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Even though in the final level of the main campaign you come across the "Sarcofagus of the Hero" which based on the information UAC's excavation team have gethered is the DOOM guy. Now either it stayed there until 2016 happened or it went back in and found by some other universe, it is quite unkown
Doom 3 is a reimagination/reboot of the original game, it has no connection to the rest of the games other than the basic idea.
Doom 3 is its own thing.
People can pick their poison with respect to whether that means the hero in the sarcophagus is the Doomslayer during his imprisonment, or is him before being transferred to a different universe, or is some completely different hero, whether it's somehow tied to Argent D'nur, or what have you.
And the soul cube and other references to this Hero being tied to it and to the ancient civilization referenced, appear in both Doom 2016 and to a more prominent extent in Doom Eternal, lending some arguable credence to at least the idea that the Doomslayer is in some way either the Hero referenced, or traveled to that hero's universe at some point during his travels across planes.
Which isn't a huge stretch given how much of the entire premise of Doom and Quake are already interdimensional anyway, and given how the new lore introduced in Eternal and the Fortress of Doom seem to basically imply he's cobbled together technology from across various dimensions.
And given the fact that Earth of Doom 2016 and Eternal doesn't seem to be the same Earth of the classic Dooms + 64, despite them making it essentially canon that that is the same Doomguy/Doomslayer - which again suggests a multiverse.
What we can say for sure though is that Doom 3 didn't start out that way. It was intended to be a full on reboot, or at least a completely different retelling, in a more survival horror-esque setting than the other games. But you can definitely force it to fit via headcanon, and there's some evidence they might intend that as well given the above, especially given the way Eternal explicitly tied the Doom Slayer to the classic Doom Guy, and the way those Doom 3 relics show up in his possession.
Or just treat all those references as Easter eggs, and the two timelines as entirely separate if you want. Take your pick. It works well enough either way imo.
You cannot establish canon with easter eggs, otherwise GTA SA and Half-Life would be canon, but that just isn't the case.
Easter eggs are just that, small nods and references to other games.
There would have been a chance to connect both Doom 3 and 2016/Eternal, but it was a small event that started and ended in Doom 3 itself, so no chance of ever making it to 2016.
That's why I said it depends on how technical and literal you want to be about whether there's any actual connection, and why it's headcanon if you want to go there. You can if you choose to. As I said, people can pick their poison from several different interpretations if they really want to force it to fit. That's part of the fun. Or don't, as I said.
Though, as I also said, nothing is a huge stretch if you just invoke a multiverse, given the interdimensional nature of the rest of the series (and all of the Idverse really.) If people want to headcanon their way to Doom Slayer/Doomguy at some point visiting the Doom 3 universe during his various travels, being the hero in the sarcophagus, or even just making an excursion into that reality and grabbing the soul cube, or whatever, if that enhances their enjoyment, I say go for it.
I did the same with Doom 64 after 2016, as did other people, even though whether or not 2016's Doom Slayer was Doomguy was still ambiguous then, with no explicit connection between them like there is with Eternal. (Which made Eternal a delightful payoff for me incidentally, with Doom 64's inclusion with it being the cherry on top... but it wasn't something I ever expected or demanded be spelled out, and my headcanon would still be my headcanon even if they hadn't gone in that direction.)
Headcanoning things is fun, and there's ample room to do so in a series that doesn't take itself too seriously a lot of the time, as in the case of Doom. And headcanon doesn't have to have stringent logical rules, either. That's why it's headcanon and not canon. Though there's definitely enough wiggle room and space for imagination here that if people want to force it to work, they can.
I never played a Quake game but I heard they're in the same universe... Doom 3 guy could be Quakeguy!
Long story short, Doom 3 is its own thing and it's unlikely current Id is going to do much of anything with it.
I feel as if the UAC have always been kind of the bad guys because they had always been exploiting energy as well as teleportation from both the demons most scientists claim as "dimensional beings" and the civilization on Mars which the Doom Slayer was a part of. Being as he was born native to Mars. Technically Doom 3 was a reboot of the series but with how well put together the story of Doom 2016 was. It makes perfect sense and fits perfectly with Doom 3. But Doom 3 being many years before the awakening of the Doom Slayer by Samuel Hayden.