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http://steamcommunity.com/sharedfiles/filedetails/?id=511936360
After (4 GiB of VRAM -- Correct and performing nicely):
http://steamcommunity.com/sharedfiles/filedetails/?id=512667298
?08.?09.?2015 15:37: dxgi.log created
-----------------------------------------------------------------------------------
?08.?09.?2015 15:37: Windows Directory: C:\WINDOWS
?08.?09.?2015 15:37: Loading default dxgi.dll: (C:\WINDOWS\System32\dxgi.dll)
-----------------------------------------------------------------------------------
?08.?09.?2015 15:37: Initializing NvAPI: Success
?08.?09.?2015 15:37: >> NVIDIA Driver Version: 355.60
?08.?09.?2015 15:37: * Number of Installed NVIDIA GPUs: 1 (0 are in SLI mode)
?08.?09.?2015 15:37: Importing CreateDXGIFactory{1|2}
?08.?09.?2015 15:37: ================================
?08.?09.?2015 15:37: CreateDXGIFactory: C6D14318
?08.?09.?2015 15:37: CreateDXGIFactory1: C6D147F5
?08.?09.?2015 15:37: CreateDXGIFactory2: C6D147FF
?08.?09.?2015 15:37: === Initialization Finished! ===
?08.?09.?2015 15:37: [!] CreateDXGIFactory (1273760, 0000000000137098) -- [Calling Thread: c80]
?08.?09.?2015 15:37: Calling original function: (ret=0)
?08.?09.?2015 15:37: Original VFTable entry for DXGIFactory::EnumAdapters: 00007FFDE65A6E80 (Memory Policy: Execute + Read-Only)
?08.?09.?2015 15:37: + EnumAdapters_Original: 00007FFDE65A6E80
?08.?09.?2015 15:37: New VFTable entry for DXGIFactory::EnumAdapters: 00007FFDC6D12FBD (Memory Policy: Execute + Read/Write)
?08.?09.?2015 15:37: [!] IDXGIFactory::EnumAdapters (0000000005E42550, 0, 00000000001370A0) -- [Calling Thread: c80]
?08.?09.?2015 15:37: Calling original function: (ret=S_OK)
?08.?09.?2015 15:37: Original VFTable entry for (*ppAdapter)->GetDesc: 00007FFDE65A2F80 (Memory Policy: Execute + Read/Write)
?08.?09.?2015 15:37: + GetDesc_Original: 00007FFDE65A2F80
?08.?09.?2015 15:37: New VFTable entry for (*ppAdapter)->GetDesc: 00007FFDC6D12C25 (Memory Policy: Execute + Read/Write)
?08.?09.?2015 15:37: <> GetDesc_Override: Looking for matching NVAPI GPU for Intel(R) HD Graphics 4600...: Failure! (No Match Found)
?08.?09.?2015 15:37: >> (Host Application Tried To Enum Intel or Microsoft Adapter) -- Skipping Adapter 0 <<
?08.?09.?2015 15:37: [!] IDXGIFactory::EnumAdapters (0000000005E42550, 1, 0000000000136DD8) -- [Calling Thread: c80]
?08.?09.?2015 15:37: Calling original function: (ret=S_OK)
?08.?09.?2015 15:37: Original VFTable entry for (*ppAdapter)->GetDesc: 00007FFDC6D12C25 (Memory Policy: Execute + Read/Write)
?08.?09.?2015 15:37: + GetDesc_Original: 00007FFDE65A2F80
?08.?09.?2015 15:37: New VFTable entry for (*ppAdapter)->GetDesc: 00007FFDC6D12C25 (Memory Policy: Execute + Read/Write)
?08.?09.?2015 15:37: <> GetDesc_Override: Looking for matching NVAPI GPU for NVIDIA GeForce GTX 770M...: Success! (GeForce GTX 770M)
?08.?09.?2015 15:37: # SLI Detected (Corrected Memory Total: 3072 MiB -- Original: 2977 MiB)
?08.?09.?2015 15:37: @ Returning Adapter w/ Name: NVIDIA GeForce GTX 770M
?08.?09.?2015 15:37: [!] IDXGIFactory::EnumAdapters (0000000005E42550, 1, 00000000001370A0) -- [Calling Thread: c80]
?08.?09.?2015 15:37: Calling original function: (ret=S_OK)
?08.?09.?2015 15:37: Original VFTable entry for (*ppAdapter)->GetDesc: 00007FFDC6D12C25 (Memory Policy: Execute + Read/Write)
?08.?09.?2015 15:37: + GetDesc_Original: 00007FFDE65A2F80
?08.?09.?2015 15:37: New VFTable entry for (*ppAdapter)->GetDesc: 00007FFDC6D12C25 (Memory Policy: Execute + Read/Write)
?08.?09.?2015 15:37: <> GetDesc_Override: Looking for matching NVAPI GPU for NVIDIA GeForce GTX 770M...: Success! (GeForce GTX 770M)
?08.?09.?2015 15:37: # SLI Detected (Corrected Memory Total: 3072 MiB -- Original: 2977 MiB)
?08.?09.?2015 15:37: @ Returning Adapter w/ Name: NVIDIA GeForce GTX 770M
?08.?09.?2015 15:37: @ Skipped Intel or Microsoft Adapter
?08.?09.?2015 15:37: <> GetDesc_Override: Looking for matching NVAPI GPU for NVIDIA GeForce GTX 770M...: Success! (GeForce GTX 770M)
?08.?09.?2015 15:37: [!] CreateDXGIFactory (1279152, 00000000001385A8) -- [Calling Thread: c80]
?08.?09.?2015 15:37: Calling original function: (ret=0)
?08.?09.?2015 15:37: Original VFTable entry for DXGIFactory::EnumAdapters: 00007FFDC6D12FBD (Memory Policy: Execute + Read/Write)
?08.?09.?2015 15:37: + EnumAdapters_Original: 00007FFDE65A6E80
?08.?09.?2015 15:37: New VFTable entry for DXGIFactory::EnumAdapters: 00007FFDC6D12FBD (Memory Policy: Execute + Read/Write)
?08.?09.?2015 15:37: [!] IDXGIFactory::EnumAdapters (0000000005EBCD00, 0, 0000000000135E40) -- [Calling Thread: c80]
?08.?09.?2015 15:37: Calling original function: (ret=S_OK)
?08.?09.?2015 15:37: Original VFTable entry for (*ppAdapter)->GetDesc: 00007FFDC6D12C25 (Memory Policy: Execute + Read/Write)
?08.?09.?2015 15:37: + GetDesc_Original: 00007FFDE65A2F80
?08.?09.?2015 15:37: New VFTable entry for (*ppAdapter)->GetDesc: 00007FFDC6D12C25 (Memory Policy: Execute + Read/Write)
?08.?09.?2015 15:37: <> GetDesc_Override: Looking for matching NVAPI GPU for Intel(R) HD Graphics 4600...: Failure! (No Match Found)
?08.?09.?2015 15:37: >> (Host Application Tried To Enum Intel or Microsoft Adapter) -- Skipping Adapter 0 <<
?08.?09.?2015 15:37: [!] IDXGIFactory::EnumAdapters (0000000005EBCD00, 1, 0000000000135B98) -- [Calling Thread: c80]
?08.?09.?2015 15:37: Calling original function: (ret=S_OK)
?08.?09.?2015 15:37: Original VFTable entry for (*ppAdapter)->GetDesc: 00007FFDC6D12C25 (Memory Policy: Execute + Read/Write)
?08.?09.?2015 15:37: + GetDesc_Original: 00007FFDE65A2F80
?08.?09.?2015 15:37: New VFTable entry for (*ppAdapter)->GetDesc: 00007FFDC6D12C25 (Memory Policy: Execute + Read/Write)
?08.?09.?2015 15:37: <> GetDesc_Override: Looking for matching NVAPI GPU for NVIDIA GeForce GTX 770M...: Success! (GeForce GTX 770M)
?08.?09.?2015 15:37: # SLI Detected (Corrected Memory Total: 3072 MiB -- Original: 2977 MiB)
?08.?09.?2015 15:37: @ Returning Adapter w/ Name: NVIDIA GeForce GTX 770M
?08.?09.?2015 15:37: [!] IDXGIFactory::EnumAdapters (0000000005EBCD00, 1, 0000000000135E40) -- [Calling Thread: c80]
?08.?09.?2015 15:37: Calling original function: (ret=S_OK)
?08.?09.?2015 15:37: Original VFTable entry for (*ppAdapter)->GetDesc: 00007FFDC6D12C25 (Memory Policy: Execute + Read/Write)
?08.?09.?2015 15:37: + GetDesc_Original: 00007FFDE65A2F80
?08.?09.?2015 15:37: New VFTable entry for (*ppAdapter)->GetDesc: 00007FFDC6D12C25 (Memory Policy: Execute + Read/Write)
?08.?09.?2015 15:37: <> GetDesc_Override: Looking for matching NVAPI GPU for NVIDIA GeForce GTX 770M...: Success! (GeForce GTX 770M)
?08.?09.?2015 15:37: # SLI Detected (Corrected Memory Total: 3072 MiB -- Original: 2977 MiB)
?08.?09.?2015 15:37: @ Returning Adapter w/ Name: NVIDIA GeForce GTX 770M
?08.?09.?2015 15:37: @ Skipped Intel or Microsoft Adapter
?08.?09.?2015 15:37: <> GetDesc_Override: Looking for matching NVAPI GPU for NVIDIA GeForce GTX 770M...: Success! (GeForce GTX 770M)
http://steamcommunity.com/sharedfiles/filedetails/?id=484128370
and drop the DXGI.DLL file into the same directory as it, does the crash still happen?
I'm trying to figure out if it's the game itself that's not happy with this or your system. If it's the system, I would expect BMT_x64.exe to crash as well.
@LelekPL and @El Breado: Are you running your system with the Windows Data Execution Prevention feature (DEP) disabled?
The default permissions on your systems are Excute + Read-Only, on most systems I have tested this on the memory starts out Read-Only and does not have execute permissions. I don't know if it's related, but this is an interesting difference I noticed in your logs.
http://steamcommunity.com/sharedfiles/filedetails/?id=514940538
The new version still crashes the game. It does NOT crash your Tool. Here's the info from your Tool:
I tried to disable DEP for Arkham Knight but windows says I cannot turn off DEP for x64 files
I added more debug info that will tell me exactly what it was doing at the time of crash, so if you could include the results from another test run of BatmanAK.exe, it'd be a big help. Re-download the DLL, the new version may sort out DEP-related issues.
Using [ code ] ... [ /code ] instead of [ quote ] ... [ /quote ] will produce a more readble ouput, by the way (all without the spaces, of course).
Here's a log made by ReShade 0.19.2.905:
EDIT: if you have read my message before I edit it, sorry, I posted a wrong dxgi.log (one from Metal Gear Solid V: The Phantom Pain)... :/
Here are the results from the next test run of Arkham Knight. I hope this helps:
By the way, do you have any special overlay software running? The Steam Overlay seems to work fine with this DLL, but I don't know about anything else. It's kind of a race between overlays to get their hooks in-place first :P I'm not doing it cooperatively right now, so it's almost a miracle that the Steam overlay works.
If we can narrow this down to some 3rd party overlay, that would give me some direction. Because I've personally tested this DLL in no fewer than 10 games and it works quite well in all of them (on my machines).