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The way death sentence works is that you are weakest thing the world. You WILL get down, even if by 1 bullet. Other difficulties let you work your builds by resisting more damage, but on DS cops are so powerful that even having a build with the Max armor in the game will only survive one shot. So how do you get around this?
You see, only some types of builds work on this difficulty. Rogue is the most used because since one bullet will deplet your armor anyway, why even wear armor then? Dodge gives you a chance to avoid that bullet instead. Anarchist also only works in a suit, because the mindset is that you regenrate your armor so fast if your damage output is high you can ambush single cops and not actually die, and ambushing 2 cops depending on luck.
Open maps like heat street and goat simulator are quite tricky: some of these you can ONLY use dodge (hell, lab rats required the 4 members robust Stockholm syndrome), and since you will keep getting sown, swan song and inspire becomes the only way you can navigate through these maps. I mean they are a requirement for almost every DS map, but these only salientate these points.
Now that bring me to my final point: teamwork. Not in the sense of helping each other (since its only shout revive), but in thee sense that every player can instantly read tough situations and make good decisions out of it. This only come waaay later when you have about Infamy 5 and know most of the maps and mechanics pretty well to know at least the basic do's and dont's. With that being said, players should NOT be a limitation, always playing at their peak. Hell, a AI is more worth than a infamy 2- level 100 player because they can give extra Dodge and don't use medical bags. I mean a team with 3 players and 1 AI is actually a interesting strategy that I used quite a few times myself while casually playing DS.
I hope this clear things out. Personally, I don't think anyone should face DS until Infamy 3, and should only consider tackling some of the harder heists once they're acquainted with the DW difficulty and the playstyles you're gonna use on DS.
Hope this has helped!
There isn't any need for Hostage Taker skills. What you need is basic Shock & Awe to refresh your armor & grace period quickly. Also, you need to scrap off the mindset of Getting Tan unit as your Joker. You need Joker to divert attention, that's all.
And try to use suppressor attachment. While the information about threat said absolutely nothing about the aggro rate, somehow from my personal experience I getting shot more often when using non-suppress weapon.
Bomb: Forest is riddle with sniper nest & known to cause nausea for some player. It also lack of cover & like dodge, require an RNG as well. If you get the train in some mess up position, it is pretty much done for.
Play it for several times & you would notice how ♥♥♥♥♥♥ up the position of the train can be sometimes. In comparison to the other 3, they have much more consistency despite the rng. So it isn't comes as a surprise why ppl hate Bomb: Forest more than the other 3.
You need a ace Scavenger & weapon with 64 or 128 damage. My guess is that none of your weapon have the necessities breakpoint for it. Also, leave the engagement to your bot unless the enemy is close enough to your cover.
I don't have a video of your gameplay, so I cannot say much about it.
Wrong... it work on the principal of armor gating. As long as you have 1 armor point remain, you would be capable to negate the entire 225 damage inflicted by the enemy unit at DS difficulty. The only exception would be sniper which is known to be able to bypass armor gating.
If it work on the principal of armor regeneration alone, Hitman is a better choice due to lower refresh rate (1.5 against 2.0 of Anarchist).
No.. they should never face DS even if they're infamy 3. Infamy can easily be capped in less than 4-5 hours thanks to the existence of crimespree & there is many way to speedrun the exp apart from that.
They should only face DS when
-After learning about armor gating.
-After learning about breakpoint.
-After spending a min of 300-500 hours.
That's where people get general wrong idea about infamy. You only waste additional 2 skill point if you plan to unlock tier 4 skill at the usage of 16 skill point rather than 18. With or without infamy, it still cost 12 skill point for tier 4 skills no matter if you're infamy 0 or 5.
Based on the merit of skill tree for each respectively tier 1-3. The most optimum infamy player just need to go is infamy 4.
If you want to get good, you need to improve your game knowledge instead of improving your aiming skill.
Anarchist is about constant armor regen, but not ONLY that. You get invincibility for a few seconds every 20 seconds and you can also regen armor through damage and headshots, which makes up for an insanely lower time than Hitman
Hostage Taker is a good skill not because of their damage output, but because they're infinite sentries that can move, sustain damage and the biggest benefit of all: distract cops you got the ultimate strat if your entire team has joker plus each 35% less targeted, you can run through swarm of cops while they focus on your jokers.
Altough crimespree cap is a good point, I talk Infamy 3 for people who don't even know they can grind crime spree (and would get kicked anyhow), plus I only started crimespree grind on infamy 6 or so.
Also, I have 100% with only 550 hours, your hours point don't make much sense.
Does your hour count say something about your skill? No.
But you can say for sure that players with 500 hours and more should be able to play DS without letting your team fail.