DayZ
This game is depressing.
It's literally so sad. All that happens is people shooting at each other. There's zero interaction. I walk up to people and they plain shoot me. All this breeds is people just killing on sight, cause now I'll have to do that as well so I don't waste 2 hours of my life in this ♥♥♥♥♥♥ game.

There's just no content. It's an overglorified FPS with food and water mechanics, woopdeedoo.
But I guess I'll just shoot on sight from now on, since that's appearently what the game is; a kill-on-sight simulator.

Yes this is a rant. Yes I'm aware that "that's just how it is". Yes I know I should "go play MLP: Adventure island" because I want human interaction in a video game.

It's just too tedious of a game to have fun in it, period.
Originally posted by theresejesu:
Originally posted by Rumpleforeskin:
It's literally so sad. All that happens is people shooting at each other. There's zero interaction. I walk up to people and they plain shoot me. All this breeds is people just killing on sight, cause now I'll have to do that as well so I don't waste 2 hours of my life in this ♥♥♥♥♥♥ game.

There's just no content. It's an overglorified FPS with food and water mechanics, woopdeedoo.
But I guess I'll just shoot on sight from now on, since that's appearently what the game is; a kill-on-sight simulator.

Yes this is a rant. Yes I'm aware that "that's just how it is". Yes I know I should "go play MLP: Adventure island" because I want human interaction in a video game.

It's just too tedious of a game to have fun in it, period.

There isn't enough danger yet for people to be occupied with. So they occupy themselves with other players.

Wait for 0.63 to progress. Things will change.
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Showing 61-75 of 78 comments
Sabbath Apr 2, 2018 @ 8:05am 



Originally posted by JT:
Originally posted by theresejesu:

When the DayZ mod was created, Arma 2 was at the end of its life. They had started Amra 3, so I have no idea what you're talking about. It was because DayZ resurrected Arma 2 sales, and doubled the 2 million copies sold already in the span of a few months.

I don't know what you mean by Arma 2 being far from a completed game when it had already been released and out for a couple of years.

It was not in development.

It had a completed engine.

DayZ is still in development.

DayZ does not have a completed engine.

So.......
Arma 2 had no life. The arma 2 sales were from the mod within a few months of realease, correct. Arma 2 was terribly optimized, clunky, glitched and raw, if you had played it, you would know. But the community and the idea of a zombie apocalypse was great, pitty this wasn't apparent is SA

Dayz SA October 29, 2012 Alpha

Dayz SA April 04, 2018 Alpha

If you look at the timeline Dayz should be released 2 years ago right?

Q4 2015 Beta, base building, modding, advanced vehciles, zombies.
Wait we got some good looking trees, now i know why you support the game !

Dayz SA is a over promised, over priced, poor choice of engine, poor but 60+ dev team, but mostly with very small but poor community.

So....

ARMA 2 was released in 09, DayZ mod was released in 2012, so please review facts before typing BS
theresejesu Apr 2, 2018 @ 9:22am 
Originally posted by Sabbath:
Originally posted by JT:
Arma 2 had no life. The arma 2 sales were from the mod within a few months of realease, correct. Arma 2 was terribly optimized, clunky, glitched and raw, if you had played it, you would know. But the community and the idea of a zombie apocalypse was great, pitty this wasn't apparent is SA

Dayz SA October 29, 2012 Alpha

Dayz SA April 04, 2018 Alpha

If you look at the timeline Dayz should be released 2 years ago right?

Q4 2015 Beta, base building, modding, advanced vehciles, zombies.
Wait we got some good looking trees, now i know why you support the game !

Dayz SA is a over promised, over priced, poor choice of engine, poor but 60+ dev team, but mostly with very small but poor community.

So....

ARMA 2 was released in 09, DayZ mod was released in 2012, so please review facts before typing BS

Exactly.


Originally posted by JT:
Originally posted by theresejesu:

Now you're talking gibberish.
Jeeze and what you have to say isn't? aha
Think ill have to grow an extra chromosome to join this community

Hey, if you prefer your alternate reality basd on feels rather than facts, that's up to you.

I prefer to stick with facts.
Last edited by theresejesu; Apr 2, 2018 @ 9:24am
theresejesu Apr 2, 2018 @ 9:23am 
Originally posted by SinKing:
Two answers you can expect to this thread:
"0.63 is going to change everything!"
and:
"KOS is normal and you have to be better"

To the latter: KOS is always the better option. You'd be a fool not to shoot first. Even if they are not a direct threat, they are a competitior for resources in the area. That's just how interactions are setup by loot distribution now; it's intentional and we basically just follow the programming to its logical outcome: kos.

In that regard nothing will change in 0.63. The concept of the game is scarcity and distrust. Under such circumstances they can keep adding what they want. As long as it's difficult and unrewarding to play as anything else, people will sooner or later turn bandit.

It's possible that new features will expand this concept of killing for loot on every level of gameplay, but it won't improve our interactions.

What's going to change over time in 0.63 is how much costlier it will become to KoS, which will change behavior for many, though not for all.

It will become quite costly to KoS.
DMusicMan (Banned) Apr 2, 2018 @ 11:47am 
depresing is that i bought this game 5 years ago and its not finnished yet
Elu Apr 2, 2018 @ 11:53am 
Originally posted by DMusicMan:
depresing is that i bought this game 5 years ago and its not finnished yet
You couldn't buy it five years ago.
JT Apr 3, 2018 @ 4:54am 
Originally posted by Sabbath:
Originally posted by JT:
Arma 2 had no life. The arma 2 sales were from the mod within a few months of realease, correct. Arma 2 was terribly optimized, clunky, glitched and raw, if you had played it, you would know. But the community and the idea of a zombie apocalypse was great, pitty this wasn't apparent is SA

Dayz SA October 29, 2012 Alpha

Dayz SA April 04, 2018 Alpha

If you look at the timeline Dayz should be released 2 years ago right?

Q4 2015 Beta, base building, modding, advanced vehciles, zombies.
Wait we got some good looking trees, now i know why you support the game !

Dayz SA is a over promised, over priced, poor choice of engine, poor but 60+ dev team, but mostly with very small but poor community.

So....

ARMA 2 was released in 09, DayZ mod was released in 2012, so please review facts before typing BS
-January 21, 2012, DayZ the mod was created by Dean "Rocket" Hall
-Originally conceived and planned by the Mod's creator Dean Hall, work on the Standalone version of the game commenced in 2012, and a release target of "the end of 2012.
Did you review the facts? Guess not...
By the way what are you on the spectrum? Pervasive? Asperger?
JT Apr 3, 2018 @ 4:58am 
Originally posted by theresejesu:
Originally posted by Sabbath:

ARMA 2 was released in 09, DayZ mod was released in 2012, so please review facts before typing BS

Exactly.


Originally posted by JT:
Jeeze and what you have to say isn't? aha
Think ill have to grow an extra chromosome to join this community

Hey, if you prefer your alternate reality basd on feels rather than facts, that's up to you.

I prefer to stick with facts.
-January 21, 2012, DayZ the mod was created by Dean "Rocket" Hall
-Originally conceived and planned by the Mod's creator Dean Hall, work on the Standalone version of the game commenced in 2012, and a release target of "the end of 2012.
Guess you really do have trouble with reading comprehension, If you need any more facts ask away. Or continue fantasizing :)
Sabbath Apr 3, 2018 @ 5:42am 
Originally posted by JT:
Originally posted by theresejesu:

Exactly.




Hey, if you prefer your alternate reality basd on feels rather than facts, that's up to you.

I prefer to stick with facts.
-January 21, 2012, DayZ the mod was created by Dean "Rocket" Hall
-Originally conceived and planned by the Mod's creator Dean Hall, work on the Standalone version of the game commenced in 2012, and a release target of "the end of 2012.
Guess you really do have trouble with reading comprehension, If you need any more facts ask away. Or continue fantasizing :)


So you just said what I said, are you feeling OK JT :steamfacepalm:
JT Apr 3, 2018 @ 6:16am 
Originally posted by Sabbath:
Originally posted by JT:
-January 21, 2012, DayZ the mod was created by Dean "Rocket" Hall
-Originally conceived and planned by the Mod's creator Dean Hall, work on the Standalone version of the game commenced in 2012, and a release target of "the end of 2012.
Guess you really do have trouble with reading comprehension, If you need any more facts ask away. Or continue fantasizing :)


So you just said what I said, are you feeling OK JT :steamfacepalm:

Oh dear, try read it again bud. What part are you having trouble with? Do you understand what your reading?
Sabbath Apr 3, 2018 @ 6:44am 
I am having a bit of trouble understanding stupid as I have never really come across stupid people mate. So once more for the dummies at the back

I said DayZ mod was released in 2012, then you repeated what I said that that DayZ mod was released in 2012.

Sound about right to you ?





JT Apr 3, 2018 @ 6:56am 
Originally posted by Sabbath:
I am having a bit of trouble understanding stupid as I

Originally posted by Sabbath:
I am having a bit of trouble understanding stupid as I have never really come across stupid people mate. So once more for the dummies at the back

I said DayZ mod was released in 2012, then you repeated what I said that that DayZ mod was released in 2012.

Sound about right to you ?
Oh you poor thing, you really do have trouble with understanding what you read. Here ill help you as much as possible :)

- January 21, 2012 First dayz mod for Arma 2
- August 7, 2012 DayZ SA (it means standalone, in case your confused) will be developed
Havn't lost you yet have i?
- Dayz SA release target of the end of 2012
Bam you understand now? You can reapeat it back if it helps :)
Maca Apr 3, 2018 @ 8:37am 
Originally posted by JT:
-January 21, 2012, DayZ the mod was created by Dean "Rocket" Hall

If it is facts you are looking for then i would suggest researching actual factual information within developers blogs, rather tha a wiki page. Meh.....

Originally posted by JT:
-Originally conceived and planned by the Mod's creator Dean Hall, work on the Standalone version of the game commenced in 2012, and a release target of "the end of 2012.

I guess you don't comprehend the changes to the entire project at the end of 2012 then and the core architecture? That would be quite ingnorant after all you are claiming you know all the "facts" and what transpired? :steamfacepalm:

The original RV/ToH version of the standalone was simply the mod with bug fixes. That is what was suppose to be released at the end of 2012 and that was scrapped, at the end of 2012 - "This blew any initial plans we had dictated to pieces."

Dev-Blog January 2013 before Early Access Release[dayzdev.tumblr.com]

Originally posted by JT:
Guess you really do have trouble with reading comprehension, If you need any more facts ask away. Or continue fantasizing :)

I'm sure there is nothing wrong with your reading comprehension, or even understanding the huge changes that occurred in Jaurary of 2013. ;)

Originally posted by JT:
- January 21, 2012 First dayz mod for Arma 2

The first public server (Not private communities) access was around March/April for the vanilla mod.

Originally posted by JT:
- August 7, 2012 DayZ SA (it means standalone, in case your confused) will be developed

Again dev-blogs are more factual and have more information than wiki pages, they have more in depth detail and more context in regards the development.

Originally posted by JT:
- Dayz SA release target of the end of 2012

Again that was the concept:

"Put simply, DayZ Standalone isn’t here because we had the chance to go from making a game that was just the mod improved slightly, packaged simply, and sold - "

Originally posted by JT:
Bam you understand now? You can reapeat it back if it helps :)

Now i'm sure you can comprehend the difference and huge changes that transpired between the original concept and what is currently being developed and that is the development of the Enfsuion game engine in conjunction with the Standalone project.

"Put simply, DayZ Standalone isn’t here because we had the chance to go from making a game that was just the mod improved slightly, packaged simply, and sold -

"to actually redeveloping the engine and making the game the way we all dreamed it could be. This blew any initial plans we had dictated to pieces."
Dev-Blog with factual information[dayzdev.tumblr.com]
Last edited by Maca; Apr 3, 2018 @ 8:47am
Sabbath Apr 3, 2018 @ 11:00am 
Wow, I really hope you are on drugs JT, surely you cant really be this much of an idiot
Los Serpent Apr 3, 2018 @ 11:10am 
"this game is so depressing" well i guess your life and this game get along pretty well.
theresejesu Apr 3, 2018 @ 12:19pm 
Originally posted by JT:
Originally posted by Sabbath:

ARMA 2 was released in 09, DayZ mod was released in 2012, so please review facts before typing BS
-January 21, 2012, DayZ the mod was created by Dean "Rocket" Hall
-Originally conceived and planned by the Mod's creator Dean Hall, work on the Standalone version of the game commenced in 2012, and a release target of "the end of 2012.
Did you review the facts? Guess not...
By the way what are you on the spectrum? Pervasive? Asperger?


What does that have to do with his response?

You said

    Arma 2 had no life. The arma 2 sales were from the mod within a few months of realease, correct.

That's a pretty black and white, blanket statement that exlcudes substantial sales of Arma 2 before the mod.


Arma 2 sales happened starting in 2009. They sold 2 million copies. Then sales died down.

Then the mod happened. Sales of Arma 2 resurrected. BI sold another 2 million copies of Arma 2 because of the mod. But your statement has ALL Arma 2 sales coming from the mod, and that's not true. Only about half of them did.

So what was this about facts again?


Originally posted by JT:
Originally posted by theresejesu:

Exactly.




Hey, if you prefer your alternate reality basd on feels rather than facts, that's up to you.

I prefer to stick with facts.
-January 21, 2012, DayZ the mod was created by Dean "Rocket" Hall
-Originally conceived and planned by the Mod's creator Dean Hall, work on the Standalone version of the game commenced in 2012, and a release target of "the end of 2012.
Guess you really do have trouble with reading comprehension, If you need any more facts ask away. Or continue fantasizing :)

Again, these facts are not responsive to what we're saying about your claims that Arma 2 sales being the result of the mod as if there hadn't been 2 million more sales before the mod was even thought of.


Last edited by theresejesu; Apr 3, 2018 @ 12:28pm
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Date Posted: Apr 1, 2018 @ 6:33am
Posts: 78