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Agreed. All consumer PC hardware has been 64-bit since 2007. And the last 64-bit OS to have compatibility issues was XP due to driver problems. 64-bit has been a non issue since Vista. Complaining that games don't run on 32-bit is like complaining they don't run on a Commodore 64.
32-bit Windows is also limited to 3.25-3.5gb of ram which isn't enough for gaming anymore anyway.
Win10 isn't too bad from my experience. But it still takes up 1.5gb or so which doesn't leave enough for gaming on 32-bit.
Even cellphones are moving to 64-bit now. That should say something.
It's not really WIndows that's bloated. It's the size of registers, pages and general resource managment when you go from 32-bit to 64-bit. There's up to a 40% increase in memory size from those things by themselves It's not Windows that's limited either, PAE allows Windows to use in excess of 128 GiB of memory in a 32-bit environment, it's just the amount of memory given to each process that hits the 3 GiB (user-mode limit).
It happens in Linux and OS X as well. The only good news is that along with 64-bit commodity processors, memory has also become super inexpensive :)