PAYDAY 2

PAYDAY 2

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Death Sentence is impossible..
I read many guides, discussions, opinions about builds, like armorer, rouge and anarchist. Tried strategies, cover to cover, jokers, inspire aced - and i fail.
I know that this question "hOw tO dEatH sENtENce" was already asked but honestly idk what to do anymore.

Facing 3 enemies = downed,
Peeking for more that 2 seconds = downed
Moving from point A to point B = downed

Can some DS veteran tell me what to do ? Should i use Stoic or Kingpin ? Should I rely on 2 sec immunity when my armor gets depleted (which takes 1 sec) in Armorer and Anarchist perks ?
Because I'm completly out of ideas how to move from DW to DS.

PS. Death Wish i can do for breakfast but DS is just too much. Am I missing something ?
Last edited by スタンレイ; Jun 23, 2019 @ 11:19am
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Showing 31-45 of 54 comments
Zero [HU][VR] (Banned) Jun 24, 2019 @ 11:40am 
Originally posted by (kπ)tan pzhda:
In birth if sky you basically have to find and recover the broken pallet first otherwise it'll be a pain in the ass. And you don't want to waste a lot of ammo or get downed in the plane it's plain pointless even spending a minute there.
Sure, I know BoS, it's one of my favourite loud heists. I can do the plane allright, I always start with the broken one, I get downed getting the bundles. I didn't try it many times on DSOD, maybe two or three tries. It seemed doable. I have some doubts about the sewers...
pzhda'tan Jun 24, 2019 @ 11:45am 
I personally use hacker, it's life saving in the sewers.
Wandering Flare Jun 24, 2019 @ 11:54am 
Originally posted by Zero HUVR:
Originally posted by (kπ)tan pzhda:
In birth if sky you basically have to find and recover the broken pallet first otherwise it'll be a pain in the ass. And you don't want to waste a lot of ammo or get downed in the plane it's plain pointless even spending a minute there.
Sure, I know BoS, it's one of my favourite loud heists. I can do the plane allright, I always start with the broken one, I get downed getting the bundles. I didn't try it many times on DSOD, maybe two or three tries. It seemed doable. I have some doubts about the sewers...
In the sewers, your best bet is to push through before they get too crowded. Get into Swan Song, get downed, waste what medkits you've got left, (if you're playing with someone) go into SS on the last down but burn those gates as fast as you can.
NevCry Jun 24, 2019 @ 1:54pm 
nice answer everyone very helping
Grfchn Jun 24, 2019 @ 2:38pm 
Originally posted by アヴェリーヌ ROSE-:
nice answer everyone very helping
Some are more helpful and some not. But there are some under it that are pretty good.
Thermal Lance Jun 24, 2019 @ 6:27pm 
Learn to not rely on clutches alone. Learn the upper limits of your preferred perk deck
_galaxy Jun 24, 2019 @ 8:00pm 
It seems you don't know exactly how to actually face this gamemode. Let me clear some things up:

Facing 3 enemies = downed,
Peeking for more that 2 seconds = downed
Moving from point A to point B = downed

The way death sentence works is that you are weakest thing the world. You WILL get down, even if by 1 bullet. Other difficulties let you work your builds by resisting more damage, but on DS cops are so powerful that even having a build with the Max armor in the game will only survive one shot. So how do you get around this?

You see, only some types of builds work on this difficulty. Rogue is the most used because since one bullet will deplet your armor anyway, why even wear armor then? Dodge gives you a chance to avoid that bullet instead. Anarchist also only works in a suit, because the mindset is that you regenrate your armor so fast if your damage output is high you can ambush single cops and not actually die, and ambushing 2 cops depending on luck.

Open maps like heat street and goat simulator are quite tricky: some of these you can ONLY use dodge (hell, lab rats required the 4 members robust Stockholm syndrome), and since you will keep getting sown, swan song and inspire becomes the only way you can navigate through these maps. I mean they are a requirement for almost every DS map, but these only salientate these points.

Now that bring me to my final point: teamwork. Not in the sense of helping each other (since its only shout revive), but in thee sense that every player can instantly read tough situations and make good decisions out of it. This only come waaay later when you have about Infamy 5 and know most of the maps and mechanics pretty well to know at least the basic do's and dont's. With that being said, players should NOT be a limitation, always playing at their peak. Hell, a AI is more worth than a infamy 2- level 100 player because they can give extra Dodge and don't use medical bags. I mean a team with 3 players and 1 AI is actually a interesting strategy that I used quite a few times myself while casually playing DS.


I hope this clear things out. Personally, I don't think anyone should face DS until Infamy 3, and should only consider tackling some of the harder heists once they're acquainted with the DW difficulty and the playstyles you're gonna use on DS.

Hope this has helped!
Sep Jun 24, 2019 @ 11:18pm 
Originally posted by Zero HUVR:
I use Jokers in all my builds. They don't help much on DSOD, for me at least.
I tried with my 2jokers-inspire-no messiah and messiah-1joker-no inspire build, but the joker's (plus the bots') regen worth nearly nothing. I can't keep myself safe for a minute for a full regen after getting downed. I'm happy if I can regen my armor...

The other problem is, that bots eventually kill the closest cops with their LMGs. If I want a tan joker, I have to leave the cover. So getting a joker costs health, or even a down. And they have a lifespan of a mayfly in the open (which they just LOVE).

I considered Messiah, I have a build with most of that tree, but it didn't help much either. And I don't really like it because it eats up a lot of points, and I have to give up something from my basic build (dodge, crit and shotgun skills).

I WILL keep trying, probably not with bots, but humans. And some other maps.

I can't really imagine what was the deal with Bomb: Forest. I tried it exactly because everyone hates it, and I finished it right away, in the first try. Wasn't even hard.
Yet, I can't take two steps on Hoxit day1 or Green Bridge. Or Birth of Sky. Kinda strange.


There isn't any need for Hostage Taker skills. What you need is basic Shock & Awe to refresh your armor & grace period quickly. Also, you need to scrap off the mindset of Getting Tan unit as your Joker. You need Joker to divert attention, that's all.

And try to use suppressor attachment. While the information about threat said absolutely nothing about the aggro rate, somehow from my personal experience I getting shot more often when using non-suppress weapon.

Bomb: Forest is riddle with sniper nest & known to cause nausea for some player. It also lack of cover & like dodge, require an RNG as well. If you get the train in some mess up position, it is pretty much done for.

Play it for several times & you would notice how ♥♥♥♥♥♥ up the position of the train can be sometimes. In comparison to the other 3, they have much more consistency despite the rng. So it isn't comes as a surprise why ppl hate Bomb: Forest more than the other 3.



Originally posted by Zero HUVR:
On DSOD, I ran out of ammo, and that's it. If I leave cover, I die. If I don't, I die. With my last mag, I try to clear a way through the sea of cops to my most recent kills' ammo, but usually I can't get back into cover.
And alone with bots, I either bring doctor bags, or it's a short try.
So what's with this? How do you get ammo?

I have 1200 hours, about half of it is playtime. Yet, I can't even figure out what was the difference between my successful or failed runs on DSOD...


You need a ace Scavenger & weapon with 64 or 128 damage. My guess is that none of your weapon have the necessities breakpoint for it. Also, leave the engagement to your bot unless the enemy is close enough to your cover.

I don't have a video of your gameplay, so I cannot say much about it.
Sep Jun 24, 2019 @ 11:40pm 
Originally posted by _galaxy:
Anarchist also only works in a suit, because the mindset is that you regenrate your armor so fast if your damage output is high you can ambush single cops and not actually die, and ambushing 2 cops depending on luck.


Wrong... it work on the principal of armor gating. As long as you have 1 armor point remain, you would be capable to negate the entire 225 damage inflicted by the enemy unit at DS difficulty. The only exception would be sniper which is known to be able to bypass armor gating.

If it work on the principal of armor regeneration alone, Hitman is a better choice due to lower refresh rate (1.5 against 2.0 of Anarchist).



Originally posted by _galaxy:

I hope this clear things out. Personally, I don't think anyone should face DS until Infamy 3, and should only consider tackling some of the harder heists once they're acquainted with the DW difficulty and the playstyles you're gonna use on DS.

Hope this has helped!

No.. they should never face DS even if they're infamy 3. Infamy can easily be capped in less than 4-5 hours thanks to the existence of crimespree & there is many way to speedrun the exp apart from that.

They should only face DS when

-After learning about armor gating.
-After learning about breakpoint.
-After spending a min of 300-500 hours.



Originally posted by Seelkadoom The Hedgehog:
I agree here. But i preffer reach min 5 infamy to learn more about builds and waste less skillpoints on skills like: Inspire on aced and etc... To win on DS/OD, a key to victory is: Good team, build, perk deck and strategy to survive. Light Zeals are no problem, only Heavy ZEALS and shotgun dozers are a problem, that's why we must be carefull on them and surprise all of them so they doesn't stand a chance to hit us no matter where.

That's where people get general wrong idea about infamy. You only waste additional 2 skill point if you plan to unlock tier 4 skill at the usage of 16 skill point rather than 18. With or without infamy, it still cost 12 skill point for tier 4 skills no matter if you're infamy 0 or 5.

Based on the merit of skill tree for each respectively tier 1-3. The most optimum infamy player just need to go is infamy 4.
Noo_Billy Jun 25, 2019 @ 2:37am 
With 3 good teammates, you can turn almost everything to be possible even you are in custody.

If you want to get good, you need to improve your game knowledge instead of improving your aiming skill.
_galaxy Jun 25, 2019 @ 6:15am 
Silas you bring a ton of wrong points.

Anarchist is about constant armor regen, but not ONLY that. You get invincibility for a few seconds every 20 seconds and you can also regen armor through damage and headshots, which makes up for an insanely lower time than Hitman

Hostage Taker is a good skill not because of their damage output, but because they're infinite sentries that can move, sustain damage and the biggest benefit of all: distract cops you got the ultimate strat if your entire team has joker plus each 35% less targeted, you can run through swarm of cops while they focus on your jokers.

Altough crimespree cap is a good point, I talk Infamy 3 for people who don't even know they can grind crime spree (and would get kicked anyhow), plus I only started crimespree grind on infamy 6 or so.

Also, I have 100% with only 550 hours, your hours point don't make much sense.
Grfchn Jun 25, 2019 @ 7:03am 
Some 38 hours player even have 100% i have em too and many more too. Does that say something? No.
Does your hour count say something about your skill? No.
But you can say for sure that players with 500 hours and more should be able to play DS without letting your team fail.
Wandering Flare Jun 25, 2019 @ 7:12am 
Originally posted by Smoke and Dust:
Some 38 hours player even have 100% i have em too and many more too. Does that say something? No.
Does your hour count say something about your skill? No.
But you can say for sure that players with 500 hours and more should be able to play DS without letting your team fail.
Is that 38 hour player legit though? Even if we assume he got Crime Spree boosted to 25-100, that's still each heist on DSOD and lots of other time-consuming achivements like 25 meth bags, 100 coke bags, OVERDRILL and such.
Grfchn Jun 25, 2019 @ 7:13am 
Originally posted by Martin Vol:
Is that 38 hour player legit though? Even if we assume he got Crime Spree boosted to 25-100, that's still each heist on DSOD and lots of other time-consuming achivements like 25 meth bags, 100 coke bags, OVERDRILL and such.
I honestly doubt it that he got it legit.
Finale Jun 25, 2019 @ 7:16am 
It is not possible to get to 100% completion in 38 hours.
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Date Posted: Jun 23, 2019 @ 11:18am
Posts: 54