DayZ
any clue why i cant start the car?
http://steamcommunity.com/sharedfiles/filedetails/?id=891276815

fueltank is full. and every part is at least damaged or better.
can you guys help me pls?
< >
Showing 1-12 of 12 comments
Brandon_Lee Mar 25, 2017 @ 2:41pm 
You sure this car didn't hit a wall at 100 mph before? 'cause in that case there's a good chance you won't be able to start it. Also, try changing the battery and reinstalling every part the proper way (through context menu).
GenieBruenette9 Mar 25, 2017 @ 2:49pm 
Originally posted by Brandon_Lee:
You sure this car didn't hit a wall at 100 mph before? 'cause in that case there's a good chance you won't be able to start it. Also, try changing the battery and reinstalling every part the proper way (through context menu).
i have no idea what happend to it. thank you. looks like im on a clanserver where they leave stuff for other members. i wouldnd need the car cause i found a truck first in the same town. but need a screwdriver to put the glow plug in. and i cant find any.
Last edited by GenieBruenette9; Mar 25, 2017 @ 2:49pm
Currently there is a wide gap between when a car is undriveable (i.e., won't start even though all required parts are present) and ruined (i.e., will respawn at the next restart).

On EXP, cars weren't persistent, so we could just wreck them and wait for a respawn. When they pushed to Stable, they did not shorten or alleviate the gap in any way, so most servers just have many "undriveable" cars laying around.

You can push them to ruined by spending about 15 minutes hitting the engine block with a fireaxe or chainsaw (or shooting around 40 shotgun sheels into the engine). But, that will only make the vehicle respawn somewhere.

I understand they have an EXP build that attempts to fix this problem.
SinKing Mar 25, 2017 @ 5:41pm 
It's a bit disappointing to finally have all the parts required, only to find out the car is damaged and unusable. It should have a damage model when you can't drive it.
Usually I look at where it's placed now(e.g. if it is right in front of a concrete barrier it most likely hit that). If it looks like it could have had a crash, I don't even go looking for parts. I drove a truck and the game crashed after 20 minutes. It doesn't feel smooth yet. Best to wait for the vehicle fix/update.
Last edited by SinKing; Mar 25, 2017 @ 5:42pm
blue corpse (Banned) Mar 26, 2017 @ 9:33pm 
They need to stop making things so labourious. If someone spends over an hour gathering car parts and it doesn't start it is simply painfull and will make people just go towards the old boring way of playing.

Grabbing some gun, finding ammo and just walking about to find better to loot so you feel great.

Loot intensive games are fun if they are Torchlight and have an appropriate level system.

Septic Mar 26, 2017 @ 9:38pm 
Originally posted by blue corpse:
They need to stop making things so labourious. If someone spends over an hour gathering car parts and it doesn't start it is simply painfull and will make people just go towards the old boring way of playing.

Grabbing some gun, finding ammo and just walking about to find better to loot so you feel great.

Loot intensive games are fun if they are Torchlight and have an appropriate level system.

Dont you think that once modding and all that jazz will be a thing, servers with working/semi working cars will become a reality? Some like to figure out stuff(obviously harder to while in dev) and some just want it to work right of the bat.

Personally i love that it can take hours to get a car "fixxed" and that i am not able to find a working car on the coast(mod/s). Cause we all know where they will end up anyways(entrance to NWAF).
blue corpse (Banned) Mar 26, 2017 @ 9:48pm 
Originally posted by Septic:
Originally posted by blue corpse:
They need to stop making things so labourious. If someone spends over an hour gathering car parts and it doesn't start it is simply painfull and will make people just go towards the old boring way of playing.

Grabbing some gun, finding ammo and just walking about to find better to loot so you feel great.

Loot intensive games are fun if they are Torchlight and have an appropriate level system.

Dont you think that once modding and all that jazz will be a thing, servers with working/semi working cars will become a reality? Some like to figure out stuff(obviously harder to while in dev) and some just want it to work right of the bat.

Personally i love that it can take hours to get a car "fixxed" and that i am not able to find a working car on the coast(mod/s). Cause we all know where they will end up anyways(entrance to NWAF).


Sure I am not trying to say that there shouldn't be hard work involved in fixing a car or vehicle. It would just be great if people that are spending the time out of their day doing so aren't getting bad results. Transparency would be great from the Dev's so people have some understanding of what is currently possible for players to accomplish.

I feel the current UI is so lacking with what can be possible. I am all for it being pretty tough and hardcore. I just wish the status reports and updates had some information for what is possible for players with crafting
Septic Mar 26, 2017 @ 9:58pm 
Originally posted by blue corpse:
Originally posted by Septic:

Dont you think that once modding and all that jazz will be a thing, servers with working/semi working cars will become a reality? Some like to figure out stuff(obviously harder to while in dev) and some just want it to work right of the bat.

Personally i love that it can take hours to get a car "fixxed" and that i am not able to find a working car on the coast(mod/s). Cause we all know where they will end up anyways(entrance to NWAF).


Sure I am not trying to say that there shouldn't be hard work involved in fixing a car or vehicle. It would just be great if people that are spending the time out of their day doing so aren't getting bad results. Transparency would be great from the Dev's so people have some understanding of what is currently possible for players to accomplish.

I feel the current UI is so lacking with what can be possible. I am all for it being pretty tough and hardcore. I just wish the status reports and updates had some information for what is possible for players with crafting

Maybe my wording was a bit wierd, wasent implying anything :) And 100% agree on that if you have been working hours on getting all the parts and lubricants the car should at least go vroom and start rolling. And tbh i would also like there to be a list of sorts in SR where we could see what had issues and what dident. The more info we have the smoother the experience will be(i think), ahh well we have to go with what we got and simply take it from there.
Pickled (Banned) Mar 26, 2017 @ 10:06pm 
My advice is dont get cars unless they are on a spawn point or unless they start straight away ......I find vehicles all the time and they always work BUT I only ever look for vehicles that have spawned.
Once you get a "fresh " vehicle use that too find other "fresh" vehicles. Repairing a vehcle atm is not worth it :)
blue corpse (Banned) Mar 26, 2017 @ 10:17pm 
Originally posted by Septic:
Originally posted by blue corpse:


Sure I am not trying to say that there shouldn't be hard work involved in fixing a car or vehicle. It would just be great if people that are spending the time out of their day doing so aren't getting bad results. Transparency would be great from the Dev's so people have some understanding of what is currently possible for players to accomplish.

I feel the current UI is so lacking with what can be possible. I am all for it being pretty tough and hardcore. I just wish the status reports and updates had some information for what is possible for players with crafting

Maybe my wording was a bit wierd, wasent implying anything :) And 100% agree on that if you have been working hours on getting all the parts and lubricants the car should at least go vroom and start rolling. And tbh i would also like there to be a list of sorts in SR where we could see what had issues and what dident. The more info we have the smoother the experience will be(i think), ahh well we have to go with what we got and simply take it from there.

I couldn't agree more :) I hope we can get more info on what is happening. Parts being somewhat ruined or slightly degraded can create a reduced experience for me. What works or doesn't. These to me are essential :)
GenieBruenette9 Mar 27, 2017 @ 4:11am 
thx for the replys. i really appreciate it. what i dont like are not only the not working offraod hatchback. i also found a truck with every part. the problem was that the glow plug was in the trucks inventory, but not on the engine. i also had screwdrivers and others tools with which i tryed to attach it into the truck. but nothing worked. so i had to leave this vehicles as well. things like this want to make me leave the hole game again.
Originally posted by GenieBruenette9:
thx for the replys. i really appreciate it. what i dont like are not only the not working offraod hatchback. i also found a truck with every part. the problem was that the glow plug was in the trucks inventory, but not on the engine. i also had screwdrivers and others tools with which i tryed to attach it into the truck. but nothing worked. so i had to leave this vehicles as well. things like this want to make me leave the hole game again.

The plugs are invisible in the V3S. So they're always in the truck (bc, they spawn with one and can;t be removed bc they're invisible).
< >
Showing 1-12 of 12 comments
Per page: 1530 50

Date Posted: Mar 25, 2017 @ 2:23pm
Posts: 12