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I had hoped for a FWD treatment. I expected less. I got nothing.
Alright, that's mostly my ignorance with The Heist then. It's been way too long.
I don't know about a Henry's Rock comparison, considering No Mercy does actually have cover. I think the comparison mostly comes from Henry's Rock being the first big taste of the higher spawnrates.
If I had to make a comparison, and this might be a weird one, but it feels more like Brooklyn 10-10? Might just be me, but I get the same "Hole out in a few highly defensible locations, take potshots, and let the objectives pretty much complete themselves while occasionally rushing out" vibes.
Though, one issue I have that "slow and awkward stealth" comment made me remember: The damn 20-ish second mask up restriction is bad and needs removal, or at least extreme lowering to something like 10 seconds at most. I appreciate that OVK don't want people immediately masking up and not understanding the heist properly, but it ends up being frustrating on repeat playthroughs.
But bad memories aside, I can definitely not disagree about the spawns. I love a bit of *heavy* chaos. I don't think it should be 30 min of straight chaos. They seemed to have difficulty retreating from some of those side rooms, too.
But I'm veering a little off topic. I had fun with it but I can see where it would be overwhelming for a lot of people.
Oh, and screw those medics healing through walls more than ever.
Regarding that, I should also mention that it's not just the spawnrates, it's also largely the fade rework.
A fade rework was needed, but the game needed other changes to compensate for it that it didn't get. The actual base break time should probably get an extension.
I was personally hoping that the new No Mercy was going to be a traditional noncanon Halloween heist as well, but that's not what happened.
However, it IS better explained than the rest of the Classics, at least, as it seems to have a concrete answer as to why it exists in PD2. I'll go over all the different Classics and their explanations:
First World Bank, Slaughterhouse, Panic Room, Undercover, Counterfeit: Seemingly no explanation whatsoever (with VERY scarce references to these heists happening twice that appear to just be meaningless easter eggs). Personally, as far as I'm concerned, these heists' PD2 variants are plain and simply noncanon and just retellings of what happened in The Heist, though Slaughterhouse notably has a Vlad cameo and Panic Room does have the (probably noncanon) Sydney line from the HHP site where she literally just says "Hey, remember that Panic Room heist you guys did in 2011? Let's do that again". First World Bank is ESPECIALLY confusing, because it's explicitly the first heist the Payday gang ever did, and it absolutely took place before the events of Payday 2 (because the gang's first interaction with Hector was when he bought the Overvault gold, and he would later rat out Hoxton prior to the events of payday 2 thanks to his contact with the payday gang), and yet the FBI Files refers to First World Bank as if it just happened, and as if the First World Bank being robbed is a totally new occurence.
Green Bridge: Evidently takes place in the current storyline because the prisoner we rescued was a totally new character, Kazuo, who we saved to get information out of. (though WHAT info we got is totally unclear, he kinda just flew off into the sunset with George) Seemingly retcons the old Green Bridge, because Garrett states in the FBI Files that a crime on this scale is unheard of in US crime history.
Heat Street: Quite explicitly, both Heat Streets are canon, and it's just a coincidence that Matt FOOLED YOU GUYS not once, but twice, both in very similar locations and with very similar events taking place.
Diamond Heist: It's supposed to take place directly after Alaskan Deal, with the Payday gang hitting the Garnet Group because Locke's got investments there. However, this makes no sense in the wider storyline, because Bain knew that Locke wasn't actually betraying the gang, and the real purpose of Alaskan Deal was to get the gang out of DC (because Kataru activity was ramping up, presumably) and make them travel across the entire country. Reservoir Dogs is apparently meant to be an opportunistic detour on their journey back, during which Bain's fears get validated when he's kidnapped. Diamond Heist simply does NOT fit into that.
No Mercy, meanwhile, is just a flashback that's retconning Payday: The Heist's No Mercy as being based on true events. It's a LOT more clear cut than that convoluted mess above.
Regarding Day 8, it's absolutely going to be related to Bain's illness, though the jury's out on him being saved or not. Chains stated in No Mercy's contract description that Bain apparently "only has a few days left", so there isn't exactly much time to wait until Christmas for another heist.
My thoughts are that one of these two things are gonna happen:
-Whatever's in Washington that we're going to find has the ability to cure Bain, which it might. Either it's a Secret-related artifact that has some kind of weird healing properties, or maybe we're going to intercept Kataru operations that'll help us discover the cure.
-Bain is going to accompany us, either in person or on radio, to the heist to help, and is going to die during the heist with his final act being assisting us in closing out this whole Secret buisness.
Also I like how stealthing it sorta makes it easier (the more assault waves you suffer, the harder it gets).