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DayZServer\addons\worlds_chernarusplus_ai
Open zombie_territories.xml and change the dmax and dmin values for each spawn zone.
<zone d="2" r="90" z="14634.2" x="7992.86" dmax="10" dmin="5" smax="5" smin="3" name="InfectedArmy"/>
Save/Copy/Pack back into pbo
dmax/min = dynamic zombie spawns
smax/min = static zombie spawns
Here's the result of increasing those numbers:
https://steamcommunity.com/sharedfiles/filedetails/?id=1520589289
https://steamcommunity.com/sharedfiles/filedetails/?id=1520593887
You just copy the file and paste it back into the PBO / PBO Manager to repack it.
I assume you could also just delete nearly all the locations in there to make it easier to edit all the numbers, haven't tried that though.
That's not a horde :)
https://steamcommunity.com/sharedfiles/filedetails/?id=1520794564
So if you are still finding zombies when changing all their values to 0 in territory xml, you might need to change them to 0 in events.xml also.
Imagine this: Heli doesn't just spawn crashed on the ground, they come flying down in flames crashing to the ground (was like that in the mod, no?) with a lot of noise. A couple of dozen or so infected in the vicinity come running from all directions and end up shuffling about confusedly around the wreck. A loner or small group could try luring them away to get to the loot, a well armed squad could go for the more genocidal approach. Anything goes.
And they need to be buffed again. First few 0.63 builds infected were dangerous, but ever since experimental launch they've been practically harmless and in the latest build they barely aggro at all and lose interest way too fast.
Can I use same method for animals?
yes
but you need to change in globals.xml:
<var name="AnimalMaxCount" type="0" value="200"/>
when you use more Animals or Zombies:
<var name="ZombieMaxCount" type="0" value="1000"/>
2018 .. This thread is FIVE YEARS old .. I'm sure they figured it out by now
Yeah, and on top of that their advice is actually very wrong and will achieve nothing.
Just in case anyone else comes across this...
Changing the globals.xml value will not work,
that value is for total infected across the whole server, and as you need players to trigger infected spawns, you'd need a lot of players triggering a lot of spawns at the same time for that value to ever come into effect.
to increase infected, or animal spawns, you need to edit Dmax and Dmin values in the appropriate territories.xml, found in...
\Steam\steamapps\common\DayZServer\mpmissions\Relevant_map_name\env