DayZ
Realism in the game is unrealistic
For so many reasons I find their attempt at realism unrealistic. from starving in hours if you don't eat 50 times a day. To when it rains you basically keep dying from hypothermia over and over, without being able to start a fire, except in special places you are not even sure where they are. I was in the army in training in winter it rained all day in real life, and guess what none of us got hypothermia! You just forget about how misrable it is after so long. I just find the game is too real, to the point it is unrealistic. Your charicter is too needy. If people died after 20 min in the rain I don't think there would be any one alive in the whole world. It makes the game a frustrating mess, and unplayable if it rains for real hours! on the servers.. WTF? It's a cool concept but, it is so unrealistic how fast your charicters die from these things when days and nights are real time in the game, however nothing else is.. food, water, how long it takes to freeze to death in the rain is all excelerated..
Last edited by The Goblin Slayer; Aug 30, 2017 @ 4:54pm
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Showing 1-15 of 149 comments
Dont forget *everything*b is subject to change at this stage.

Nothing is set in stone.

That said, DAYZ isnt a realistic game, rather it gives a larger nod to realism then most.
ChiGoku Aug 30, 2017 @ 4:55pm 
Good thing all that is subject to change.... also some of it glitchy....
ribeye007 (Banned) Aug 30, 2017 @ 5:00pm 
Originally posted by -OrLoK-:
Dont forget *everything*b is subject to change at this stage.

Nothing is set in stone.

That said, DAYZ isnt a realistic game, rather it gives a larger nod to realism then most.
https://youtu.be/xlL-uRkJ0yA
Shiney Squirrels (Banned) Aug 30, 2017 @ 5:01pm 
This is not a "real life simulator"... It's a game.

Originally posted by *AikiRyu*:
.... and unplayable if it rains for real hours! on the servers.. WTF?...

I guess that when

Originally posted by *AikiRyu*:
I was in the army in training ..

The army didn't give you rain gear?

The game is playable... if you know how... if you don't, army training won't help you to survive a survival game... learning how to play the game will.
Last edited by Shiney Squirrels; Aug 30, 2017 @ 5:24pm
Pacifist Aug 30, 2017 @ 5:15pm 
The developers have never aimed for "realism". They're aiming for an authentic video game experience. If they wanted realism no one would respawn.
ribeye007 (Banned) Aug 30, 2017 @ 5:32pm 
Originally posted by Pacifist:
The developers have never aimed for "realism". They're aiming for an authentic video game experience. If they wanted realism no one would respawn.

what you would die and never be able to play again lol
theresejesu Aug 30, 2017 @ 5:43pm 
Originally posted by ribeye007:
Originally posted by Pacifist:
The developers have never aimed for "realism". They're aiming for an authentic video game experience. If they wanted realism no one would respawn.

what you would die and never be able to play again lol

You die and lose everything.

Some religions in the real world believe in reincarnation you know.

And then there's Ground Hog Day.

Zippo Aug 30, 2017 @ 5:52pm 
I'm glad no one has asked the character to poop and p.iss. Yet.
Last edited by Zippo; Aug 30, 2017 @ 5:52pm
Statictrip Aug 30, 2017 @ 6:01pm 
I agree that the needs happen a bit too often and should be tweaked a little bit. Maybe more in line to how long an in game day/night cycle would be to real life. But at the same time, all these needs that arise too much do help keep people from camping out on a hill with a scope for too long. I know it's not a good comparison, but take RO2 and Verdun for example: There are a limited number of sniper spots available per team. If there were no limit, I can almost promise that a large majority would be camping, waiting for the other guys to move first (Players in Verdun tend to do that anyway as the bolt action rifles have amazing range and, most often, a one hit kill, even with iron sights). I'm guessing this is a way to get people moving even after they get all of the gear they want.
theresejesu Aug 30, 2017 @ 6:07pm 
Originally posted by AirborneMP:
I agree that the needs happen a bit too often and should be tweaked a little bit. Maybe more in line to how long an in game day/night cycle would be to real life. But at the same time, all these needs that arise too much do help keep people from camping out on a hill with a scope for too long. I know it's not a good comparison, but take RO2 and Verdun for example: There are a limited number of sniper spots available per team. If there were no limit, I can almost promise that a large majority would be camping, waiting for the other guys to move first (Players in Verdun tend to do that anyway as the bolt action rifles have amazing range and, most often, a one hit kill, even with iron sights). I'm guessing this is a way to get people moving even after they get all of the gear they want.

I loke the speed of the day/night cycle on experimental. Slow enough that it feels authentic, but fast enough you have a chance to eperience it all without taking up all your time to do it.
The Goblin Slayer Aug 30, 2017 @ 7:16pm 
I just think if you are going to go threw the trouble of trying that hard to add realism, be real. And yeah in training we got a poncho, after training we got a great gortex that all day in the rain your dry as a bone underneath, and warm. But in training they try to get the whine out, so sometimes it's cold and wet all day, and your crawling threw a foot of mud. My point it doesn't kill you. At the speed you die of hypothermia as fast as you do in the game it has to be way below 32, and thus no rain just snow. I do hope they change some of the things in the game, I think a lot of this just takes the fun out of the game. You end up micromanaging stupid stuff. I like the medical stuff because I served as a medic. I just think the game aims to be real, then be real. Adjust the time, to scale at least. but when the game rains for two real hours straight, it's a bit of a downer.. who wants to sit in a tent for two hours? or freeze to death? or switch servers? I just find it annoying.. Now is the time to speak our mind too, before it's done. I also wish the bullets arced, like real ones do to give you something to do with those range marks on the scopes. For all those first person shooter people who feel they are so good because it's just point and aim with no actual thought. It seems they ment to with the range finder. The least fun thing about the game is too much micro management from, beyond realism. Make food more scarce, and be able to go longer without starving would be a good one, or just adjust the time cycle to scale. These games aim to be real, even though they are games.. I think that's great, just be real not like everyone has a eatting disorder, and is like ultra weak.
theresejesu Aug 30, 2017 @ 7:26pm 
Originally posted by *AikiRyu*:
I just think if you are going to go threw the trouble of trying that hard to add realism, be real. And yeah in training we got a poncho, after training we got a great gortex that all day in the rain your dry as a bone underneath, and warm. But in training they try to get the whine out, so sometimes it's cold and wet all day, and your crawling threw a foot of mud. My point it doesn't kill you. At the speed you die of hypothermia as fast as you do in the game it has to be way below 32, and thus no rain just snow. I do hope they change some of the things in the game, I think a lot of this just takes the fun out of the game. You end up micromanaging stupid stuff. I like the medical stuff because I served as a medic. I just think the game aims to be real, then be real. Adjust the time, to scale at least. but when the game rains for two real hours straight, it's a bit of a downer.. who wants to sit in a tent for two hours? or freeze to death? or switch servers? I just find it annoying.. Now is the time to speak our mind too, before it's done. I also wish the bullets arced, like real ones do to give you something to do with those range marks on the scopes. For all those first person shooter people who feel they are so good because it's just point and aim with no actual thought. It seems they ment to with the range finder. The least fun thing about the game is too much micro management from, beyond realism. Make food more scarce, and be able to go longer without starving would be a good one, or just adjust the time cycle to scale. These games aim to be real, even though they are games.. I think that's great, just be real not like everyone has a eatting disorder, and is like ultra weak.


Training and real life are not the same thing, unless something goes horribly wrong, like it did for Dean Hall. That experience is the inspiration for DayZ,. In training you start out healthy and strong. You aren't thrown into a survival situation seriously comprised, on the verge of hypothermia, with only the clothes on your back and no real protection from the elements. The stress you experience is planned, and you know its planned, which is nothing like the experience DayZ tries to capture.

Until Total Recall is a reality, things can only approximate real. That's all a game like this can shoot for right now.

And speaking our minds isn't gonig to change the direction of the game. Dean made it very clear he was making this game for himself, and he chose people who would continue his vision.

The fact that modding is coming will mean that you, or somoene else, can make the DayZ you envision, so there is really no reason for the devs at BI to change direction.
Last edited by theresejesu; Aug 30, 2017 @ 7:29pm
Shiney Squirrels (Banned) Aug 30, 2017 @ 7:35pm 
Originally posted by *AikiRyu*:
.. who wants to sit in a tent for two hours? or freeze to death? or switch servers? I just find it annoying..

I don't do any of those things.... I do what one does in real life.. none of the above... but:

Originally posted by *AikiRyu*:
..... And yeah in training we got a poncho, ...

It's called a rain coat...

Here comes the RAIN again / Hypothermia

Yes... the rain CAN kill you... think ahead! ( Absorbency = how much water it lets in )

*What to wear:

Raincoat - Absorbency = 0%
Firefighter Jacket - Absorbency = 0%
Gorka E Military Uniform Jacket - Absorbency 5%
USMC Jacket - Absorbency 10%


*What NOT to wear:

TTsKO Jacket - Absorbency = 60%
M65 Field Jacket = 20%
Hunting Jacket - Absorbency 20%
Paramedic Jacket - Absorbency 20%

*NOTE: This is just the absorbency ratings, they also have Insulation and Bleed ratings....
See more here- http://dayz.gamepedia.com/Clothing

There will be changes like -OrLoK- said:

Originally posted by -OrLoK-:
Dont forget *everything*b is subject to change at this stage.

Nothing is set in stone.

That said, DAYZ isnt a realistic game, rather it gives a larger nod to realism then most.

There are thousands of us playing just fine... not hiding from rain.. but playing the game.

Read some Guides...

http://steamcommunity.com/app/221100/guides/

Get informed... wait for game changes... play it or don't... it's only a game.

Edit: Oh ya... speaking of guides:

http://steamcommunity.com/sharedfiles/filedetails/?id=1073381906

And one with even better info:

http://steamcommunity.com/sharedfiles/filedetails/?id=442880525

;)
Last edited by Shiney Squirrels; Aug 30, 2017 @ 7:44pm
Originally posted by *AikiRyu*:
For so many reasons I find their attempt at realism unrealistic. from starving in hours if you don't eat 50 times a day. To when it rains you basically keep dying from hypothermia over and over, without being able to start a fire, except in special places you are not even sure where they are. I was in the army in training in winter it rained all day in real life, and guess what none of us got hypothermia! You just forget about how misrable it is after so long. I just find the game is too real, to the point it is unrealistic. Your charicter is too needy. If people died after 20 min in the rain I don't think there would be any one alive in the whole world. It makes the game a frustrating mess, and unplayable if it rains for real hours! on the servers.. WTF? It's a cool concept but, it is so unrealistic how fast your charicters die from these things when days and nights are real time in the game, however nothing else is.. food, water, how long it takes to freeze to death in the rain is all excelerated..
It is accelerated time frames on everything.

The game would be too easy if it took 3 days to dehydrate or a week to starve to death.
Caxton Gibbet Aug 30, 2017 @ 10:48pm 
In Real life a person can go for 3 weeks or more without food, in game this would make the eating mechanic pointless.

In real life a person can go for 3 or more days without water, in game this would make the drinking mechanic pretty pointless.

In real life many diseases can take days to manifest any symptoms, in game this would make the disease mechanic pretty pointless.

Surviving the environment is the main challenge, if they used real world values it wouldn't be any challenge at all.
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Date Posted: Aug 30, 2017 @ 4:52pm
Posts: 148