Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español - España (Spanska - Spanien)
Español - Latinoamérica (Spanska - Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (Portugisiska – Portugal)
Português - Brasil (Portugisiska - Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (Ukrainska)
Rapportera problem med översättningen
In my own game I modded Chryssalids to be a lot more powerful, but weakened zombies to 1 health and very slow, massive damage, with a heavy defense bonus to imitate the "only headshots count". Sadly does not fix the need for more zombies.
If they had something roughly double the size of any existing map and made the zombies too strong/numerous to simply pick off it could be great. Maybe a "supply grab + return to extraction" could work. Or survive X amount of waves with scattered pick ups that are near impossible to survive without.
Whatever can keep you from just sitting down and spamming oversight really. With a strong emphasis on not staying in one area. Where trying to kill everything in sight will leave you overwhelmed Only using turns to shoot when you NEED to shoot out a path.
Are we talking rage zombies or shuffle zombies? I don't see a lot of tactical options to make this great fun. Just shoot a lot. Think of the griefers who would complain about missing 95% shots, since with the much larger number of targets, you'd have many more such misses in a single mission. And because of the high number of targets, those missions would be a lot longer than what we have now.
I do know a couple of game programmers, but they are very surly individuals who don't want to be burdened with more work unless it pays off like a lottery jackpot. If you are serious about your idea, you need a much stronger pitch. A game like this could easily be made as a pencil-and-paper board game using dice. If you can make it compelling as a board game, then it ought to work as a computer game. Otherwise, you're just passing gas on the Internet with the rest of us.