DayZ
SERVER FILES *GENERAL* MEGATHREAD
General Q's & A's, vids, etc here only, please.

Specific Q's and Answers may remain in their own thread.

Apologies if any get swpt in here by mistake.
Last edited by -OrLoK- Слава Україн; Sep 21, 2018 @ 9:29am
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Showing 301-314 of 314 comments
Aifen Jan 10, 2019 @ 11:45pm 
Originally posted by Jaymo:
Here is how you do it at the moment... it may change in the future.

In your Steam library go to the Tools tab.
Install DayZ Server.
After it is installed right click it and select Properties then Launch Options, type this in there:
-config=serverDZ.cfg

You won't have to do that again.

Go to where the server files installed in steam and find \DayZServer\serverDZ.cfg
Open it with notepad and change the name of the server to what ever you want, change day/night length etc... save the file.

Just start the server from Steam like you would a game... wait for it to say init sequence finished then just start DayZ from Steam like you normaly would. When in the game select change server then go to the LAN tab and play on your private server that you named.

If you want to save a backup of the server just copy the storage_1 folder somewhere else to recover from later.

To reset the server delete all the files in the data folder: \DayZServer\mpmissions\dayzOffline.chernarusplus\storage_1\data\

To delete/start a fresh character delete the players.db file under storage_1 folder:
\dayzOffline.chernarusplus\storage_1\players.db

Later on if you want to play with mods on your sever you can right click DayZ game in your library and use the Dayz Launcher to add mods.

Hope it helps someone.
Have a pleasant 2019 all.
+1
Thank you, that's all I needed to know.

It's pretty much what I expected, just like running most dedicated servers.

I wish they just make the Single Player mode already like they promised because running a dedicated server and DayZ standalone on a single PC is resource intensive.

It takes up 14GB of RAM to run these 2 thing.
VeiL Jan 11, 2019 @ 1:32am 
If you want to add any mods from the workshop to your single player server this is how to do it at the moment, it may change in the future.

Go to Workshop click subscribe to the mod. Wait for download to fininsh.
Right click DayZ in the Steam library & select run DayZ Launcher.
Go to to Mods section of the launcher and tick the box to add the mod.
Close/Exit the DayZ Launcher.
Navigate to your installed files.
There will be a hidden folder called !Workshop in:
steamapps\common\DayZ\!Workshop
Inside will be a folder of the subcribed mod, it will look similar to this:
@Name of the Mod
Copy that folder to your server location:
steamapps\common\DayZServer\@Name of the Mod
Rename that folder so all the spaces are gone.
Like this: @NameoftheMod
Inside @NameoftheMod folder is another folder called key.
Open the key folder and copy the nameofthemod.bikey file:
steamapps\common\DayZServer\@NameoftheMod\key\nameofthemod.bikey
Paste it in the keys folder of your server here:
steamapps\common\DayZServer\keys\nameofthemod.bikey
Right click DayZ Server in your Steam library click properties then SET LAUNCH OPTIONS
After -config=serverDZ.cfg leave a space and type -mod= then the name of the mods folder.
The one that you removed the spaces from if it had any.
Like this: -config=serverDZ.cfg -mod=@NameoftheMod
Click ok
Start up your server as normal.
Right click DayZ in the library and select run DayZ Launcher
In the mods section of the launcher it should show the mod box ticked and indicate loaded.
Click play and have some fun.

If you want multiple mods do everything the same. But don't forget to add the folder name in the launch options like:

-config=serverDZ.cfg -mod=@NameoftheMod;@NameOfAnotherMod;@AndanotherMod

This procedure is tested and working with Easy Signs by Cl0ud and Slow Zombies by Munghard.

Have fun all :)
Last edited by VeiL; Jan 12, 2019 @ 10:44am
Blunts Jan 11, 2019 @ 4:32am 
Originally posted by Jaymo:

If you want multiple mods do everything the same. But don't forget to add the folder name in the launch options like:
-config=serverDZ.cfg -mod=@NameoftheMod -mod=@NameOfAnotherMod

You do not have to do the -mod= for each individual mod. They can be easily seperated with the ; delimiter. Example: -mod=@RPCFramework;@MOVNotifications;@MOVAirdrop;@Winter_Chernarus;@BuildAnywhere;@Trader <-- notice that the last mod does not need the ;
Last edited by Blunts; Jan 11, 2019 @ 4:33am
Ello Jan 11, 2019 @ 8:54am 
what more options are there if you host a local server using dayz server ? can i set the amount of infected? or loot values, etc?

and what happens when i turn of my computer and start it later again. will the server be reseted? and my char, too?
Last edited by Ello; Jan 11, 2019 @ 8:56am
NathaN Jan 11, 2019 @ 1:00pm 
Originally posted by Ello:
what more options are there if you host a local server using dayz server ? can i set the amount of infected? or loot values, etc?

and what happens when i turn of my computer and start it later again. will the server be reseted? and my char, too?

Yes
Yes
Yes - The server will restart, refreshing zs and trees and the like but bases and items will be persistant - Servers are restarted regularly all the time.
No
Sparkplug Jan 11, 2019 @ 10:18pm 
I get a causing search overtime error messages. How do I fix this? Any help would be apprciated
Ello Jan 12, 2019 @ 9:24am 
Originally posted by NathaN:
Originally posted by Ello:
what more options are there if you host a local server using dayz server ? can i set the amount of infected? or loot values, etc?

and what happens when i turn of my computer and start it later again. will the server be reseted? and my char, too?

Yes
Yes
Yes - The server will restart, refreshing zs and trees and the like but bases and items will be persistant - Servers are restarted regularly all the time.
No
:) is this information available inside this thread?
VeiL Jan 12, 2019 @ 10:48am 
Originally posted by üWF Blunts:
Originally posted by Jaymo:

If you want multiple mods do everything the same. But don't forget to add the folder name in the launch options like:
-config=serverDZ.cfg -mod=@NameoftheMod -mod=@NameOfAnotherMod

You do not have to do the -mod= for each individual mod. They can be easily seperated with the ; delimiter. Example: -mod=@RPCFramework;@MOVNotifications;@MOVAirdrop;@Winter_Chernarus;@BuildAnywhere;@Trader <-- notice that the last mod does not need the ;

Thanks üWF Blunts I edited my mistake in the post.
SittingBull Jan 21, 2019 @ 1:39am 
why the ♥♥♥♥ is there night servers at all? what a stupid ♥♥♥♥ing game design. There would be MANY MANY more people playing this game, im uninstalling it now.
NathaN Jan 21, 2019 @ 2:46am 
Originally posted by SittingBull:
why the ♥♥♥♥ is there night servers at all? what a stupid ♥♥♥♥ing game design. There would be MANY MANY more people playing this game, im uninstalling it now.
Later
Anthony Jan 21, 2019 @ 2:59am 
Can we PLEASE get a fix for the Base Items Despawn and the Door Status bugs... They are almost gamebreaking
laverians1 Jan 25, 2019 @ 3:53pm 
Anyone else experience any lag on their server after it has been running for awhile? Noticed it while driving down the road.
Ello Jan 26, 2019 @ 6:28am 
Originally posted by laverians1:
Anyone else experience any lag on their server after it has been running for awhile? Noticed it while driving down the road.
sure. but i thought it is my potato
woutoutathat Jan 28, 2019 @ 12:48pm 
Originally posted by Ello:
Originally posted by laverians1:
Anyone else experience any lag on their server after it has been running for awhile? Noticed it while driving down the road.
sure. but i thought it is my potato
Server performance will degrade over time it's a know issue.
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Date Posted: Sep 20, 2018 @ 11:31am
Posts: 314