Source SDK

Source SDK

Lukii Jun 23, 2015 @ 1:32pm
Prop scaling
Hello, I have made a prop in the hammer editor, but I have problems scaling it. I tried going to tools>transform>scale and change it from there, but it only moves it on the map, and not scale it. Please help!
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Showing 1-13 of 13 comments
theinstantmatrix Jun 23, 2015 @ 1:45pm 
Originally posted by Black Ice:
Hello, I have made a prop in the hammer editor, but I have problems scaling it. I tried going to tools>transform>scale and change it from there, but it only moves it on the map, and not scale it. Please help!
You can't just "scale" the prop in the Hammer Editor.

The only way to scale it is to decompile the model, open up the .qc file with the text editor software and inserting $scale 1.0 (replace 1.0 with your desired scale factor), and recompile the model.

Unfortunately, this is actually the only option you can do to scale the prop.
Last edited by theinstantmatrix; Jun 23, 2015 @ 1:46pm
Lukii Jun 23, 2015 @ 2:00pm 
Originally posted by dediko39:
Originally posted by Black Ice:
Hello, I have made a prop in the hammer editor, but I have problems scaling it. I tried going to tools>transform>scale and change it from there, but it only moves it on the map, and not scale it. Please help!
You can't just "scale" the prop in the Hammer Editor.

The only way to scale it is to decompile the model, open up the .qc file with the text editor software and inserting $scale 1.0 (replace 1.0 with your desired scale factor), and recompile the model.

Unfortunately, this is actually the only option you can do to scale the prop.


Hello, I have tried decompiling with 2 programs, both give me error that they can't load the model. Any tips?
Please Jun 23, 2015 @ 2:16pm 
Just a Tip, you should refrain from trying to scale Models in the Source Engine. But if you want to, try decompiling with 3DS MAX or Maya. you gotta, download the plugin for both though if they still exist.
Espinete87 Dec 31, 2018 @ 9:18am 
Originally posted by theinstantmatrix:
Originally posted by Black Ice:
Hello, I have made a prop in the hammer editor, but I have problems scaling it. I tried going to tools>transform>scale and change it from there, but it only moves it on the map, and not scale it. Please help!
You can't just "scale" the prop in the Hammer Editor.

The only way to scale it is to decompile the model, open up the .qc file with the text editor software and inserting $scale 1.0 (replace 1.0 with your desired scale factor), and recompile the model.

Unfortunately, this is actually the only option you can do to scale the prop.

Hello man, im struggling to get it, i have decompiled with crowbar, i opened with notepad++ and i could not find the $scale command, so i have added "$scale 0.8" and compiled, but it seems to have the same size :(
So... any help please? i cant find too much information about this.
i've also tried $scale 2.0, all it did here was rescaling the physics mesh..
Infinite_Data Sep 15, 2019 @ 6:24am 
Is scaling props in Hammer really so bad? I've experimented a bit with the "model scale" keyvalue for physics props and it seemed to be working fine.
Last edited by Infinite_Data; Sep 15, 2019 @ 6:26am
Espinete87 Oct 6, 2019 @ 7:49am 
Maybe a bit late, but after ask here i keep fighting to find a solution, and i did! I also made a video to share with everyone, to avoid that the people spend days to learn a way, becouse i spend many hours due i come from 0 knowledges >.<
I hope it works!
https://www.youtube.com/watch?v=7R8r6wsRDlA
Last edited by Espinete87; Oct 11, 2019 @ 3:25am
Lukii Oct 10, 2019 @ 1:05pm 
Originally posted by Espinete87:
Maybe a bit late, but after ask here i keep fighting to find a solution, and i did! I also made a video to share with everyone, to avoid that the people spend days to learn how to, like i did becouse i come from 0 knowledges >.<
I hope it works!
https://www.youtube.com/watch?v=7R8r6wsRDlA
Took you about 4 years lol
Jk thank you for making this video, maybe it'll help someone! Have a great day :D
Stonewool Jackson Oct 10, 2019 @ 3:15pm 
Just for the record then; csgo fully supports static prop scaling now, and I think tf2 always has, but it's kinda buggy there
Payne☣ Oct 13, 2019 @ 12:55pm 
Its a seemingly small feature but is so pivotal for fast modular level design.
Stonewool Jackson Oct 13, 2019 @ 1:11pm 
Originally posted by Payne☣:
Its a seemingly small feature but is so pivotal for fast modular level design.
Kind of?
I've very often found myself wanting to use it, but eversince csgo added the option I've used it, like, twice.
Object scale is very important in creating a believable setting, and unsurprisingly everything is the correct size by default.
Frankly I can't imagine anything other than rocks and plants where it really applies well at all.

Well, that and if you want to use many props in the skybox.
Payne☣ Oct 15, 2019 @ 2:36am 
Originally posted by ThunderKeil:
Kind of? I've very often found myself wanting to use it, but eversince csgo added the option I've used it, like, twice.

Watch some speed level design videos using Unreal 4 and you'll see.
https://www.youtube.com/watch?v=t35-oGhWrQo

I recommend this video because I actually tried this one after watching this, installed Unreal 4 and installed the "old library" modular asset pack from gumroad. I realized definitely how often resizing is used; modular level design wouldn't be possible without it.

It was an interesting experience to build a highly detailed level of a library so quickly with just models, but I always find myself back in Source engine. I guess Valve is pretty much keeping us in the dark ages for now until they make some games on newer engine tech.

Last edited by Payne☣; Oct 15, 2019 @ 10:01am
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Date Posted: Jun 23, 2015 @ 1:32pm
Posts: 13