DayZ
kopo79 Aug 2, 2017 @ 1:18am
why we cant have proper winter?
i think that dayz is gonna leave behind in this survival game genre if you look:
survive the nights
at time 4.54
https://youtu.be/R80T481Gku8?t=298
at time 11.38
https://youtu.be/XfZ6wZAyY5M?t=698

deadmatter:
The weather is more than just a backdrop in Dead Matter. At any time, the elements could turn against you, and the warm skies of Alberta could birth heavy storms, blinding blizzards, and scorching heatwaves, all of which pose unique threats to your character and the world around you.

i think that i saw some video from map designer where he said in this point,no plans to make seasons in dayz...
for me and i think that everybody,it would be crucial to have seasons.it will affect gameplay huge.
it should be priority to bring seasons before anything.
Last edited by kopo79; Aug 2, 2017 @ 1:21am
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Showing 1-15 of 20 comments
SinKing Aug 2, 2017 @ 1:29am 
They don't have seasons, but we'll see different maps for different scenarios. Namalsk will be a snowy map. And later you'll have the modded maps with tropical or central European style. It's not as good as seasons, but especially Namalsk will have different gameplay; keeping warm is a priority there.

Snow and ice would definately be a game changer. You'd have to prepare for cold. The lakes would be frozen and ice-fishing a thing. No more farming. Wolves would come out into the open because of hunger. It would be a different game. I think Dayz struggles to get its core game together, so all the other things can't really be considered until much later on. And there is always the hope for mods.
Last edited by SinKing; Aug 2, 2017 @ 1:42am
kopo79 Aug 2, 2017 @ 1:39am 
yeah,its not the same thing when you start to play different map and get winter.
dynamic seasons...
just wanna know that is it even doable in game engine?...winter drops leaves on ground,textures changes in move.apples are gone:)
Goatroach Aug 2, 2017 @ 1:40am 
While visual seasons aren't in the game, weather conditions are supposedly updated every few minutes or so to real world weather. I think time is the only regional aspect, where as from what I understand, the ambient temperatures and percipitation are based off of the real weather in the Czech Republic (country Dayz/Chernarus is based on).

I agree, though, that visual seasons would be great, once the game has more polish (bigger issues to address first). If I were Bohemia Interactive, I'd throw a modding contest to see who can make the best seasons, be it one entrant one season, or if an entrant does all four seasons. Maybe a cash prize, or even a job offer with the studio. If modders can do it with the dated Gamebryo engine Bethesda runs, I'm sure modders can manage with Arma's (visually) antiquated game engine.

Just don't expect AAA level quality, as everything added/removed/changed costs the developer money, and the reality is that if it's not crucial to gameplay, it's a luxury item that may exceed their budget for the project.
Last edited by Goatroach; Aug 2, 2017 @ 1:43am
Originally posted by Goatroach:
...I'm sure modders can manage with Arma's (visually) antiquated game engine.

Why would modders be interested in an Arma engine ... this is DayZ Standalone not an Arma title?
DELTA Aug 2, 2017 @ 2:30am 
Originally posted by SinKing:
They don't have seasons, but we'll see different maps for different scenarios. Namalsk will be a snowy map. And later you'll have the modded maps with tropical or central European style. It's not as good as seasons, but especially Namalsk will have different gameplay; keeping warm is a priority there.

Snow and ice would definately be a game changer. You'd have to prepare for cold. The lakes would be frozen and ice-fishing a thing. No more farming. Wolves would come out into the open because of hunger. It would be a different game. I think Dayz struggles to get its core game together, so all the other things can't really be considered until much later on. And there is always the hope for mods.
i cant wait for nalmask because getting high end weapons and gear was easy for the most part, getting food and warm clothing was real hard where as Dayz currently is the other way round
Nina Aug 2, 2017 @ 2:36am 
Originally posted by DELTA FORCE:
i cant wait for nalmask because getting high end weapons and gear was easy for the most part, getting food and warm clothing was real hard where as Dayz currently is the other way round
Finding warm clothes in Namalsk was/is not hard, I played it just yesterday.
Heck, even if you are freezing for ages, you can easily take your time to sneak around zombies.
Goatroach Aug 2, 2017 @ 3:21am 
Originally posted by Boris always Boris:
Originally posted by Goatroach:
...I'm sure modders can manage with Arma's (visually) antiquated game engine.

Why would modders be interested in an Arma engine ... this is DayZ Standalone not an Arma title?
DayZ is running on the engine Arma games use (Enfusion Engine, if I recall correctly).

It'd be like asking why modders would be interested in the Fallout engine if they're modding Skyrim, or why someone modding Far Cry Primal would be interested in Far Cry 4's engine. The answer is because the core engine various developers use tend to remain very similar, as they are familiar with its quirks. Obviously they improve upon them, but they stay pretty similar at the core. DICE has their Frosbite Engine (Battlefield games, Mirrors Edge), CryTek has their CryEngine (Crysis series) as well as the Dunia Engine (Far Cry series), Bethesda has their GameBryo Engine (Fallout series, The Elder Scrolls Series), and of course Epic has the Unreal Engine (used in tons of stuff due to the ease of use and relatively low cost of licensing).

In short, DayZ (AFAIK) was running the engine Arma 2 used, then there was a massive re-tooling, then even more work, and now it seems to be running what may possibly be the test bed for Arma 4. It'd make sense for Bohemia Interactive to test new engine features here since they took the reigns. Notice the game got a 64-bit runtime shortly after Arma 3 got its 64-bit runtime upgrade? To use an analogy, DayZ and Arma are sharing the same software blood.
Last edited by Goatroach; Aug 2, 2017 @ 3:25am
Punisher Aug 2, 2017 @ 3:28am 
Senior Map Designer Adam Francu works sometimes in his free time on seasons/winter.
Let me say, they are damn motivated and love this game/project. This does not mean that this comes into the official final game, but the first steps for winter mods are already in work.
Last edited by Punisher; Aug 2, 2017 @ 3:31am
Nina Aug 2, 2017 @ 3:31am 
@Boris, @Goatroach
Let's not start yet another engine debate. Let's try to stay on the topic instead.

Making a season is really only a matter of making a map. Does Survive The Nights have a smooth transition between seasons on the same map? (Not a rhetorical question.)

I don't know how realistic it is for them to work on an entirely new map while we're still missing things from the first one. I would not expect the devs to leave DayZ to just one official map and never make another.
kopo79 Aug 2, 2017 @ 3:35am 
Originally posted by Nina:
@Boris, @Goatroach
Let's not start yet another engine debate. Let's try to stay on the topic instead.

Making a season is really only a matter of making a map. Does Survive The Nights have a smooth transition between seasons on the same map? (Not a rhetorical question.)

I don't know how realistic it is for them to work on an entirely new map while we're still missing things from the first one. I would not expect the devs to leave DayZ to just one official map and never make another.
https://www.youtube.com/watch?v=WG6EaYqKRLI

they have dynamic seasons
Goatroach Aug 2, 2017 @ 3:45am 
@Nina, I wasn't debating, just explaining.

I'm not even aware of any games that truly have seasons that change without having to effectively reload the map to whichever season. I've seen people toy with various shaders - or whatever they call them - to simulate snowfall that builds up and blankets the world (some Skyrim mods have tried that), but I think for us to have seasonal changes will mean either a full game restart to administer the changes in game assets (like we see with Fallout seasonal texture and weather mods), or like when GTA Online requires a game restart when the snow update rolls out. That leads to some strange stuff when you haven't updated but the other players have, as the physics for road conditions change for them, but not for you.

So like many are saying, it'll probably be done as servers that always run one season, and you hop between them, but it's possible a server could require you to update your game to the new season, which would allow server persistent stuff like tents to experience different seasons.

Edit:
@Kopo79,
Daaaang, that's pretty cool! However, that seems like something planned from the very start for that game, and they likely developed around making that possible rather than an added feature a few years into development. It'd be really cool for DayZ to have that, but I'm not holding my breath.
Last edited by Goatroach; Aug 2, 2017 @ 3:49am
Nina Aug 2, 2017 @ 3:48am 
Originally posted by kopo79:
Originally posted by Nina:
@Boris, @Goatroach
Let's not start yet another engine debate. Let's try to stay on the topic instead.

Making a season is really only a matter of making a map. Does Survive The Nights have a smooth transition between seasons on the same map? (Not a rhetorical question.)

I don't know how realistic it is for them to work on an entirely new map while we're still missing things from the first one. I would not expect the devs to leave DayZ to just one official map and never make another.
https://www.youtube.com/watch?v=WG6EaYqKRLI
they have dynamic seasons
That's pretty cool, but the devs haven't shown any intention to have whole transitions for seasons. (There are temperature patterns though.) Winter gets suggested by the community at times and I too would welcome it.
kopo79 Aug 2, 2017 @ 4:59am 
i was not sure how STN make season transitions but got my answer from their dev on the forums:

"Yes all smooth transitions :) from the faq -
1 hr in real time = 1 day in-game 24 hrs in real time = 24 days in-game
Each season in-game will last about 4 days in real time by default"

Last edited by kopo79; Aug 2, 2017 @ 4:59am
_MaZ_TeR_ Aug 2, 2017 @ 5:16am 
The base game will have different maps with different seasons, but I'm sure someone will create a season/weather system for the game once modding is implemented.
kopo79 Aug 15, 2017 @ 2:24am 
i really dont know anything about modding or game developing or game engines...but if someone make mod for seasons,is the new forest and trees capable to drop their leaves or do the modder need to create all the trees from scratch?
and i watched again map designer video part 2 and i guess its impossible to do running water?
why is that?they are making new engine,so make the engine that way that it could have running water.
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Date Posted: Aug 2, 2017 @ 1:18am
Posts: 20