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True. 4.5 years. I bet they release it by 5 though.
For the development of the core architecture + design of a game, it really isn't that long. Should use google and do a little research. ;)
- Sigh (Didn't i suggest researching first?)
Don't confuse DayZ development with some of the other Early Access project that took just as long using 3rd party pre-built software developed by other studios.
Here's all the factual information about the 'New technology' developed over the development cycle and the transition from the legacy tech to the 'New Enfusion Game Engine'.
Enfusion Game Engine part I & II.
"Dev Update/Peter
All that led us to maintain and develop basically two versions of the game side by side - obsolete one for public to play in the meantime, and a new one for us developers to make the game as good as possible- one that you, players, would enjoy later."
The Enfusion Engine - Status-Report 21 Feb 2017[dayz.com]
"- Peter Nespesny / Lead Designer
We've spent tons of time developing the new DayZ (I personally call it DayZ 2.0 as it’s significantly different) alongside with its predecessor, which was ultimately terminated with the 0.62 version that's now on the Stable branch. It was definitely a long, winding and bumpy road. To be honest, we are still not at its end yet, but I’m glad we were brave enough to take that road!"
https://www.dayz.com/blog/status-report-april-25-2018
But didn't you claim: - The core architecture was already developed, the engine existed beforehand. When in fact it didn't and the Experimental .63 is the first transition to the new technology.
Then playtesting the current version of an incomplete software project isn't for you, are you expecting some full functionality from a Work In Progress project with access to the lastest version?
https://dayz.com/experimental
The decision to develop 'new technology' (the Enfusion engine) was made before the standalone released into the Early Access Model, because the original plan was the RV/ToH version modification, that was scrapped (end of 2012) -"This blew any initial plans we had dictated to pieces."
Dev-Blog January 2013 before Early Access Release[dayzdev.tumblr.com]
It isn't the Arma Real Virtuality engine and also a new scripting language[forums.dayz.com].
I guess you would first need to take into consideration the resources, i'm amazed many other studios are not investing in the development of in-house technology and developing their own "Core Architecture" (game engines) rather than leasing 3rd party software assets. (if we used your logic).
(Some actual examples below you can research!)
"Just look at the actual development of some of the in-house built game engines such as Bethesda Game Studios engine - "Creation Engine" which was developed for Skyrim and then became the foundations for Fallout 4".
"Then lets not forget the Frostbite Game Engine version 1.0 was developed for Battlefield: Bad Company (Released in 2008) and then next generations of that engine followed - Frostbite 1.5., version 2 and version 3 of the Frostbite Game Engine all modifications and expanded upon and known as "new" game engines. Amazing how these studios financially support (From previous sales) current project(s) development of tech and benefit from new software for future titles".
-------------------------------------------------------------------------------------------------------------------------
Unity Engine: - "Six major versions of Unity have been released. At the 2006 WWDC show, Apple named Unity as the runner up for its Best Use of Mac OS X Graphics category"
Rust - Unity
The Forest - Unity
7 days to Die - Untiy
Subnautica - Unity
The Long Dark - Unity
Escape From Tarkov - Unity
---------------------------------------------------------------------------------------------------------------------
Unreal Engine: "Making its debut in 1998 with Unreal, the first generation Unreal Engine" Version 1, 2, 3, 4."
Ark - Unreal Engine
PUBG - Unreal Engine
Conan Exiles - Unreal Engine
CryEngine: - "On March 30, 2006, Ubisoft acquired all intellectual property rights to the Far Cry franchise and a perpetual license to use the Far Cry edition of CryEngine"
----------------------------------------------------------------------------------------------------------------------
Again it takes years of develop, financial support and resources to actually develop a game engines technology and the modification of existing core-architecture can also take years. Don't be naive........
So you think the environment artists skillset and tasks within the DayZ teams structure affect the tasks of the engine programmers? *Rolls Eyes*
even the devs say it's been a long bumpy road . but i don't care about all that , i just want some results i don't care what they have to go thru to get the results i lust want to play a non broken game ....PLEASE!
https://www.youtube.com/watch?v=j6lZ41Q89hY
Then you don't comprehend the structure and tasks within a development team.
https://trello.com/b/5yzeFpo2/dayz
Are you on the .63 version? lol
Status Report 28th November[dayz.com].
Tech Demo about .63 version.
Developer Stream about .63 version.
- Sigh
"You can now delete games from your Steam account"
https://www.pcgamesn.com/you-can-now-delete-games-from-your-steam-account
one just needs to look.
closing as Maca's keyboard is probably worn out.