DayZ
yak Dec 5, 2016 @ 4:01am
DayZ More players = More loot?
Just wondering, totally not server hopping :D

New Question: Does suppressors work? Found some discussions etc, about them not working. Also wich is the best? East Suppressor or Improvised Suppressor?
Last edited by yak; Dec 5, 2016 @ 6:32am
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Hello there

Im sure you're not severhopping as only scum sucking, bottom dwelling algae eaters would do that.

And you seem like a lovely survivor ;)

As to your question, i actually dont know this.

Any regulars?

Rgds

LoK
yak Dec 5, 2016 @ 4:37am 
Originally posted by -OrLoK-:
Hello there

Im sure you're not severhopping as only scum sucking, bottom dwelling algae eaters would do that.

And you seem like a lovely survivor ;)

As to your question, i actually dont know this.

Any regulars?

Rgds

LoK
As i am not a serverhopping scum sucking, bottom dwelling algae eater. It was a sincere question. Anyone that serverhopps deserves more than just algaes. They deserve to drown in cow semen. Thank you for answearing atleast :]

That's cow sem3n
Last edited by yak; Dec 5, 2016 @ 4:41am
GobboKirk Dec 5, 2016 @ 4:57am 
Not really sure if CLE takes player count into the calculations.
Would be great if it did though, but would require a lot of despawning of items when players started logging off for the evening if it was to be efficient.
So kind doubt it... A thing worth testing I guess, but sounds like a painful thing to test without access to server logs on current items.
Progger (Banned) Dec 5, 2016 @ 5:05am 
The amount of players have nothing to do with the loot on the server...

Only stored stuff /tents / reduce the global server loot.
GobboKirk Dec 5, 2016 @ 5:06am 
Originally posted by Progger:
The amount of players have nothing to do with the loot on the server...

Only stored stuff /tents / reduce the global server loot.
Stored has been stated not to influence quantity...
Progger (Banned) Dec 5, 2016 @ 5:09am 
nope...u are wrong..
GobboKirk Dec 5, 2016 @ 5:10am 
Originally posted by Progger:
nope...u are wrong..
Once you give out some evidence I got no problem accepting that...
Until then I am just going to wish for a steam ignore function that works.
Progger (Banned) Dec 5, 2016 @ 5:16am 
its my experence after some hours and 3 running servers...

the most loot is on persistence "off" servers....try it out :)
Young Sinatra Dec 5, 2016 @ 5:30am 
Originally posted by GobboKirk:
Originally posted by Progger:
nope...u are wrong..
Once you give out some evidence I got no problem accepting that...
Until then I am just going to wish for a steam ignore function that works.
Again your wrong, actually beyond retarded for instance, I play on a private hive sever so much ♥♥♥♥ was stashed in barrels literally no svds were respawning I've talked to everyone in the ♥♥♥♥♥♥♥♥ sever they said they don't find any because they are all stashed, there's a limit to everything
J. Bruh Dec 5, 2016 @ 5:36am 
CLE works more or less like this:

Pick up an item on the coast > one spawns inland.
Pick up an item inland > one spawns on the coast.

I'm not sure if what you pick up influences what spawns (ie. pick up some beans, some beans spawn) but this is how the developers explained it simply. So by that logic, more players means more loot would be getting picked up thus more loot would be spawning.

That doesn't mean that the player count inherently causes more loot to spawn, but it would feel that way if everyone was picking up everything they saw.
Last edited by J. Bruh; Dec 5, 2016 @ 5:39am
GobboKirk Dec 5, 2016 @ 6:07am 
Originally posted by Progger:
its my experence after some hours and 3 running servers...
the most loot is on persistence "off" servers....try it out :)
Thanks for confirming my initial impression.
GobboKirk Dec 5, 2016 @ 6:14am 
Originally posted by *=SAS=* Vital:
Originally posted by GobboKirk:
Once you give out some evidence I got no problem accepting that...
Until then I am just going to wish for a steam ignore function that works.
Again your wrong, actually beyond retarded for instance, I play on a private hive sever so much ♥♥♥♥ was stashed in barrels literally no svds were respawning I've talked to everyone in the ♥♥♥♥♥♥♥♥ sever they said they don't find any because they are all stashed, there's a limit to everything
And yes as I said, it might be correct...
Of course actually providing some proof and not acting like a mental patient would be a lot more useful.
Might also be different on certain items.
Progger (Banned) Dec 5, 2016 @ 7:27am 
@GobboKirk write nothing...if u know nothing..



I would like to explain how this tech works, since there is loads of misunderstanding everywhere.



Central economy is a system which per server controls the amount of items in game. Old spawn system was hard to configure, and even harder to control and with survival gameplay being core to DayZ we had to move away from it sooner or later.



Item settings can be changed in real time through our frontend or directly in database. Each item class is tagged as crafted/not crafted, and carries nominal/minimal/maximum amount.



Nominal value directly controls the amount of items the server is aiming to deliver at initial startup, after that the system is controlled by cleanup + realtime respawn. When an item class reaches (nominal - minimal) it will start restocking. Maximum amount of item class on a server is (nominal + maximum). There is also a setting that dictates maximum amount of items on a server as a total.



In current iteration each server oscillates between 19k-25k items with total maximum set to 45k. Respawn tick happens every 5 seconds as does cleanup. Each class has nominal/minimal/maximum values defined. When a items class gets to a minimal value (usualy about 50%) it start respawning based on priorities.



That can constitute the base of the system with a lot more to talk about in detail which is not neccessary atm.



Each item in persistence binary also carries a lifetime value, Aka the time in seconds it can stay on the ground before expiring. Tents and backpacks/cases have the value greatly increased while other items diminish in matter of hours. Thus the loot caches should only happen with tents/cases/backpacks. While the system cleanes these items, it quickly starts restocking the original spawn points (memory points on buildings). Items in tents/backpacks/player inventories are not part of the calculation!



The configuration of the system is in progress as are the features :



Bugs : Items can dissapear in vicinity of player as well as some misconfiguration causing items to dissapear instantly yesterday. Rarirty items except guns have not been configured yet so their spawn points are illogical. And a lot more.



Future : We will continue to fine tune the system over the next couple months, With addition of new features, logical distribution, timing, And item class logic that evenly distributes the items over south/north/west/east.



.
Last edited by Progger; Dec 5, 2016 @ 7:30am
GobboKirk Dec 5, 2016 @ 7:31am 
Originally posted by Progger:
- Maximum amount of item class on a server is (nominal + maximum). There is also a setting that dictates maximum amount of items on a server as a total.

- Items in tents/backpacks/player inventories are not part of the calculation!
Kinda contradicts each other those two, but we're still open on OPs question.
But until we find something concrete on it, we'll just have to assume empty will make it easier to find stuff.

Oh since added @me, thanks for proving me right.
Not sure it was on purpose, but if it was, you got some backbone ;)
Last edited by GobboKirk; Dec 5, 2016 @ 7:50am
Extremity Dec 5, 2016 @ 7:35am 
server hopping should result in the player having to spawn at least 2km away from where he was on the server, to be fair. Like really, that's just wrong. To prevent this, there should be ample supply of loot on servers. Which is probably why alot of players might be doing this. I think players just want more and better gear sooner so that they don't have to suffer the dread of being killed after a long run, only to have to start ago from scratch.
Last edited by Extremity; Dec 5, 2016 @ 7:37am
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Date Posted: Dec 5, 2016 @ 4:01am
Posts: 16