DayZ
SinKing Oct 3, 2018 @ 2:32am
Adjust HUD brightness and Scope-iussues at night
While I think the night looks good and could become fairly scary and disorienting with some animals or infected tracking you, I still wonder why the HUD isn't adjusted to nighttime. We should either get a slider to reduce brightness (technically - just reduces opacity of the icons), or it should be preset to be less glaring bright at night. If you want to see your HUD, these icons are overwhelming everything else visually at night.

Another thing I realized is that scopes are practically useless at night, as the view through them is several magnitudes darker than the actual light situation. It was pitch black for me, while the trees were moonlit enough to give off a decent amount of light. This should be mended in the render settings for scopes; there can be no difference visually, unless the scope is dirty/worn or cracked.

scope example:
https://steamuserimages-a.akamaihd.net/ugc/956344056629919851/44DF08F30E65BE28EC37B501CF6BA6F5820024E9/
Last edited by SinKing; Oct 3, 2018 @ 2:33am
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Showing 1-6 of 6 comments
Nica Oct 3, 2018 @ 3:31am 
yep, that's how optical sights look at night. go pick one up and go into a forest.

EDIT:irl
Last edited by Nica; Oct 3, 2018 @ 3:31am
SinKing Oct 3, 2018 @ 3:52am 
Originally posted by Nica:
yep, that's how optical sights look at night. go pick one up and go into a forest.

EDIT:irl
Did you look at the image? There is practically nothing there and the image in the scope is significantly darker than the surrounding. I have no experience with scopes, but I did have a few binoculars and they pretty much gave the same image brightness at night than my eyes do. Why would scopes be so much different from binoculars? And so much worse at that...

Considering the HUD: I think being able to change the HUD-brightness at night is a modest wish. As a painter I know that the eyes are always drawn to the brightest point in a picture, so the HUD should never become that point.
Nica Oct 3, 2018 @ 11:01pm 
Originally posted by SinKing:
Originally posted by Nica:
yep, that's how optical sights look at night. go pick one up and go into a forest.

EDIT:irl
Did you look at the image? There is practically nothing there and the image in the scope is significantly darker than the surrounding. I have no experience with scopes, but I did have a few binoculars and they pretty much gave the same image brightness at night than my eyes do. Why would scopes be so much different from binoculars? And so much worse at that...

Considering the HUD: I think being able to change the HUD-brightness at night is a modest wish. As a painter I know that the eyes are always drawn to the brightest point in a picture, so the HUD should never become that point.
the hud needs fixing, you are correct, but that's because it's not finished.

In terms of the scope. Unlike binoculars, which are magnifying devices, the m68 is a non magnifying optical scope. this results in shadows casted on the edges of the scope by the tube structure itself. Without going into a lot of unnecessary detail, this is how it works IRL
2ugly Oct 3, 2018 @ 11:19pm 
Tis the reason an emergency pair of sunglasses can be made out of 2 pieces of paper with a small hole in the middle of each to look through. At night looking through those same pieces of paper make it look a lot darker than it is without them. It's your eyes ability to use peripheral light to enchance what you are looking at. Without that ambient light inside the peripheral or beyond the edge of the scope lens being able to hit your eye, your eyes ability is lost and it appears darker. Optical illusion.....sorta. Also part of the reason the rods and cones are structured as they are inside the eye.

SinKing Oct 4, 2018 @ 2:58am 
Alright, then I guess it's just the m63 and some of the other scopes as the hunting scopes, etc. are optical devices, too. And no way is it that much darker. I understood that this is supposed to emulate rl scopes, but I looked at things down the road and the scope was just a black round circle. Maybe I should have made a different screenshot, the effect is less obvious with things being so close up. In any case, it seems much too strong to me.

I actually was gonna make a thread about the HUD being too bright with a notice at scopes being weird. But it seems nobody agrees about the HUD-issues?! I would like them to dim to about half their opacity at night automatically, or by ticking on that option.
Last edited by SinKing; Oct 4, 2018 @ 2:59am
Nica Oct 4, 2018 @ 3:42am 
Originally posted by SinKing:
Alright, then I guess it's just the m63 and some of the other scopes as the hunting scopes, etc. are optical devices, too. And no way is it that much darker. I understood that this is supposed to emulate rl scopes, but I looked at things down the road and the scope was just a black round circle. Maybe I should have made a different screenshot, the effect is less obvious with things being so close up. In any case, it seems much too strong to me.

I actually was gonna make a thread about the HUD being too bright with a notice at scopes being weird. But it seems nobody agrees about the HUD-issues?! I would like them to dim to about half their opacity at night automatically, or by ticking on that option.
I agree with you on the HUD. But regardless, hunting and sniper scopes with flare protection also suffer from the same issue... well not really an issue but how it just is. If you want to see in the dark, use thermal or illumination intensifiers (NODs, NVGs, whatever)
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Date Posted: Oct 3, 2018 @ 2:32am
Posts: 6