DayZ

DayZ

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Jackal95 11/set./2019 às 11:50
Cross Platform
Can we get Cross platform for Xbox PC some of us are tired of having to buy the game twice just play with our friends.
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Exibindo comentários 115 de 16
Smokey 11/set./2019 às 14:26 
Escrito originalmente por cdjanes95:
Can we get Cross platform for Xbox PC some of us are tired of having to buy the game twice just play with our friends.

Then find a platform to play with your friends and get that version instead of being greedy🤣🤣🤣

It wont happen because pc version is always ahead of consoles 😏😏
Nica 11/set./2019 às 14:34 
Escrito originalmente por Smokey:
Escrito originalmente por cdjanes95:
Can we get Cross platform for Xbox PC some of us are tired of having to buy the game twice just play with our friends.

Then find a platform to play with your friends and get that version instead of being greedy🤣🤣🤣

It wont happen because pc version is always ahead of consoles 😏😏
and because they are seemingly different. Syncing these 2 versions would probably be so much of a hazzle that it's not realistic
Smokey 11/set./2019 às 15:00 
Escrito originalmente por Nica:
Escrito originalmente por Smokey:

Then find a platform to play with your friends and get that version instead of being greedy🤣🤣🤣

It wont happen because pc version is always ahead of consoles 😏😏
and because they are seemingly different. Syncing these 2 versions would probably be so much of a hazzle that it's not realistic

It's syncronisation over 3 platforms, pc PS and xbox for proper cross platform play and both the console versions are behind the pc one.
Technologically it is possible as games already exist that cover all major platforms however the pc versions always have an advantage be it high dpi mouse settings, custom config files and so on.

Keeping away from cross platform play means people are on equal footing with one another, has anyone considered that the devs are looking for equality amongst the player base when not persuing cross platform play 🤔🤔🤔
Última edição por Smokey; 11/set./2019 às 15:00
Nica 11/set./2019 às 15:06 
Escrito originalmente por Smokey:
Escrito originalmente por Nica:
and because they are seemingly different. Syncing these 2 versions would probably be so much of a hazzle that it's not realistic

It's syncronisation over 3 platforms, pc PS and xbox for proper cross platform play and both the console versions are behind the pc one.
Technologically it is possible as games already exist that cover all major platforms however the pc versions always have an advantage be it high dpi mouse settings, custom config files and so on.

Keeping away from cross platform play means people are on equal footing with one another, has anyone considered that the devs are looking for equality amongst the player base when not persuing cross platform play 🤔🤔🤔
dude... ofcourse cross platform is possible. All 3 systems are capable of UDP... the point is that the versions of the game on PC and Console are DIFFERENT. Theyre too different. I imagine we'd bee looking at 5000 extra bugs, desync and duping if this ever happened

That is... if they even are capable of functioning´together. I imagine the network data for consoles is a tad bit different, making it an extra loop to hop through for BI to do this
Última edição por Nica; 11/set./2019 às 15:07
cleaned. note: do not continue posting on deleted comments.
Nica 12/set./2019 às 7:47 
Escrito originalmente por Smokey:
Escrito originalmente por Nica:
dude... ofcourse cross platform is possible. All 3 systems are capable of UDP... the point is that the versions of the game on PC and Console are DIFFERENT. Theyre too different. I imagine we'd bee looking at 5000 extra bugs, desync and duping if this ever happened

That is... if they even are capable of functioning´together. I imagine the network data for consoles is a tad bit different, making it an extra loop to hop through for BI to do this

The consoles are not that far behind as the submission process doesn't take that long so 5000 bugs is a comical claim.

P.s. I'm not your dude, bro, homie, friend, guy, mate, cuz or any other slang you can think of to try and relate to me.
The problem is that the games are different. Not because they are different versions but they handle differently. The inventory system for one is different. So combining the 2 versions would most likely lead to a lot of item-and-inventory related desync and exploits. It's not really worth it to cause so many issues with so little in return. The point made concerning balance is fair aswell. Most PC's can run the game on far better graphical settings with greater performance than consoles. PC players also have the added benefit of the mouse controls. All in all, console and PC versions couldnt be combined... and even if they could, shouldn't be
Última edição por Nica; 12/set./2019 às 7:48
Enforcer 12/set./2019 às 8:02 
As long as i don't need to use the same menu as the console versions i'm all for it.....more console victims because they can never react as fast as even the slowest pc player.
Amogus 12/set./2019 às 9:35 
Escrito originalmente por Nica:
Escrito originalmente por Smokey:

The consoles are not that far behind as the submission process doesn't take that long so 5000 bugs is a comical claim.

P.s. I'm not your dude, bro, homie, friend, guy, mate, cuz or any other slang you can think of to try and relate to me.
The problem is that the games are different. Not because they are different versions but they handle differently. The inventory system for one is different. So combining the 2 versions would most likely lead to a lot of item-and-inventory related desync and exploits. It's not really worth it to cause so many issues with so little in return. The point made concerning balance is fair aswell. Most PC's can run the game on far better graphical settings with greater performance than consoles. PC players also have the added benefit of the mouse controls. All in all, console and PC versions couldnt be combined... and even if they could, shouldn't be
But you can play with a controller on the PC (I'm fairly certain), so using controls as a reason as to why it can't work isn't very valid. Besides, why would controller vs keyboard/mouse input have any problems whatsoever? They ideally both get handled by the server the same way, so dupe glitches wouldn't emerge simply by merging the two. This is especially the case when you combine the first and second point. If you can play with a controller on the PC, and the PC doesn't have any duping glitches related to a controller, then it shouldn't have any issues.

As for balance, it is true. Keyboard/mouse is superior for shooters, so controller players would have a much more difficult time competing against PC players. Shooters are, for the most part, best kept separate. The balancing issues that would come from crossplay between console and PC would just be too much to work with.
Última edição por Amogus; 12/set./2019 às 9:36
Nica 12/set./2019 às 9:41 
Escrito originalmente por Goku:
Escrito originalmente por Nica:
The problem is that the games are different. Not because they are different versions but they handle differently. The inventory system for one is different. So combining the 2 versions would most likely lead to a lot of item-and-inventory related desync and exploits. It's not really worth it to cause so many issues with so little in return. The point made concerning balance is fair aswell. Most PC's can run the game on far better graphical settings with greater performance than consoles. PC players also have the added benefit of the mouse controls. All in all, console and PC versions couldnt be combined... and even if they could, shouldn't be
But you can play with a controller on the PC (I'm fairly certain), so using controls as a reason as to why it can't work isn't very valid. Besides, why would controller vs keyboard/mouse input have any problems whatsoever? They ideally both get handled by the server the same way, so dupe glitches wouldn't emerge simply by merging the two. This is especially the case when you combine the first and second point. If you can play with a controller on the PC, and the PC doesn't have any duping glitches related to a controller, then it shouldn't have any issues.

As for balance, it is true. Keyboard/mouse is superior for shooters, so controller players would have a much more difficult time competing against PC players. Shooters are, for the most part, best kept separate. The balancing issues that would come from crossplay between console and PC would just be too much to work with.
i didnt mention the input device being a problem causing bugs. It is the fundamental structure of the inventory and how items are handled that could cause bugs
Amogus 12/set./2019 às 13:21 
Escrito originalmente por Nica:
Escrito originalmente por Goku:
But you can play with a controller on the PC (I'm fairly certain), so using controls as a reason as to why it can't work isn't very valid. Besides, why would controller vs keyboard/mouse input have any problems whatsoever? They ideally both get handled by the server the same way, so dupe glitches wouldn't emerge simply by merging the two. This is especially the case when you combine the first and second point. If you can play with a controller on the PC, and the PC doesn't have any duping glitches related to a controller, then it shouldn't have any issues.

As for balance, it is true. Keyboard/mouse is superior for shooters, so controller players would have a much more difficult time competing against PC players. Shooters are, for the most part, best kept separate. The balancing issues that would come from crossplay between console and PC would just be too much to work with.
i didnt mention the input device being a problem causing bugs. It is the fundamental structure of the inventory and how items are handled that could cause bugs
But you basically did. Saying the inventory system works differently on console vs PC (if the layout is different, that can be easily changed) is basically saying that input devices would cause problems. When you consider that a controller can be used on the PC with no issues, as well as the fact that the Xbox One is getting closer and closer to being integrated with Windows, I wouldn't see an issue personally.
Nica 12/set./2019 às 13:38 
Escrito originalmente por Goku:
Escrito originalmente por Nica:
i didnt mention the input device being a problem causing bugs. It is the fundamental structure of the inventory and how items are handled that could cause bugs
But you basically did. Saying the inventory system works differently on console vs PC (if the layout is different, that can be easily changed) is basically saying that input devices would cause problems. When you consider that a controller can be used on the PC with no issues, as well as the fact that the Xbox One is getting closer and closer to being integrated with Windows, I wouldn't see an issue personally.
drop that strawman and read my comment. The inventory functions differently on a fundamental level. not just the layout.
Many of us would *love* platform play, but there are issues and differences, although the games look the same.

And not just gameplay ones.

if it were "easy" it would have already been done as an option :)
Amogus 12/set./2019 às 13:56 
Escrito originalmente por Nica:
Escrito originalmente por Goku:
But you basically did. Saying the inventory system works differently on console vs PC (if the layout is different, that can be easily changed) is basically saying that input devices would cause problems. When you consider that a controller can be used on the PC with no issues, as well as the fact that the Xbox One is getting closer and closer to being integrated with Windows, I wouldn't see an issue personally.
drop that strawman and read my comment. The inventory functions differently on a fundamental level. not just the layout.
Yeah, I'm watching a video about it. Literally the only difference is that, instead of a grid layout, an item has a numerical value for the amount of space it takes up and they are arranged in a list. Essentially, they both function the exact same.

How would that cause duplication glitches? You can't put anymore items into a backpack on the Xbox than on the PC. The layout is the same, the functions are essentially the same, and there is really no problem ultimately. They could very easily just change the PC version's inventory to the extremely similar Xbox version.

The way you describe the inventories is drastically over exaggerating the miniscule differences between them. The only difference between the two of them is that the PC has a grid system and the console has a list system. That miniscule amount of difference isn't anywhere near enough to say they wouldn't be compatible with each other.

You also seem to have no experience with the history of duplication glitches in this game specifically. As far as I'm aware, every single duplication glitch that has ever existed in this game has been tied to the server not updating player/ground item data equally. For example, the most popular duplication glitch in the legacy DayZ was to drop your stuff before a server restarted. The server would properly update the items being dropped on the ground, but wouldn't sync the character data after the restart. What that resulted in was the game spawning you in with the same gear and the stuff on the ground still being there. This was completely independent of the inventory, as well as every other duplication glitch this game has ever had.
Última edição por Amogus; 12/set./2019 às 13:59
Nica 12/set./2019 às 14:09 
Escrito originalmente por Goku:
Escrito originalmente por Nica:
drop that strawman and read my comment. The inventory functions differently on a fundamental level. not just the layout.
Yeah, I'm watching a video about it. Literally the only difference is that, instead of a grid layout, an item has a numerical value for the amount of space it takes up and they are arranged in a list. Essentially, they both function the exact same.

How would that cause duplication glitches? You can't put anymore items into a backpack on the Xbox than on the PC. The layout is the same, the functions are essentially the same, and there is really no problem ultimately. They could very easily just change the PC version's inventory to the extremely similar Xbox version.

The way you describe the inventories is drastically over exaggerating the miniscule differences between them. The only difference between the two of them is that the PC has a grid system and the console has a list system. That miniscule amount of difference isn't anywhere near enough to say they wouldn't be compatible with each other.

You also seem to have no experience with the history of duplication glitches in this game specifically. As far as I'm aware, every single duplication glitch that has ever existed in this game has been tied to the server not updating player/ground item data equally. For example, the most popular duplication glitch in the legacy DayZ was to drop your stuff before a server restarted. The server would properly update the items being dropped on the ground, but wouldn't sync the character data after the restart. What that resulted in was the game spawning you in with the same gear and the stuff on the ground still being there. This was completely independent of the inventory, as well as every other duplication glitch this game has ever had.
Console inventory is shapeless. i wonder how you did not realize it during the comment you wrote. Ofcourse it can be pulled of flawlesly. anything can be done, given enough time. The fact that youre combining a shapeless inventory with a shaped one does some extra issues on it. Either you have to create some sort of middle-point, which would take a lot of thinking and extra logic that would probably introduce bugs and exploitable loopholes or "console downgrade", essentially downgrade the PC version to match the Console version... which is probably something that would make me drop this game for ever. Console downgrades are the most scum thing you could do. It's jsut a way for developers to say "we dont care about the PC users". Neither option is perfect.

Every time someone has to think ind development... there can be a logic error that leads to an exploit. Less thinking, less logical errors.

Nobody knows what WOULD happen for sure. I encourage to read my comments before you make any more strawmans.
jakethe44 9/jan./2020 às 9:37 
The “if it were easy it would be done” comment is a little far fetched. Dayz has been a game in Beta (even though it’s “fully released”) for 7 years now. It comes down to the fact that the devs don't want to put the time in to do it. Easy or difficult has nothing to do with this game. There are dozens of competitive games that are cross platform from PC-Xbox and many are PC-XB-PS-Switch-etc. being a shooter or PVP has nothing to do with it. Games like Fortnite, PUBG, Forza, DC universe online, War Thunder, ARK, Atlas, Sea of thieves, Gears 5, Minecraft, NBA 2K Playgrounds 2, Neverwinter, Sniper Elite 2, Smite, Rocket League, ROBLOX, Star Trek: Bridge Crew... are all cross platform, just to name a few. Forza, a PC player can literally have a steering wheel/pedals/gear shifter. That’s not an advantage? Ark/Atlas/Sea of Thieves/Fortnite - a PC player can have hot keys, auto clickers, key combos, etc. console players have radial menus. That’s not an advantage? And all the other games i listed are competitive in one way or another. But still cross platform because people want to play with a wider community. Dayz would be closest to Ark or Atlas from the list in it’s gameplay. Where having a keyboard/mouse (which console versions now support) isn’t much of an advantage because it’s HOW you play, not WHAT you play with. PC would not have much of an advantage over console in my opinion. DayZ isn’t a “run and shoot” game. It’s about having a strategy and making decisions to stay alive. Where how fast you can select a different weapon has little to no impact on survival like it would in a team deathmatch. I’ve played Sea of Thieves with people that were on PC (i was on xbox) and they were doing as good/worse than i was. Your system is only as good as you are. If fast shooters like Fortnite and Gears and huge MMO’s like Neverwinter and Star Trek and DC Universe where a keyboard and mouse would be a huge advantage as far as reaction time and weapon/item/menu selection, and they can be cross platform, DayZ has no excuse. It’s because the devs choose not to support it. Nothing else.
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