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The one thing I'd suggest is setting the FadeIn / FadeOut speed to instant. That requires the engine to keep lower detail mipmaps resident for less time and might just help. A lot of these device lost problems happen because the engine can't get textures into memory and it can't get them out - it just sort of sits there in limbo until the driver resolves this deadlock by resetting it. On my NVIDIA hardware, setting pre-rendered frames to 1 eliminated most of these deadlocks - I can't say what the final solution on AMD would be, I haven't had enough runtime with AMD GPUs to really run into stability issues firsthand.
If your suspicion is that it has something to do with motion blur, then you should turn the blur sample count down. I use a setting of 4 on my GTX 980, but that's because it's really GPU intensive at 1440p and 4K, not for any stability reasons.
--
Setting AllowOpenGL=True does nothing
Setting MaxFilterBlurSampleCount=1 is actually clamped by the engine to 2; the only valid options are 2, 4 and 16.
update::
No such luck
Changed FadeIn / FadeOut speed to instant
blur sample count down to low
I kept my settings at low to minimize potential issues but still random crashes when crappie hook is used. If there are any further pieces of advice please dont hesitate to let me know.
As for me ill continue trying to play like this....the story is so good that its frustrating!
Just ran memtest for 2.5hrs and no errrors - for fun ill try prime95 for a few hours to see if anything comes up - its probably hopeless but its something to do.
On a whim, have you verified your steam file cache? The more bizarre an issue, the more likely that seems to be to fix it =P
How would i know if RadeonPro is actually limiting pre-rendered frames to 1 actually. Possibly this whole time i was assuming RP was doing what i told it to - maybe it isnt?
Just verified the game cache - no issues.
In any event, there are global and per-game profiles in the AMD driver. It is possible you set the global setting, but the game's setting is default (3 I believe). It's just as possible that the pre-rendered frames issue only affects NV's screwed up drivers :)
AMD's actually pushed out a driver since release designed to address issues specific to this game. NV's done nothing of the sort, *tsk, tsk* :)
Check your driver version maybe?
Im currently Running 15.7 WHQL and havnt noticed any improvements. Heres a screenshot of CCC 3D application specific settings (global is identical). Is there anything of interest here?
http://i.imgur.com/gqAn8KO.png