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Yeah and that's why you're gonna see a lot more super high geared guys at the coast because they ventured high up north and joined a different server the next day and spawned down south.
That just doesn't work tho Poncho... servers vary in population on official. I'm not going to play on a server that's empty. But I'm forced to if I want to avoid from losing my position on the map.
Not to mention sometimes I want to play at night, sometimes I don't. I shouldn't be forced to play on a day time low pop server if I want to play on a high pop night time server.
***A fix for server hopping should fix server hopping, not preventing you from joining a high pop or low pop, night or day, if you so choose.***
But the current fix does a positive and a negative. And to me that's nonsense when there is other options to fix the issue without the negative.
If the intention is to force players onto one server and avoid server hopping... why don't they just make one character per server? It makes no sense. Otherwise my second idea, if its possible to implement, it fixes everything without this coastal spawning nonsense.
Is it perfect as is? No, I don't think so, but considering the things ImpulZ pointed out in his post about how the devs came to the decision on how to do it, this way is probably the best possible solution.
I would have preferred a more complex system where you'd only be displaced 2-3 km away from your original position, with checks to avoid spawning inside buildings, bases or in the middle of a wolf pack or other players. Such a system would strain server performance though.
All in all I think people just need some time to adjust. Don't hop just because it starts raining or gets dark, stay put. I suspect there will be less dramatic fluctuations in populations over time. Who knows, the public servers might actually see some community building and faction wars?
are that they want to get in. and then reconnect into diffrent server stand on the spot where base is and then move those meters away so they can reconnect into that base again. or if you say randomly around that log off location 200 meters then still tryhards go back to that last log off location and keep disconnecting until they target the base.