DayZ
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SinKing May 28, 2019 @ 1:10am
Dayz Maps: Chernarus, Namalsk AND Livonia=?
Been looking at the latest Arma3 DLC "Contact" and its map Livonia. Smaller than Chernarus, packed with infrastructure and based entirely off (what looks like ) Arma3 and Dayz buildings.

Could this hint at our next map for Dayz? It would make sense to make it smaller (for performance with AI + player encounters) and the destroyed center cities pose an interesting scenario. There could be zombies spreading out from the center with horde outbreaks in the vicinity.

Additionally it has decontamination gameplay and "anomalies", which translates to "(bio)hazards" in Dayz. It's a very untypical Arma3 map, considering the assets used, and it looks to me like Bohemia is adressing a few problems people have with Chernarus. Which could mean it's Dayz material aswell.
Last edited by SinKing; May 28, 2019 @ 1:12am
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Nica May 28, 2019 @ 1:14am 
Unlikely.
SinKing May 28, 2019 @ 4:23am 
I think there are good reasons why it's very likely that Livonia could become a Dayz-map.
1) Size and Layout
2) Hazard Gameplay
3) Underground Cave system
4) river transportation/waterways

I looked at the map a lot and it seems it is structured perfectly for Dayz. Instead of the few big empty cities we have now (Chernarus), Livonia has a much denser collection of smaller structures. I can recognize the power-plant and more industrial infrastructure, the sandpits and mine entrances as resource points for future base-building gameplay. It's all very nicely laid out. And then there is the huge open south where even with a chopper it won't be easy to find camoflaged tents. Overall the map seems created with Dayz in mind. And it is not a coastal map for once, so we don't have the usual flat south, mountaineous north aspects; quite opposite.

And c'mon - the AI in "Contact" will probably also come in handy for future development of Dayz AI on the map. They can test what Arma-AI does and what they want to change for the infected-AI. This is an ideal testbed map, even for all kinds of vehicles. Plus I actually like the mood. Seems like a great map for roleplay and base-building.
Nica May 28, 2019 @ 6:57am 
Originally posted by SinKing:
I think there are good reasons why it's very likely that Livonia could become a Dayz-map.
1) Size and Layout
2) Hazard Gameplay
3) Underground Cave system
4) river transportation/waterways

I looked at the map a lot and it seems it is structured perfectly for Dayz. Instead of the few big empty cities we have now (Chernarus), Livonia has a much denser collection of smaller structures. I can recognize the power-plant and more industrial infrastructure, the sandpits and mine entrances as resource points for future base-building gameplay. It's all very nicely laid out. And then there is the huge open south where even with a chopper it won't be easy to find camoflaged tents. Overall the map seems created with Dayz in mind. And it is not a coastal map for once, so we don't have the usual flat south, mountaineous north aspects; quite opposite.

And c'mon - the AI in "Contact" will probably also come in handy for future development of Dayz AI on the map. They can test what Arma-AI does and what they want to change for the infected-AI. This is an ideal testbed map, even for all kinds of vehicles. Plus I actually like the mood. Seems like a great map for roleplay and base-building.
Please understand. Technology and maps of arma 3 are hardly interchangeable with those of DayZ. You just cant pick a module and drop it in dayz.
SleeprunnerInc May 28, 2019 @ 8:19am 
If a modder mods the map in sure.
But the features have to be reworked so they work with DayZ as Arma 3 and DayZ use a different server now.
SinKing May 29, 2019 @ 1:16am 
I know its Arma tech, but it seems odd to me that a branch of Bohemia is developing underground and sanitary gameplay when exactly that part is missing from Dayz SA. The tunnels/underground will be instanced, like how Dayz undergrounds were supposed to work.

EnFusion is not a completely foreign engine and I expect that Bohemia made their own compilers to transfer assets and adapt technology from their old games. As for mapping - yeah the map will have to be individually dressed by environmental artists, but as far as importing its geometry goes - that's only importing the height-texturemaps. And as it buildings are empty in the milsim anyway and Dayz has scripts that can automatically fill environments, the bulk of the work would be creating AI and hazard zones. Which would have to be done on any map made from scratch, too.

I look at it from a practical standpoint. Livonia may be the better Chernarus map. It looks clean and organized. It would take some work to make it into a zombie-wonderland, but this map has the potential to actually look great when given the Dayz treatment. Personally, I would love to see it in the game.
DoctorV93 (Banned) May 29, 2019 @ 2:04am 
Originally posted by Nica:
Unlikely.
Namalsk has been confirmedby the person who made it that it will be coming to SA
https://www.youtube.com/watch?v=jwsYnGicJoE
Last edited by DoctorV93; May 29, 2019 @ 2:06am
WTF? May 29, 2019 @ 2:51am 
A second map would be brilliant.
SinKing May 29, 2019 @ 11:55pm 
Originally posted by DoctorV93:
Originally posted by Nica:
Unlikely.
Namalsk has been confirmedby the person who made it that it will be coming to SA

I think he was refering to Livonia being unlikely. Namalsk has been announced a long time ago and nearly everyone is aware of it. That's the problem with one-word-replies: can't really tell what he's on about.

Personally, I hope there will be lots of official maps, but there's going to be modded ones anyway. So this map is not only interesting as a potential gameplay area (no beach = no empty starting area, much better concentration of players...), but mostly for its assets and gameplay. I've really been waiting for the patch that makes Dayz a survival game again. It's been nothing but a open-world shooter for very long now, but Livonia and its new elements could really liven up the game.
Coopy Mar 15, 2020 @ 7:48am 
Have you got a crystal ball Sinking lol
Nica Mar 15, 2020 @ 11:26am 
Originally posted by ScoopDogg:
Have you got a crystal ball Sinking lol
I guess. But well, a broken watch is still right atleast twice a day
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Date Posted: May 28, 2019 @ 1:10am
Posts: 10