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报告翻译问题
Well good news the 2nd time around your game got better and glad to hear that your performance has improved. :) Hopefully its working much better. The reason why Physx Tune button is greyed out is because you don't have a physical 2nd gpu dedicated to physx :).
Oh forgot to add some input on this update :). I love the visual indication of what settings I have selected, so that I am fully aware of what is going to be applied. Love it how you implemented that feature. Sometimes I forget what settings I did or if I even applied them. So having that visual indication is an excellent addition of amazing features for this program. :D
Weird as it gets, as you can see, using higher settings gives better performance than when I first used the Tweak tool on lower settings?
Yeah, that wasn't possible until a few versions ago. I finally realized I can start storing stuff for my own use in these INI files without screwing the game up and now the program is improving a lot in terms of usability :)
These are all sort of the final remaining pieces before I'm confident enough to remove the words "Draft" and "Beta" from the manual and program.
Might want to add how the Backup file was saved. Looked for the backups and found them in the same folder with the ini files and with extension bmt :). Just so people know where they have been placed.
That's sort of just a visual thing. Any changes made before 0.49 won't show up correctly. The feature to show that wasn't something I planned from the start, so it doesn't work retroactively and just assumes everything's set to Default.
Yeah, that's a good idea. I'll work that into Appendix A in the user's manual.
Well even after this, what I just explained still persists unfortunately or maybe that's how it should be?
That shouldn't be happening. Do you mean for TexGroups and Streaming Profile, the program always thinks that Default is the last setting you used?
PhysX is a little weird, the game has the final say in that and it will usually either set it to Low or Ultra depending on which GameWorks settings you select and what sort of hardware you have. That value will definitely change without you doing anything, the rest of the stuff shouldn't behave like that.
Sweet :) Can't wait to see the final product of it. We as a community have done something I seriously even Rocksteady or WB could have done in the amount of time we did. lol
Are those virtual resolutions listed if you go and try to set your desktop resolution? I'm considering replacing the clunky textboxes to select X/Y and Refresh with a combobox (drop-down menu) filled with all desktop resolution combinations.
From a usability standpoint, that just makes more sense than what the software does now. But... I think it might sort of kill the option of using DSR resolutions.
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Figured it out myself. Indeed, once you get SLI properly disabled, and NVIDIA lets you use DSR (can't use it in an SLI setup), those resolutions are listed at the desktop level. But... who really uses this feature? It's absurd - my only choice of DSR resolution is 7680x4320 and I get between 1 and 2 FPS on average at that resolution on a GTX 980. I know I could do supersample anti-aliasing more efficiently than that myself without this silly "hardware feature."
https://www.amazon.com/clouddrive/share/vJXTNRNXKrfXAXFgNtb0IGR7txC6WE0vfNplyyWCveo
It'll restrict you to a set of actually valid resolutions and refresh rates. If you were using irregularly sized windows before (e.g. not a monitor resolution), this might just break things for you and I'd like to catch that now ;)