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Snow and ice would definately be a game changer. You'd have to prepare for cold. The lakes would be frozen and ice-fishing a thing. No more farming. Wolves would come out into the open because of hunger. It would be a different game. I think Dayz struggles to get its core game together, so all the other things can't really be considered until much later on. And there is always the hope for mods.
dynamic seasons...
just wanna know that is it even doable in game engine?...winter drops leaves on ground,textures changes in move.apples are gone:)
I agree, though, that visual seasons would be great, once the game has more polish (bigger issues to address first). If I were Bohemia Interactive, I'd throw a modding contest to see who can make the best seasons, be it one entrant one season, or if an entrant does all four seasons. Maybe a cash prize, or even a job offer with the studio. If modders can do it with the dated Gamebryo engine Bethesda runs, I'm sure modders can manage with Arma's (visually) antiquated game engine.
Just don't expect AAA level quality, as everything added/removed/changed costs the developer money, and the reality is that if it's not crucial to gameplay, it's a luxury item that may exceed their budget for the project.
Why would modders be interested in an Arma engine ... this is DayZ Standalone not an Arma title?
Heck, even if you are freezing for ages, you can easily take your time to sneak around zombies.
It'd be like asking why modders would be interested in the Fallout engine if they're modding Skyrim, or why someone modding Far Cry Primal would be interested in Far Cry 4's engine. The answer is because the core engine various developers use tend to remain very similar, as they are familiar with its quirks. Obviously they improve upon them, but they stay pretty similar at the core. DICE has their Frosbite Engine (Battlefield games, Mirrors Edge), CryTek has their CryEngine (Crysis series) as well as the Dunia Engine (Far Cry series), Bethesda has their GameBryo Engine (Fallout series, The Elder Scrolls Series), and of course Epic has the Unreal Engine (used in tons of stuff due to the ease of use and relatively low cost of licensing).
In short, DayZ (AFAIK) was running the engine Arma 2 used, then there was a massive re-tooling, then even more work, and now it seems to be running what may possibly be the test bed for Arma 4. It'd make sense for Bohemia Interactive to test new engine features here since they took the reigns. Notice the game got a 64-bit runtime shortly after Arma 3 got its 64-bit runtime upgrade? To use an analogy, DayZ and Arma are sharing the same software blood.
Let me say, they are damn motivated and love this game/project. This does not mean that this comes into the official final game, but the first steps for winter mods are already in work.
Let's not start yet another engine debate. Let's try to stay on the topic instead.
Making a season is really only a matter of making a map. Does Survive The Nights have a smooth transition between seasons on the same map? (Not a rhetorical question.)
I don't know how realistic it is for them to work on an entirely new map while we're still missing things from the first one. I would not expect the devs to leave DayZ to just one official map and never make another.
they have dynamic seasons
I'm not even aware of any games that truly have seasons that change without having to effectively reload the map to whichever season. I've seen people toy with various shaders - or whatever they call them - to simulate snowfall that builds up and blankets the world (some Skyrim mods have tried that), but I think for us to have seasonal changes will mean either a full game restart to administer the changes in game assets (like we see with Fallout seasonal texture and weather mods), or like when GTA Online requires a game restart when the snow update rolls out. That leads to some strange stuff when you haven't updated but the other players have, as the physics for road conditions change for them, but not for you.
So like many are saying, it'll probably be done as servers that always run one season, and you hop between them, but it's possible a server could require you to update your game to the new season, which would allow server persistent stuff like tents to experience different seasons.
Edit:
@Kopo79,
Daaaang, that's pretty cool! However, that seems like something planned from the very start for that game, and they likely developed around making that possible rather than an added feature a few years into development. It'd be really cool for DayZ to have that, but I'm not holding my breath.
"Yes all smooth transitions :) from the faq -
1 hr in real time = 1 day in-game 24 hrs in real time = 24 days in-game
Each season in-game will last about 4 days in real time by default"
and i watched again map designer video part 2 and i guess its impossible to do running water?
why is that?they are making new engine,so make the engine that way that it could have running water.