DayZ
Grenades need some love
Frag grenades don't kill even if you drop them at your feet.

Flash grenades only flash you for like 3 seconds even if it lands right infront of you.

Smoke grenades are more like tiny beacons, they should spread more horizontally to cover slightly more area.

These should be way more effective considering how difficult it is to throw the darn things precisely. (And how vulnerable you are while unpinning / throwing).

Recommendations:

Flash grenades should last x10 the duration if they explode right infront of you....duration being cut down depending how far away it exploded.

Frag grenades should definitely kill you if exploding 5 meters around you. And should DEFINITELY cause many stacks of bleeding depending how far away the explosion was.

And smoke grenades just a tad more area coverage.

These should be fun and effective tools to be used in combat. But atm they're a joke.
Last edited by That White Guy; Nov 25, 2019 @ 3:12pm
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Showing 1-15 of 17 comments
That White Guy Nov 25, 2019 @ 3:16pm 
Originally posted by JubeiDOK:
Remember when you would want to talk about stuff like this in alpha and a wave of fanboys would tell you to shut up because the game isn't done yet?
Devs were too busy adding farming and fishing into the game.

Farmville > Combat
R[e]venge®-uk* Nov 25, 2019 @ 3:16pm 
I think the Frag issue is the amount of people who dropped them using G at their feet and died! so kinda rebalanced until people get the idea of it! agree with the flash grenades they seem pretty ... pointless, the blinding effect is way to quick and means unless you sprint in seconds after you use one they have little effect on a situation, don't use smoke personally, so cannot have any valid input.

But back in previous builds grenades when introduced where lethal but could not be thrown through some windows .... hence am wondering if they "made them less lethal" until all issues throwing them are sorted!? (they do however ruin your clothes!!)

plus you have land mines to kill folks ... love leaving them at heavily visited bases and just waiting .... BOOM ... go get his and usually his mates stuff who went to loot him!
Nica Nov 25, 2019 @ 3:19pm 
Originally posted by That White Guy:
Frag grenades don't kill even if you drop them at your feet.

Flash grenades only flash you for like 3 seconds even if it lands right infront of you.

Smoke grenades are more like tiny beacons, they should spread more horizontally to cover slightly more area.

These should be way more effective considering how difficult it is to throw the darn things precisely. (And how vulnerable you are while unpinning / throwing).
frag greandes work fine:

Flash grenades are not only for blinding effect but more for disorientation

Smoke grenades ARE smoke beacons, not countermeasures



Most of the features you are looking for can be found in the competitive game; CS:GO. Feel free to mod whatever you want in if you want, but the current system is rather functional and balanced
That White Guy Nov 25, 2019 @ 3:32pm 
Originally posted by Nica:
Originally posted by That White Guy:
Frag grenades don't kill even if you drop them at your feet.

Flash grenades only flash you for like 3 seconds even if it lands right infront of you.

Smoke grenades are more like tiny beacons, they should spread more horizontally to cover slightly more area.

These should be way more effective considering how difficult it is to throw the darn things precisely. (And how vulnerable you are while unpinning / throwing).
frag greandes work fine:

Flash grenades are not only for blinding effect but more for disorientation

Smoke grenades ARE smoke beacons, not countermeasures



Most of the features you are looking for can be found in the competitive game; CS:GO. Feel free to mod whatever you want in if you want, but the current system is rather functional and balanced
Toxic reply, one thing to state your opinion, another thing to mention "go play X game because these Y features can be found there".

CS:GO and DayZ have nothing in common other than weapons. But even if I were to take your input seriously, your analogy makes no sense considering DayZ amplifies everything that happens to you where as CS:GO is a fast-paced action game.

For example, if you get shot in CS:GO, you simply lose HP points, in DayZ you get crippled, start bleeding, wound can get infected, gear gets ruined (all from a single shot). So a grenade should by these standards be way more devastating than in action games such as CS:GO.

Frag Grenades and Flash grenades are definitely not balanced. Nobody ever considers using them, especially the flash, during a fight.

If you're arguing against that fact then you're entitled to your opinion, but the majority do see the flaw in these tools in-game, as they are quite underwhelming for what they are and the effort / risk required to deploy them.


Last edited by That White Guy; Nov 25, 2019 @ 3:33pm
Conner Nov 25, 2019 @ 3:52pm 
this may sound like a weird idea but i would like to be able to make molotovs. I think that would be fun
Greaser Nov 25, 2019 @ 4:52pm 
Originally posted by BATASSASSIN:
this may sound like a weird idea but i would like to be able to make molotovs. I think that would be fun
I agree
[ MARMITE ] Nov 25, 2019 @ 7:44pm 
Originally posted by BATASSASSIN:
this may sound like a weird idea but i would like to be able to make molotovs. I think that would be fun

Not weird at all. Should have been included light years ago !
Originally posted by Nica:
Originally posted by That White Guy:
Frag grenades don't kill even if you drop them at your feet.

Flash grenades only flash you for like 3 seconds even if it lands right infront of you.

Smoke grenades are more like tiny beacons, they should spread more horizontally to cover slightly more area.

These should be way more effective considering how difficult it is to throw the darn things precisely. (And how vulnerable you are while unpinning / throwing).
frag greandes work fine:

Flash grenades are not only for blinding effect but more for disorientation

Smoke grenades ARE smoke beacons, not countermeasures



Most of the features you are looking for can be found in the competitive game; CS:GO. Feel free to mod whatever you want in if you want, but the current system is rather functional and balanced

Frags are nerfed to the point of being totally useless, unless you stand on the thing you'll likely walk away with some damaged clothes.

Flash 'nades are so useless that we throw them at each other when we pick them up, just for laughs.

Smoke is smoke, it's not assigned any specific purpose other than as a distraction, beacon, bait, fun; What's your source for the "countermeasures" claim, care to share?

When it comes to in-game experiences and commenting on it, it's clear that you don't play this game much. Some things that happen in Dayz you just have to experience for yourself, but I guess you are a Blue Pill type of person.
Last edited by 🆄🅽🅲🅻🅴 🅹🅾; Nov 25, 2019 @ 9:52pm
Brandon_Lee Nov 26, 2019 @ 12:14am 
RGD-5 is an offensive grenade, which means it has rather low amount of explosive, thus small area and low fragment damage. Offensive grenade explosion, even right at your feet, isn't always instant kill, far from it. It causes massive damage, yes, but not always death. I know a guy who threw RGD-5 up the hill and it bounced back and exploded like 3m away from him. He was weareng russian class 4 plate carrier and 6B27 helmet so he simply turned away from it, not a single fragment penetrated vest or helmet. Only neck, hands and legs. Two weeks in a hospital, however... And decomission.
That White Guy Nov 26, 2019 @ 12:42am 
Originally posted by Brandon_Lee:
RGD-5 is an offensive grenade, which means it has rather low amount of explosive, thus small area and low fragment damage. Offensive grenade explosion, even right at your feet, isn't always instant kill, far from it. It causes massive damage, yes, but not always death. I know a guy who threw RGD-5 up the hill and it bounced back and exploded like 3m away from him. He was weareng russian class 4 plate carrier and 6B27 helmet so he simply turned away from it, not a single fragment penetrated vest or helmet. Only neck, hands and legs. Two weeks in a hospital, however... And decomission.
If his vitals weren't that heavily protected, the outcome would not have been a pleasant sight to see.

That being said, how many players do you see running around with plate armor and kevlar helmets? They survive grenades like a slap to the cheek.
NakedByo Nov 26, 2019 @ 8:43am 
Russian nades kill in ~3m radius, American ones in ~5 currently and i think its fine, flash nades should flash and make you literally deaf for 15 seconds for me 30 is too much. Smoke nades spread in buildings so i dont see your point, i think realism should be kept even if they are useless in open areas.
NakedByo Nov 26, 2019 @ 8:48am 
Originally posted by That White Guy:
Originally posted by Brandon_Lee:
RGD-5 is an offensive grenade, which means it has rather low amount of explosive, thus small area and low fragment damage. Offensive grenade explosion, even right at your feet, isn't always instant kill, far from it. It causes massive damage, yes, but not always death. I know a guy who threw RGD-5 up the hill and it bounced back and exploded like 3m away from him. He was weareng russian class 4 plate carrier and 6B27 helmet so he simply turned away from it, not a single fragment penetrated vest or helmet. Only neck, hands and legs. Two weeks in a hospital, however... And decomission.
If his vitals weren't that heavily protected, the outcome would not have been a pleasant sight to see.

That being said, how many players do you see running around with plate armor and kevlar helmets? They survive grenades like a slap to the cheek.

Im pretty sure if he hadnt got plate carrier im pretty sure they wouldnt give or let him throw a grenade at the first place.
Last edited by NakedByo; Nov 26, 2019 @ 8:49am
That White Guy Nov 26, 2019 @ 9:43am 
Originally posted by NakedByo:
Russian nades kill in ~3m radius, American ones in ~5 currently and i think its fine, flash nades should flash and make you literally deaf for 15 seconds for me 30 is too much. Smoke nades spread in buildings so i dont see your point, i think realism should be kept even if they are useless in open areas.
Russian and American grenades do not kill. I dropped a nade at my feet and I only lost half my health.

Wearing no armor, mind you.

And flash I said should scale by distance, if it lands right infront of you at 1m-3m range, 30 seconds I don't think is too bad imo. Even if it was a whole minute long, I wouldn't mind it, because the chances of it going off right infront of you, if you let that happen, you deserve to see a white screen for so long.
Last edited by That White Guy; Nov 26, 2019 @ 9:47am
DoctorV93 (Banned) Nov 26, 2019 @ 10:33am 
Originally posted by JubeiDOK:
Remember when you would want to talk about stuff like this in alpha and a wave of fanboys would tell you to shut up because the game isn't done yet?
lol
DoctorV93 (Banned) Nov 26, 2019 @ 10:36am 
Originally posted by That White Guy:
Originally posted by Nica:
frag greandes work fine:

Flash grenades are not only for blinding effect but more for disorientation

Smoke grenades ARE smoke beacons, not countermeasures



Most of the features you are looking for can be found in the competitive game; CS:GO. Feel free to mod whatever you want in if you want, but the current system is rather functional and balanced
Toxic reply, one thing to state your opinion, another thing to mention "go play X game because these Y features can be found there".

CS:GO and DayZ have nothing in common other than weapons. But even if I were to take your input seriously, your analogy makes no sense considering DayZ amplifies everything that happens to you where as CS:GO is a fast-paced action game.

For example, if you get shot in CS:GO, you simply lose HP points, in DayZ you get crippled, start bleeding, wound can get infected, gear gets ruined (all from a single shot). So a grenade should by these standards be way more devastating than in action games such as CS:GO.

Frag Grenades and Flash grenades are definitely not balanced. Nobody ever considers using them, especially the flash, during a fight.

If you're arguing against that fact then you're entitled to your opinion, but the majority do see the flaw in these tools in-game, as they are quite underwhelming for what they are and the effort / risk required to deploy them.
everyone on here is a fanboy lol so anything your post they are all just gonna rush at you saying your wrong as you already have seen lol
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Date Posted: Nov 25, 2019 @ 3:01pm
Posts: 17