name="UADefaultAction">
<btn name="mBLeft" />
<btn name="x1Y" />
</input>
<input name="UAAction">
<btn name="kF" />
<btn name="x1X" />
</input>
<input name="UAPrevAction">
<btn name="mWheelUp" />
</input>
<input name="UANextAction">
<btn name="mWheelDown" />
</input>
<input name="UATempRaiseWeapon">
<btn name="kSpace" />
<btn name="x1TriggerLeft" />
</input>
<input name="UAReloadMagazine">
<btn name="kR" />
</input>
<input name="UAQuickReload">
<btn name="kR" />
<btn name="x1X" />
</input>
<input name="UAZeroingUp">
<btn name="kEquals" />
<btn name="kPrior" />
</input>
<input name="UAZeroingDown">
<btn name="kMinus" />
<btn name="kNext" />
</input>
<input name="UAToggleWeapons">
<btn name="kX" />
</input>
<input name="UAUIQuickbarToggle">
<btn name="kGrave" />
</input>
<input name="UAItem0">
<btn name="k1" />
</input>
<input name="UAItem1">
<btn name="k2" />
</input>
<input name="UAItem2">
<btn name="k3" />
</input>
<input name="UAItem3">
<btn name="k4" />
</input>
<input name="UAItem4">
<btn name="k5" />
</input>
<input name="UAItem5">
<btn name="k6" />
</input>
<input name="UAItem6">
<btn name="k7" />
</input>
<input name="UAItem7">
<btn name="k8" />
</input>
<input name="UAItem8">
<btn name="k9" />
</input>
<input name="UAItem9">
<btn name="k0" />
</input>
<input name="UAChat">
<btn name="kT" />
<btn name="kSlash" />
</input>
<input name="UAPushToTalk">
<btn name="kCapital" />
</input>
<input name="UAVoiceOverNet">
<btn name="kCapital" />
</input>
<input name="UAGestureSlot01">
<btn name="kF1" />
</input>
<input name="UAGestureSlot02">
<btn name="kF2" />
</input>
<input name="UAGestureSlot03">
<btn name="kF3" />
</input>
<input name="UAGestureSlot04">
<btn name="kF4" />
</input>
<input name="UAGestureSlot05">
<btn name="kF5" />
</input>
<input name="UAGestureSlot06">
<btn name="kF6" />
</input>
<input name="UAGestureSlot07">
<btn name="kF7" />
</input>
<input name="UAGestureSlot08">
<btn name="kF8" />
</input>
<input name="UAGestureSlot09">
<btn name="kF9" />
</input>
<input name="UAGestureSlot10">
<btn name="kF10" />
</input>
<input name="UAGestureSlot11">
<btn name="kF11" />
</input>
<input name="UAGestureSlot12">
<btn name="kF12" />
</input>
<input name="UACarLeft">
<btn name="kA" />
<btn name="x1LeftThumbLeft" />
</input>
<input name="UACarRight">
<btn name="kD" />
<btn name="x1LeftThumbRight" />
</input>
<input name="UACarForward">
<btn name="kW" />
<btn name="x1TriggerRight" />
</input>
<input name="UACarBack">
<btn name="kS" />
<btn name="x1TriggerLeft" />
</input>
<input name="UACarShiftGearUp">
<btn name="kE" />
<btn name="x1Y" />
</input>
<input name="UACarShiftGearDown">
<btn name="kQ" />
<btn name="x1A" />
</input>
<input name="UAVehicleTurbo">
<btn name="kLShift" />
</input>
<input name="UAVehicleSlow">
<btn name="kLControl" />
</input>
<input name="UAUILeft">
<btn name="kLeft" />
<btn name="x1PadLeft" />
<btn name="x1LeftThumbLeft" />
<btn name="x1RightThumbLeft" />
</input>
<input name="UAUIRight">
<btn name="kRight" />
<btn name="x1PadRight" />
<btn name="x1LeftThumbRight" />
<btn name="x1RightThumbRight" />
</input>
<input name="UAUIUp">
<btn name="kUp" />
<btn name="x1PadUp" />
<btn name="x1LeftThumbUp" />
<btn name="x1RightThumbUp" />
</input>
<input name="UAUIDown">
<btn name="kDown" />
<btn name="x1PadDown" />
<btn name="x1LeftThumbDown" />
<btn name="x1RightThumbDown" />
</input>
<input name="UAUISelect">
<btn name="kReturn" />
<btn name="kNumpadEnter" />
<btn name="x1A" />
</input>
<input name="UAUIBack">
<btn name="kEscape" />
<btn name="x1B" />
</input>
<input name="UAUIMenu">
<btn name="kEscape" />
<btn name="x1Menu" />
</input>
<input name="UAUITabLeft">
<btn name="x1ShoulderLeft" />
</input>
<input name="UAUITabRight">
<btn name="kTab" />
<btn name="x1ShoulderRight" />
</input>
<input name="UAUIRightStickHorizontal">
<btn name="x1RightThumbHorizontal" />
</input>
<input name="UAUIRightStickVertical">
<btn name="x1RightThumbVertical" />
</input>
<input name="UAUIRadialMenuPick">
<btn name="x1Y" />
</input>
<input name="UAUIGesturesOpen">
<btn name="x1PadLeft" />
</input>
<input name="UAUIQuickbarRadialOpen">
<btn name="x1PadRight" />
</input>
<input name="UAUIQuickbarRadialInventoryOpen">
<btn name="x1ThumbLeft" />
</input>
<input name="UAUINextUp">
<btn name="x1TriggerLeft" />
</input>
<input name="UAUINextDown">
<btn name="x1TriggerRight" />
</input>
<input name="UAUIFastEquipOrSplit">
<btn name="x1X" />
</input>
<input name="UAUIFastTransferItem">
<event name="press" />
<btn name="x1Y" />
</input>
<input name="UAUIFastTransferToVicinity">
<event name="hold" />
<btn name="x1Y" />
</input>
<input name="UAUIExpandCollapseContainer">
<btn name="x1RightThumbRight" />
</input>
<input name="UAUISelectItem">
<btn name="x1A" />
</input>
<input name="UAAltTab">
<btn name="kLMenu">
<btn name="kTab" />
</btn>
</input>
<input name="UATimeInc">
<btn name="kEquals" />
</input>
<input name="UATimeDec">
<btn name="kMinus" />
</input>
<input name="UAMoveUp">
<btn name="kQ" />
<btn name="x1TriggerRight" />
</input>
<input name="UAMoveDown">
<btn name="kZ" />
<btn name="x1TriggerLeft" />
</input>
<input name="UAMoveLeft">
<btn name="kA" />
<btn name="x1LeftThumbLeft" />
</input>
<input name="UAMoveRight">
<btn name="kD" />
<btn name="x1LeftThumbRight" />
</input>
<input name="UAAimHeadLeft">
<btn name="kLeft" />
<btn name="mLeft" />
<btn name="x1RightThumbLeft" />
</input>
<input name="UAAimHeadRight">
<btn name="kRight" />
<btn name="mRight" />
<btn name="x1RightThumbRight" />
</input>
<input name="UAAimHeadUp">
<btn name="mUp" />
<btn name="x1RightThumbUp" />
</input>
<input name="UAAimHeadDown">
<btn name="mDown" />
<btn name="x1RightThumbDown" />
</input>
<input name="UABuldResetCamera">
<btn name="kNumpad0" />
</input>
<input name="UABuldTurbo">
<btn name="kU" />
</input>
<input name="UABuldSlow">
<btn name="kJ" />
</input>
<input name="UABuldFreeLook">
<btn name="kNumpad5" />
</input>
<input name="UABuldRunScript">
<btn name="kF10" />
</input>
<input name="UABuldSelectToggle">
<btn name="kSpace" />
</input>
<input name="UABuldSelect">
<btn name="mBLeft" />
</input>
<input name="UABuldSelectAddMod">
<btn name="k7" />
</input>
<input name="UABuldSelectRemoveMod">
<btn name="k8" />
</input>
<input name="UABuldModifySelected">
<btn name="mBRight" />
</input>
<input name="UABuldCycleMod">
<btn name="k5" />
</input>
<input name="UABuldRotationXAxisMod">
<btn name="k1" />
</input>
<input name="UABuldRotationZAxisMod">
<btn name="k3" />
</input>
<input name="UABuldCoordModCycle">
<btn name="k6" />
</input>
<input name="UABuldSampleTerrainHeight">
<btn name="mBRight" />
</input>
<input name="UABuldSetTerrainHeight">
<btn name="mBLeft" />
</input>
<input name="UABuldScaleMod">
<btn name="kE" />
</input>
<input name="UABuldElevateMod">
<btn name="kT" />
</input>
<input name="UABuldSmoothMod">
<btn name="kLShift" />
</input>
<input name="UABuldFlattenMod">
<btn name="kLMenu" />
</input>
<input name="UABuldBrushRatioUp">
<btn name="kB">
<btn name="mWheelUp" />
</btn>
</input>
<input name="UABuldBrushRatioDown">
<btn name="kB">
<btn name="mWheelDown" />
</btn>
</input>
<input name="UABuldBrushOuterUp">
<btn name="kN">
<btn name="mWheelUp" />
</btn>
</input>
<input name="UABuldBrushOuterDown">
<btn name="kN">
<btn name="mWheelDown" />
</btn>
</input>
<input name="UABuldBrushStrengthUp">
<btn name="kM">
<btn name="mWheelUp" />
</btn>
</input>
<input name="UABuldBrushStrengthDown">
<btn name="kM">
<btn name="mWheelDown" />
</btn>
</input>
<input name="UABuldToggleNearestObjectArrow">
<btn name="kH" />
</input>
<input name="UABuldCycleBrushMod">
<btn name="kG" />
</input>
<input name="UABuldSelectionType">
<btn name="kF" />
</input>
<input name="UABuldCreateLastSelectedObject">
<btn name="kV" />
</input>
<input name="UABuldDuplicateSelection">
<btn name="kC" />
</input>
<input name="UABuldDeleteSelection">
<btn name="kR" />
</input>
<input name="UABuldUndo">
<btn name="kLControl">
<btn name="kX" />
</btn>
</input>
<input name="UABuldRedo">
<btn name="kLControl">
<btn name="kY" />
</btn>
</input>
<input name="UABuldMoveLeft">
<btn name="mLeft" />
<btn name="kA" />
</input>
<input name="UABuldMoveRight">
<btn name="mRight" />
<btn name="kD" />
</input>
<input name="UABuldMoveForward">
<btn name="mUp" />
<btn name="kW" />
</input>
<input name="UABuldMoveBack">
<btn name="mDown" />
<btn name="kS" />
</input>
<input name="UABuldMoveUp">
<btn name="kQ" />
</input>
<input name="UABuldMoveDown">
<btn name="kZ" />
</input>
<input name="UABuldLeft">
<btn name="kLeft" />
</input>
<input name="UABuldRight">
<btn name="kRight" />
</input>
<input name="UABuldForward">
<btn name="kUp" />
</input>
<input name="UABuldBack">
<btn name="kDown" />
</input>
<input name="UABuldLookLeft">
<btn name="kNumpad4" />
</input>
<input name="UABuldLookRight">
<btn name="kNumpad6" />
</input>
<input name="UABuldLookUp">
<btn name="kNumpad8" />
</input>
<input name="UABuldLookDown">
<btn name="kNumpad2" />
</input>
<input name="UABuldZoomIn">
<btn name="kAdd" />
</input>
<input name="UABuldZoomOut">
<btn name="kSubstract" />
</input>
<input name="UABuldTextureInfo">
<btn name="kI" />
</input>
<input name="UABuldObjectRotateLeft">
<btn name="kNumpad4" />
<btn name="mBLeft">
<btn name="mLeft" />
</btn>
</input>
<input name="UABuldObjectRotateRight">
<btn name="kNumpad6" />
<btn name="mBLeft">
<btn name="mRight" />
</btn>
</input>
<input name="UABuldObjectRotateForward">
<btn name="kNumpad8" />
<btn name="mBLeft">
<btn name="mUp" />
</btn>
</input>
<input name="UABuldObjectRotateBack">
<btn name="kNumpad2" />
<btn name="mBLeft">
<btn name="mDown" />
</btn>
</input>
<input name="UABuldViewerMoveLeft">
<btn name="kA" />
<btn name="mBRight">
<btn name="mLeft" />
</btn>
</input>
<input name="UABuldViewerMoveRight">
<btn name="kD" />
<btn name="mBRight">
<btn name="mRight" />
</btn>
</input>
<input name="UABuldViewerMoveForward">
<btn name="kW" />
<btn name="mBRight">
<btn name="mUp" />
</btn>
</input>
<input name="UABuldViewerMoveBack">
<btn name="kS" />
<btn name="mBRight">
<btn name="mDown" />
</btn>
</input>
<input name="UABuldViewerMoveUp">
<btn name="kQ" />
</input>
<input name="UABuldViewerMoveDown">
<btn name="kZ" />
</input>
<input name="UABuldPreviousAnimation">
<btn name="kPrior" />
<btn name="kLBracket" />
</input>
<input name="UABuldNextAnimation">
<btn name="kNext" />
<btn name="kRBracket" />
</input>
<input name="UABuldRecedeAnimation">
<btn name="mWheelUp" />
<btn name="kSemicolon" />
</input>
<input name="UABuldAdvanceAnimation">
<btn name="mWheelDown" />
<btn name="kApostrophe" />
</input>
</preset>
I used to feel that way. Now I can't play any games NOT using WASD.
Hmm ,how do you play then ? Arrows ?