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The only way to scale it is to decompile the model, open up the .qc file with the text editor software and inserting $scale 1.0 (replace 1.0 with your desired scale factor), and recompile the model.
Unfortunately, this is actually the only option you can do to scale the prop.
Hello, I have tried decompiling with 2 programs, both give me error that they can't load the model. Any tips?
Hello man, im struggling to get it, i have decompiled with crowbar, i opened with notepad++ and i could not find the $scale command, so i have added "$scale 0.8" and compiled, but it seems to have the same size :(
So... any help please? i cant find too much information about this.
I hope it works!
https://www.youtube.com/watch?v=7R8r6wsRDlA
Jk thank you for making this video, maybe it'll help someone! Have a great day :D
I've very often found myself wanting to use it, but eversince csgo added the option I've used it, like, twice.
Object scale is very important in creating a believable setting, and unsurprisingly everything is the correct size by default.
Frankly I can't imagine anything other than rocks and plants where it really applies well at all.
Well, that and if you want to use many props in the skybox.
Watch some speed level design videos using Unreal 4 and you'll see.
https://www.youtube.com/watch?v=t35-oGhWrQo
I recommend this video because I actually tried this one after watching this, installed Unreal 4 and installed the "old library" modular asset pack from gumroad. I realized definitely how often resizing is used; modular level design wouldn't be possible without it.
It was an interesting experience to build a highly detailed level of a library so quickly with just models, but I always find myself back in Source engine. I guess Valve is pretty much keeping us in the dark ages for now until they make some games on newer engine tech.