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ARMA 2 was released in 09, DayZ mod was released in 2012, so please review facts before typing BS
Exactly.
Hey, if you prefer your alternate reality basd on feels rather than facts, that's up to you.
I prefer to stick with facts.
What's going to change over time in 0.63 is how much costlier it will become to KoS, which will change behavior for many, though not for all.
It will become quite costly to KoS.
-Originally conceived and planned by the Mod's creator Dean Hall, work on the Standalone version of the game commenced in 2012, and a release target of "the end of 2012.
Did you review the facts? Guess not...
By the way what are you on the spectrum? Pervasive? Asperger?
-Originally conceived and planned by the Mod's creator Dean Hall, work on the Standalone version of the game commenced in 2012, and a release target of "the end of 2012.
Guess you really do have trouble with reading comprehension, If you need any more facts ask away. Or continue fantasizing :)
So you just said what I said, are you feeling OK JT
Oh dear, try read it again bud. What part are you having trouble with? Do you understand what your reading?
I said DayZ mod was released in 2012, then you repeated what I said that that DayZ mod was released in 2012.
Sound about right to you ?
If it is facts you are looking for then i would suggest researching actual factual information within developers blogs, rather tha a wiki page. Meh.....
I guess you don't comprehend the changes to the entire project at the end of 2012 then and the core architecture? That would be quite ingnorant after all you are claiming you know all the "facts" and what transpired?
The original RV/ToH version of the standalone was simply the mod with bug fixes. That is what was suppose to be released at the end of 2012 and that was scrapped, at the end of 2012 - "This blew any initial plans we had dictated to pieces."
Dev-Blog January 2013 before Early Access Release[dayzdev.tumblr.com]
I'm sure there is nothing wrong with your reading comprehension, or even understanding the huge changes that occurred in Jaurary of 2013. ;)
The first public server (Not private communities) access was around March/April for the vanilla mod.
Again dev-blogs are more factual and have more information than wiki pages, they have more in depth detail and more context in regards the development.
Again that was the concept:
"Put simply, DayZ Standalone isn’t here because we had the chance to go from making a game that was just the mod improved slightly, packaged simply, and sold - "
Now i'm sure you can comprehend the difference and huge changes that transpired between the original concept and what is currently being developed and that is the development of the Enfsuion game engine in conjunction with the Standalone project.
"Put simply, DayZ Standalone isn’t here because we had the chance to go from making a game that was just the mod improved slightly, packaged simply, and sold -
What does that have to do with his response?
You said
Arma 2 had no life. The arma 2 sales were from the mod within a few months of realease, correct.
That's a pretty black and white, blanket statement that exlcudes substantial sales of Arma 2 before the mod.
Arma 2 sales happened starting in 2009. They sold 2 million copies. Then sales died down.
Then the mod happened. Sales of Arma 2 resurrected. BI sold another 2 million copies of Arma 2 because of the mod. But your statement has ALL Arma 2 sales coming from the mod, and that's not true. Only about half of them did.
So what was this about facts again?
Again, these facts are not responsive to what we're saying about your claims that Arma 2 sales being the result of the mod as if there hadn't been 2 million more sales before the mod was even thought of.