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If you're mining lots of stone anyways, you can make endothermic fire pits insted of small fires, this allows you to stick in location for several days and revisit it later.
With ROG, I was pleased with the addition of endo fires and the Morning Star. Gave the resource a bit more variety and added some meanies that make gunpowder much more appealing ((to me)).
I'm sure map generator plays a small role as well in how rich you can start off with nitre above ground. As others have said, caves are awesome resource mines for nitre.
Playing ROG my play style has not changed too much, I still lightly use nitre and have not suffered for it. I'm a multiple base kinda person, so after I've made an endo fire pit everywhere I want, they basically start collecting in the chest again.
tl;dr Nitre is super awesome, I seldom "need" it, no shortage of nitre supplies
I use Chilled Amulets, and I have at least 25 gunpowder made, an endothermic pit in my base, and a ton of nitre in my inventory.
http://dont-starve-game.wikia.com/wiki/Chilled_Amulet
http://steamcommunity.com/sharedfiles/filedetails/?id=180843799
Feel free to look it over and decide for yourself.