DayZ
FR4NKM4N Jul 1, 2019 @ 5:43pm
1.04 Public Server Hopping 'Fix'... Replacement.
For anyone who is not aware of the current server hopping fix in 1.04 this is how it currently works... some players are misinformed to how it works. So if you think you know it, please read anyway.

No matter what, if you change servers from the last server you were playing on, doesn't matter if you haven't played in an hour, 2 days, a week, doesn't matter if its low pop, high pop, ect. you are forced to teleport to the coast. Does this avoid players from abusing server hopping? Yes. Is server hopping technically fixed? Yes. Does this positive outweigh the negatives this fix causes? No, I don't think so. You are strictly forced to play on that one public server to avoid from being teleported to the coast. always.

I think there are 2 better ways to fix server hopping and avoiding this annoyance at the same time. The 2nd one being more favorable.

#1.) One character per server. This is similar to forcing players on one server as the current fix does. However it means if you have one character up north on one server, that character won't be forced down to the coast because you want to play on another server. The only issue with this could mean high queues. Because one server can end up in high demand because of it being where everyone plays.

#2.) Similar to the current fix, no matter how long its been since you've last played if you change servers from the last one you logged out on you will be forced to randomly spawn at least 200-400 meters away from your last log out position. Along with this, players should always spawn outside of buildings when hopping. As well as spawning at least 200-400 meters away from any player built structures for base building to avoid hoppers from spawning inside bases.
^^^ #2 would be THE best way to fix server hopping if its possible. ^^^
Last edited by FR4NKM4N; Jul 1, 2019 @ 6:38pm
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Showing 1-15 of 40 comments
Bananaman Jul 1, 2019 @ 6:20pm 
i was wondering what this ♥♥♥♥♥♥♥♥ was about, first week playing in almost a year and everytime i would lag out and couldnt join my last server i got sent to the coast and raped by super high geared guys
FR4NKM4N Jul 1, 2019 @ 6:33pm 
Originally posted by Vendetta:
i was wondering what this ♥♥♥♥♥♥♥♥ was about, first week playing in almost a year and everytime i would lag out and couldnt join my last server i got sent to the coast and raped by super high geared guys

Yeah and that's why you're gonna see a lot more super high geared guys at the coast because they ventured high up north and joined a different server the next day and spawned down south.
Royce (Banned) Jul 1, 2019 @ 6:44pm 
My fix would be dont server hop.
FR4NKM4N Jul 1, 2019 @ 6:57pm 
Originally posted by Poncho:
My fix would be dont server hop.

That just doesn't work tho Poncho... servers vary in population on official. I'm not going to play on a server that's empty. But I'm forced to if I want to avoid from losing my position on the map.

Not to mention sometimes I want to play at night, sometimes I don't. I shouldn't be forced to play on a day time low pop server if I want to play on a high pop night time server.
***A fix for server hopping should fix server hopping, not preventing you from joining a high pop or low pop, night or day, if you so choose.***
But the current fix does a positive and a negative. And to me that's nonsense when there is other options to fix the issue without the negative.

If the intention is to force players onto one server and avoid server hopping... why don't they just make one character per server? It makes no sense. Otherwise my second idea, if its possible to implement, it fixes everything without this coastal spawning nonsense.
Last edited by FR4NKM4N; Jul 1, 2019 @ 7:05pm
Royce (Banned) Jul 1, 2019 @ 7:08pm 
I agree but for now you have to spawn on coast if you change. Your #2 idea is good and i like that but for some reason the devs decided otherwise. Maybe server stability or other reasons i dont know but for now its what we have.
Nica Jul 1, 2019 @ 11:21pm 
Originally posted by AlxK (Ehlix Franko):
Originally posted by Poncho:
My fix would be dont server hop.

That just doesn't work tho Poncho... servers vary in population on official. I'm not going to play on a server that's empty. But I'm forced to if I want to avoid from losing my position on the map.

Not to mention sometimes I want to play at night, sometimes I don't. I shouldn't be forced to play on a day time low pop server if I want to play on a high pop night time server.
***A fix for server hopping should fix server hopping, not preventing you from joining a high pop or low pop, night or day, if you so choose.***
But the current fix does a positive and a negative. And to me that's nonsense when there is other options to fix the issue without the negative.

If the intention is to force players onto one server and avoid server hopping... why don't they just make one character per server? It makes no sense. Otherwise my second idea, if its possible to implement, it fixes everything without this coastal spawning nonsense.
I havent had to change a server since when it was implemented. Pick a nice server. And if you get sent to the coast, just treck up north. The 400m thing wont work at ALL. Its not a deterrent enough.
FOX Jul 2, 2019 @ 12:21am 
Option 2 would be great. If 400m to last log position isn't enough make it 800+. Fast looting and ghosting into bases would be gone, while keeping a comfortable gaming experience intact.
ast Jul 2, 2019 @ 1:17am 
Originally posted by Nica:
Originally posted by AlxK (Ehlix Franko):

That just doesn't work tho Poncho... servers vary in population on official. I'm not going to play on a server that's empty. But I'm forced to if I want to avoid from losing my position on the map.

Not to mention sometimes I want to play at night, sometimes I don't. I shouldn't be forced to play on a day time low pop server if I want to play on a high pop night time server.
***A fix for server hopping should fix server hopping, not preventing you from joining a high pop or low pop, night or day, if you so choose.***
But the current fix does a positive and a negative. And to me that's nonsense when there is other options to fix the issue without the negative.

If the intention is to force players onto one server and avoid server hopping... why don't they just make one character per server? It makes no sense. Otherwise my second idea, if its possible to implement, it fixes everything without this coastal spawning nonsense.
I havent had to change a server since when it was implemented. Pick a nice server. And if you get sent to the coast, just treck up north. The 400m thing wont work at ALL. Its not a deterrent enough.
it would be a compromise, though ;)
Royce (Banned) Jul 2, 2019 @ 1:21am 
Originally posted by ast:
Originally posted by Nica:
I havent had to change a server since when it was implemented. Pick a nice server. And if you get sent to the coast, just treck up north. The 400m thing wont work at ALL. Its not a deterrent enough.
it would be a compromise, though ;)
So you suggest?
[Noob]FetteMade Jul 2, 2019 @ 1:22am 
Is there a Time when i can join to another server without restart on the coast?
Royce (Banned) Jul 2, 2019 @ 1:24am 
Originally posted by NoobFetteMade:
Is there a Time when i can join to another server without restart on the coast?
Not currently.
Derleth Jul 2, 2019 @ 1:49am 
Originally posted by AlxK (Ehlix Franko):
Originally posted by Poncho:
My fix would be dont server hop.

That just doesn't work tho Poncho... servers vary in population on official. I'm not going to play on a server that's empty. But I'm forced to if I want to avoid from losing my position on the map.

Not to mention sometimes I want to play at night, sometimes I don't. I shouldn't be forced to play on a day time low pop server if I want to play on a high pop night time server.
Nobody is forcing you. You can still swap server, but now it comes at a cost.

Is it perfect as is? No, I don't think so, but considering the things ImpulZ pointed out in his post about how the devs came to the decision on how to do it, this way is probably the best possible solution.

I would have preferred a more complex system where you'd only be displaced 2-3 km away from your original position, with checks to avoid spawning inside buildings, bases or in the middle of a wolf pack or other players. Such a system would strain server performance though.

All in all I think people just need some time to adjust. Don't hop just because it starts raining or gets dark, stay put. I suspect there will be less dramatic fluctuations in populations over time. Who knows, the public servers might actually see some community building and faction wars?
Royce (Banned) Jul 2, 2019 @ 1:56am 
Originally posted by Derleth:
Originally posted by AlxK (Ehlix Franko):

That just doesn't work tho Poncho... servers vary in population on official. I'm not going to play on a server that's empty. But I'm forced to if I want to avoid from losing my position on the map.

Not to mention sometimes I want to play at night, sometimes I don't. I shouldn't be forced to play on a day time low pop server if I want to play on a high pop night time server.
Nobody is forcing you. You can still swap server, but now it comes at a cost.

Is it perfect as is? No, I don't think so, but considering the things ImpulZ pointed out in his post about how the devs came to the decision on how to do it, this way is probably the best possible solution.

I would have preferred a more complex system where you'd only be displaced 2-3 km away from your original position, with checks to avoid spawning inside buildings, bases or in the middle of a wolf pack or other players. Such a system would strain server performance though.

All in all I think people just need some time to adjust. Don't hop just because it starts raining or gets dark, stay put. I suspect there will be less dramatic fluctuations in populations over time. Who knows, the public servers might actually see some community building and faction wars?
In the meantime everyone gets a flight on BI air to the coast. But hopefully they will find a solution that suits everyone.
QuatroHead Jul 2, 2019 @ 2:08am 
Originally posted by AlxK (Ehlix Franko):

#2.) Similar to the current fix, no matter how long its been since you've last played if you change servers from the last one you logged out on you will be forced to randomly spawn at least 200-400 meters away from your last log out position. Along with this, players should always spawn outside of buildings when hopping. As well as spawning at least 200-400 meters away from any player built structures for base building to avoid hoppers from spawning inside bases.
^^^ #2 would be THE best way to fix server hopping if its possible. ^^^
good idea but there would be tryhards who would calculate how many meters away the base
are that they want to get in. and then reconnect into diffrent server stand on the spot where base is and then move those meters away so they can reconnect into that base again. or if you say randomly around that log off location 200 meters then still tryhards go back to that last log off location and keep disconnecting until they target the base.
Royce (Banned) Jul 2, 2019 @ 2:12am 
Originally posted by QuatroHead:
Originally posted by AlxK (Ehlix Franko):

#2.) Similar to the current fix, no matter how long its been since you've last played if you change servers from the last one you logged out on you will be forced to randomly spawn at least 200-400 meters away from your last log out position. Along with this, players should always spawn outside of buildings when hopping. As well as spawning at least 200-400 meters away from any player built structures for base building to avoid hoppers from spawning inside bases.
^^^ #2 would be THE best way to fix server hopping if its possible. ^^^
good idea but there would be tryhards who would calculate how many meters away the base
are that they want to get in. and then reconnect into diffrent server stand on the spot where base is and then move those meters away so they can reconnect into that base again. or if you say randomly around that log off location 200 meters then still tryhards go back to that last log off location and keep disconnecting until they target the base.
Jesus how many ways to cheat .
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Date Posted: Jul 1, 2019 @ 5:43pm
Posts: 40