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Edit: I forgot to mention I wasnt shot I died due to dehydration.
I guess it was a bug or Im just super unlucky.
In general what appears to happen is if no players are around the despawn happens more quickly, if other players are close by then despawn takes longer. If items are all the way ruined that seems to also have an influence to quicken the despawn.
<var name="CleanupLifetimeDeadPlayer" type="0" value="3600"/>
https://github.com/BohemiaInteractive/DayZ-Central-Economy/blob/master/dayzOffline.chernarusplus/db/globals.xml
Most of this stuff is configurable by server admins in globals, CE wont remove the item if there is a player nearby for example, that's CleanupAvoidance (in metres), it's just not very well documented.
That's a pretty top notch understatement and thanks for the clarification lol
I've been in this file and likely lost focus when I read CleanupAvoidance. You know, flashbacks to when you were yelling at the kids to pick up their rooms. The therapy helped but obviously I'll need a few more sessions.
I know the value units of measure vary for whatever is being controlled (time, distance,quantity, etc.) but I'm betting the type may also be specific for each line. The "0" on this line may mean something different than the "0" for TimeLogin or maybe mean nothing at all.
Now I really wonder whats it all configured to on the official servers.
LMFAO.
i have own dedic server, i have 3600 here, but i am sure, is much less, becuase my friend died in base and i was there after 20-30 min and his body wasnt here
looks like not fixed https://feedback.bistudio.com/T145488