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回報翻譯問題
Looks like after this October Patch it will finally be available in stores. lol.
http://www.trmk.org/forums/showthread.php/33182-QLOC-is-confirmed-for-PC-port-at-last!
I think there will be at least one more release under the project's current BMF title... I have to get the AMD GPU stats formatted correctly before I'm happy with leaving this thing alone. Not a whole lot of interest in this from AMD GPU owners though, so it's not getting much test attention.
Sweet so someone on the guide stated the fix for SweetFX wasn't working still so I don't know if this works for everybody. I tested it both on Reshade Framework 1.0 and SweetFX 2.0. Maybe try to talk to them :).
Can you do a quick test of it? By following walkthrough. I don't know if the person got confused or what. Maybe I should make a quick tutorial video for it.
I hate the stupid configuration GUI for ReShade; it's unusable for me because of its white-on-black design. I spend an excessive amount of time looking for the appropriate buttons to press because it's impossible to read anything. Whoever came up with that design needs to be shot, there is nothing wrong with using the user's system-wide color scheme like any sensible program does.
I can but people are using different ones. So I need to do package of them. Also the one he is using I had to do a special tweak. Ended up having to rename the ReShade64.dll to dxgi.dll but good news is that it works. :) And by the log it is definitely active. But only problem is that you can't use hotkeys for it.
Frankly, I don't know why ReShade even needs to fiddle with that part of Windows. It hooks so many parts of Windows that have nothing to do with rendering that it is no wonder it fails so often.
I prefer to touch as little of the OS as humanly possible so I don't break things :P
yeah in your logs nothing about RawInputdevices appears. I even read on one thread it was a software called Razer Synapse that caused their crashes. So I am going to look into it deeper and see if thats the case with me.
Yeah I definitely can say for certain its ReShade having the issue. Something about BAT AK is not liking Reshade period and it crashes within moments. So I need to put the guide to hidden for now and see whats up. Hopefully the new update coming up soon in this month will fix Reshade compatability issues.
Faulting application name: BatmanAK.exe, version: 1.2.0.36, time stamp: 0x55e5f255
Faulting module name: ntdll.dll, version: 10.0.10240.16430, time stamp: 0x55c59f92
Exception code: 0xc0000374
Fault offset: 0x00000000000ea28c
Faulting process id: 0x255c
Faulting application start time: 0x01d0ffc8e3d64489
Faulting application path: C:\Games\Steam\steamapps\common\Batman Arkham Knight\Binaries\Win64\BatmanAK.exe
Faulting module path: C:\WINDOWS\SYSTEM32\ntdll.dll
Report Id: 9205f16b-3e40-4664-9086-9416da2b93fc
Faulting package full name:
Faulting package-relative application ID:
Any clue why it claims that ntdll.dll is the culprit? I find this odd to say the least since that is a system file. I remember this kind of crash in Witcher 3 as well and made the mistake of trying to replace that file.
And this is shown as well:
Fault bucket 120333413852, type 4
Event Name: APPCRASH
Response: Not available
Cab Id: 0
Problem signature:
P1: BatmanAK.exe
P2: 1.2.0.36
P3: 55e5f255
P4: StackHash_438c
P5: 10.0.10240.16430
P6: 55c59f92
P7: c0000374
P8: PCH_C2_FROM_ntdll+0x0000000000093AAA
P9:
P10:
SO I looked at some of the logs and its pointing to my USB driver which is most likely pointing to my PS4 controller or keyboard. Will see which USB device its pointing too.
Without a callstack or something I can't do anything. ntdll.dll is for all intents and purposes the kernel of Windows. Everything goes through it at some point from device drivers to even the simplest application, so to pinpoint a crash to something in ntdll.dll is about as useful as trying to describe Smurfette as "the blue Smurf" rather than "the female Smurf."
Yeah tell me about it. From the logs its pointing to one of my USB devices when I looked at the wer reports. Now the question is which dang device is getting caught in the wrap of the game and that Reshade might be having issues with.
Have you tried disabling Steam's overlay and any other overlay software (including RivaTuner Statistics Server)?
There's a bit of a snafu here on Windows 10, in that it ships with an Xbox overlay that only makes itself obvious if you press the Xbox button on a 360/One controller. I'm not sure how to disable that. VALVE apparently is not either, because it totally breaks Big Picture Mode in Windows 10.
You know what that could very well be the case here. Maybe the Overlay from the xbox software might be one of the causes. Believe or not my PS4 controller has special drivers that uses Xbox Controller drivers to emulate it as an Xbox controller. I tried disabling RTSS entirely and have overlay for steam disabled as well. Though there is that gameoverlay.exe from steam that loads in services. I wonder if that might be the cause for it too.
I noticed by pressing that button on my controller which is the PS button which replaces the xbox button it boots up Steam Big Picture. Dang man that really is irritating lol.