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On the other Hand, this is a game, and a part of the survival aspect is the need to find food and something to drink, in real life people can go without food for weeks, without drinks for days..would make the game too easy...
Now before we get into the argument that some game mechanics are "unrealistic" (Within a games environment), how long should it take for a broken leg to heal within DayZ before you are off running again?
I'm sure at 1.0 we will see some tweaks and even balancing. Hence why "In Real Life" circumstances can only have calculations representing those situations within a game.
Bingo.....
Strange how people cant grasp that concept....
Maybe the lines between reality and illusions are pretty thin for some :)
Oh Macca dont start on the majic stick again......:)
They only need an apple and a sip of water once a day. and they will be able to define a "hightspeedalwaysrunning" button...
(ö_ö)
An apple has 52 calories.
A chicken breast 165 calories.
A tin of baked beans 390 calories
I'm not one of the people who believes DayZ should be more realistic.
However, there are many blatant things about this game that time and time again seem to get blown over or ignored by the realism purisists among us. This is one of them. You didn't answer my question, so I'm going to ignore yours as well.
What is the point of saying this? Are you suggesting that the (6) apples I ate was just not enough? In real life, I don't even think I could eat six apples in a row if I tried.
So making the game realistic makes it too easy?
You see... this touches on something that is very close to the overall annoyance I have with some of the aspects of this game and the way the community decides to react. There is an element of people who just want this game to be difficult to play. They don't care about whether or not it is realistic.
You know how many calories our survivors would need to consume just to maintain the constant traversing or even the strict diet required for such endurance?
Yet something like the magical splint is ingored simply because it is beneficial with the minimum amount of effort required. Remember you brought "In Real Life" comparisons into this topic.
Oh, i answered your question.
"Maca - I'm sure at 1.0 we will see some tweaks and even balancing. Hence why "In Real Life" circumstances can only have calculations representing those situations within a game."
Stop with the "In Real Life" argument when obviously other gameplay-design mechaincs couldn't accurately function like their real life counterparts (There has to be some time acceleration, just like the 4 hours of Day & Night cycle) , after all we are talking about a survival game.
What entire argument? I didn't argue anything. I asked a question in the subject line. I gave an example where I ate (6) apples and 20 minutes later needed to eat again.
I simply made the statement that this is unrealistic. I think it's completely silly that I can eat (6) apples in a row and then get a notification in game so soon that I'm hungry again.
The answer is no... I do not know how many. I just know that current mechanics are ridiculous and unrealistic.
I'm not ignoring the splint mechanic either. As I said previously, I'm not one of the people who think this game is not realistic enough. I'm just a bit over the selective outrage from realism purists.
That's not an answer. I want your actual opinion of how often you think people should have to eat and drink over the course of one day in this game. You gave me a generic "we will see tweaks". That's not an actual direct answer to a direct question.
So what about sleep, rest, illness and many other realistic elements that would affect ones character. Not forgetting about the magical replenishment of resources which if realistic wouldn't magical respawn, nor would the animal population if over hunted.
Again it is just a game and the mechaincs can only replicate certain circumstances with the games environment.
8 hour days and a limited diet along with travel and once fully green (as in fully hydrated and energized) an hour or two. Actually once all character statistics are fully green and you travel by jogging you can go a few hours without food and depending on clothing (Overheating) water.
All those values in the link below will have an impact when it is all tweaked and balanced (Then again it is balanced currently).
Food and Drink[dayz.gamepedia.com]
this game is meant to have a balance of fun/realistic.
if your complaining about not being realistic enough, then I guess if you die, you should lose the game, because I mean.. there is no revive in real life...
if you want that hardcore real life simulator, find a mod that supports that, or make your own?
I don't want that hardcore life simulator. I want a fun game. I'm with you.