Batman™: Arkham Knight

Batman™: Arkham Knight

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drup Jul 27, 2015 @ 9:02pm
Can i do anything to stop crashing when using grapple hook?
I've been lurking the forums for weeks - trying every ini adjustment suggested and using the Kaldaien's BMT tool. Im getting smooth framerates (no stutter or lag) but the game just randomly crashes when im using the grapple hook. somtimes 5 seconds into play, sometimes 2hrs, but nothing else crashes the game. I know i know the game is bugged but is there anything i can do to just stop grapple hook crashes?

I had a feeling it was related to motion blur so ive made the following adjustments.

Set MaxFilterBlurSampleCount=1

6. Turn off Bloom: Bloom=False

7. Turn off Reflections: Reflections=False
AllowImageReflections=False
AllowImageReflectionShadowing=False

8. Change AllowOpenGL=False to AllowOpenGL=True

I have also used RadeonPro (R9 380 here) to apply 'Pre-Rendered frames = 1' to the game. Screenshot here. (note AMD referrers to pre-rendered frames as "Flip Queue Size"
http://i.imgur.com/YQCaQDg.png

Heres a link to the crash error
http://i.imgur.com/OmSnGBe.png

A copy of my BmSystemSettings.ini
http://pastebin.com/n9fCa75M

Screenshot of my BMT settings
http://i.imgur.com/l3cttc1.png

Appreciate any assistance.
Last edited by drup; Jul 27, 2015 @ 9:10pm
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Showing 1-11 of 11 comments
Kaldaien Jul 27, 2015 @ 9:43pm 
Those settings are a little on the low side for a 380. You have a lot more shader and memory bandwidth to play with than you think. You can easily do 16x AF at 1080p on that card and you can definitely use Normal texture resolution.

The one thing I'd suggest is setting the FadeIn / FadeOut speed to instant. That requires the engine to keep lower detail mipmaps resident for less time and might just help. A lot of these device lost problems happen because the engine can't get textures into memory and it can't get them out - it just sort of sits there in limbo until the driver resolves this deadlock by resetting it. On my NVIDIA hardware, setting pre-rendered frames to 1 eliminated most of these deadlocks - I can't say what the final solution on AMD would be, I haven't had enough runtime with AMD GPUs to really run into stability issues firsthand.

If your suspicion is that it has something to do with motion blur, then you should turn the blur sample count down. I use a setting of 4 on my GTX 980, but that's because it's really GPU intensive at 1440p and 4K, not for any stability reasons.

--

Setting AllowOpenGL=True does nothing
Setting MaxFilterBlurSampleCount=1 is actually clamped by the engine to 2; the only valid options are 2, 4 and 16.
Last edited by Kaldaien; Jul 27, 2015 @ 10:05pm
Kaldaien Jul 27, 2015 @ 10:13pm 
Also, on a hunch... try setting DetailMode=0 in your INI file.
drup Jul 27, 2015 @ 11:34pm 
Thanks Kaldaien - Will report back with progress.

update::
No such luck

Changed FadeIn / FadeOut speed to instant
blur sample count down to low

I kept my settings at low to minimize potential issues but still random crashes when crappie hook is used. If there are any further pieces of advice please dont hesitate to let me know.

As for me ill continue trying to play like this....the story is so good that its frustrating!

Just ran memtest for 2.5hrs and no errrors - for fun ill try prime95 for a few hours to see if anything comes up - its probably hopeless but its something to do.
Last edited by drup; Jul 28, 2015 @ 12:00am
Kaldaien Jul 28, 2015 @ 12:19am 
I'm truly sorry, I don't think I'll be able to help you from your description :-\ This doesn't make any sense to me at all. There are some things that happen when you use a grappling hook that can cause texture streaming issues, but those same things happen during a lot of other gameplay elements too... if it were one of then, this would be happening at other times too.

On a whim, have you verified your steam file cache? The more bizarre an issue, the more likely that seems to be to fix it =P
drup Jul 28, 2015 @ 1:11am 
Originally posted by Kaldaien:
I'm truly sorry, I don't think I'll be able to help you from your description :-\ This doesn't make any sense to me at all. There are some things that happen when you use a grappling hook that can cause texture streaming issues, but those same things happen during a lot of other gameplay elements too... if it were one of then, this would be happening at other times too.

On a whim, have you steam file cache? The more bizarre an issue, the more likely that seems to be to fix it =P

How would i know if RadeonPro is actually limiting pre-rendered frames to 1 actually. Possibly this whole time i was assuming RP was doing what i told it to - maybe it isnt?

Just verified the game cache - no issues.
Kaldaien Jul 28, 2015 @ 1:26am 
I've not used Radeon Pro before. I always used Catalyst Control Center for this, but it appears they removed this option from CCC.

In any event, there are global and per-game profiles in the AMD driver. It is possible you set the global setting, but the game's setting is default (3 I believe). It's just as possible that the pre-rendered frames issue only affects NV's screwed up drivers :)

AMD's actually pushed out a driver since release designed to address issues specific to this game. NV's done nothing of the sort, *tsk, tsk* :)

Check your driver version maybe?
drup Jul 28, 2015 @ 3:49am 
Ive plaid around with the drivers for a few weeks now switching between AMD 15.6 beta which had AK adjustments - but it did not fix this specific issue.

Im currently Running 15.7 WHQL and havnt noticed any improvements. Heres a screenshot of CCC 3D application specific settings (global is identical). Is there anything of interest here?
http://i.imgur.com/gqAn8KO.png
drup Sep 7, 2015 @ 9:27pm 
Has anyone been able to confirm that the new patch has fixed this? No luck for me still =[
Drowning witch Sep 8, 2015 @ 2:44am 
did you try the newest amd driver?
drup Sep 8, 2015 @ 3:00am 
Do you mean 15.8 Beta? Yes and no success =[
cosmic142 Sep 12, 2015 @ 3:12pm 
Same issue here :( i have also tried serval fixes but no help. Strange thing is we have the same graphic card. No other game causes any errors.. til yesterday. I have tried the Wildstar beta and get the same error after e few minutes. Donclocking and such things no help :(
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Date Posted: Jul 27, 2015 @ 9:02pm
Posts: 11