Rogue: Genesia
Vertical Oct 4, 2022 @ 2:34pm
What weapons does ''Area'' Soul-card affect?
Soulcard Tooltip: Increase most area-based attack range by X%.

I for sure know it affects Death Aura or Fire Ring.

What about projectile based weapons like for example Cleaver or Magic Wisp?
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Showing 1-12 of 12 comments
John Oct 4, 2022 @ 4:58pm 
I think it affects your pickup range too. but not 100%
TheFourteen Oct 4, 2022 @ 5:18pm 
It does affect attack range on Katana, which you would not expect to be as good as it actually is.
Vertical Oct 5, 2022 @ 2:40am 
Originally posted by xXMurderFistXx:
I think it affects your pickup range too. but not 100%

Oh interesting.. didn't even think about such possibility.
I hope one day we'll have some comprehensive information source like for example wikipedia stating all the interactions between things.
Vertical Oct 5, 2022 @ 2:43am 
Originally posted by TheFourteen:
It does affect attack range on Katana, which you would not expect to be as good as it actually is.

That ''most area-based attack range'' statement i start to lean on more and more.
And yeah.. Katana isn't my fav either ^^' Maybe i haven't realized it's utility yet, similarly to some other weapons but i don't know..
Hopefully it's gonna get some rework to be more competetive.
Shiroe (cortana) Oct 5, 2022 @ 3:10am 
Originally posted by Vertical:
Originally posted by xXMurderFistXx:
I think it affects your pickup range too. but not 100%

Oh interesting.. didn't even think about such possibility.
I hope one day we'll have some comprehensive information source like for example wikipedia stating all the interactions between things.
it doesnt affect pickup range.
Shiroe (cortana) Oct 5, 2022 @ 3:11am 
Originally posted by Vertical:
Originally posted by TheFourteen:
It does affect attack range on Katana, which you would not expect to be as good as it actually is.

That ''most area-based attack range'' statement i start to lean on more and more.
And yeah.. Katana isn't my fav either ^^' Maybe i haven't realized it's utility yet, similarly to some other weapons but i don't know..
Hopefully it's gonna get some rework to be more competetive.
the key for katana is to evolve it for silph ><...
that weapon is the nr1 strongest weapon in the entire game.
Heck, even katana without evo is strong as hell if you just build for it
Vertical Oct 5, 2022 @ 8:24am 
[/quote] the key for katana is to evolve it for silph ><...
that weapon is the nr1 strongest weapon in the entire game.
Heck, even katana without evo is strong as hell if you just build for it [/quote]

Yeah the evolved weapons are quite the thing.
Honestly even something that may seem weak at first glance like Cleaver has it's utility, so with right build i believe every weapon is capable of shining.
I definitely gotta give the Katana a proper chance and experiment.
KellyR Oct 5, 2022 @ 12:08pm 
The weirdest interaction is that the Area card seems to make the Thunder Staff's orbiting projectiles bigger. You'd think that would be a projectile size thing, but...
Xalderin Oct 5, 2022 @ 12:53pm 
Originally posted by Shiroe (Cortana):
Originally posted by Vertical:

That ''most area-based attack range'' statement i start to lean on more and more.
And yeah.. Katana isn't my fav either ^^' Maybe i haven't realized it's utility yet, similarly to some other weapons but i don't know..
Hopefully it's gonna get some rework to be more competetive.
the key for katana is to evolve it for silph ><...
that weapon is the nr1 strongest weapon in the entire game.
Heck, even katana without evo is strong as hell if you just build for it

I would have to argue that Void Wisp is even stronger. Got to the point where I would go down to 5 or less FPS, with a possible crash, just by using it, due to it filling the screen with nothing but purple streaks...
Vertical Oct 6, 2022 @ 12:17pm 
Originally posted by KellyR:
The weirdest interaction is that the Area card seems to make the Thunder Staff's orbiting projectiles bigger. You'd think that would be a projectile size thing, but...
Hmmm.. do you know if projectile size stat itself increase the Thunder Staff's orbiting projectiles?
If i were to guess, maybe the mechanics of the orbiting projectiles is that of a circle, where ''edge'' of circle is the trajectory for the projectiles. As the area increases, maybe the circle outermost line gets bigger too and thus the path for projectiles to travel also gets bigger.
Idk just a theory lol.
Vertical Oct 6, 2022 @ 12:19pm 
Originally posted by Xalderin:
Originally posted by Shiroe (Cortana):
the key for katana is to evolve it for silph ><...
that weapon is the nr1 strongest weapon in the entire game.
Heck, even katana without evo is strong as hell if you just build for it

I would have to argue that Void Wisp is even stronger. Got to the point where I would go down to 5 or less FPS, with a possible crash, just by using it, due to it filling the screen with nothing but purple streaks...

Oh yeah i love the Void Wisp. It seems extremely efficient as it basically has potential of covering entire screen and beyond, literally not even giving 1 second for enemies to appear into visible range. And the field of death it creates my god..
Vertical Oct 6, 2022 @ 12:59pm 
Originally posted by Xalderin:
Originally posted by Shiroe (Cortana):
the key for katana is to evolve it for silph ><...
that weapon is the nr1 strongest weapon in the entire game.
Heck, even katana without evo is strong as hell if you just build for it

I would have to argue that Void Wisp is even stronger. Got to the point where I would go down to 5 or less FPS, with a possible crash, just by using it, due to it filling the screen with nothing but purple streaks...

Oh and btw. if you didn't know already and are interested in fixing the FPS issue, you can turn the options to the lowest and it not only can help with FPS but also tremendously help with locating the crates and food (for example for healing or the damage increase for Pork Statue artifact).
I guess it's also less dopaminergic this way which might be considered a plus for some.
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Date Posted: Oct 4, 2022 @ 2:34pm
Posts: 12