XCOM: Enemy Unknown

XCOM: Enemy Unknown

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imagine a zombie survival game with this layout!!
everytime I play XCOM, I can't help thinking that having a zombie mod would be amazing. The base would be a fort with a couple survivors who farm and study the zombies. The globe would be a city map where you could search for food and/or survivors. After a few weeks, Special zombies would show up. It would also bring back base invasions. Now that i'm thinking about it, It might have to be its own game.
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Poor Dick 19 maj, 2013 @ 16:15 
++
KERA_AK 19 maj, 2013 @ 16:50 
Turning out the lights, stopping breathing 100% , pretending am dead and none existing... I havent even been here reading this scary idea 0.o
Ventorian 19 maj, 2013 @ 17:30 
+1
Aye I would like this aswell, though to be honest I'd prefer if they just added zombie focused missions, essentially the aliens would be using hordes of zombies to cause terror and distract while doing their own deal elsewhere.
In my own game I modded Chryssalids to be a lot more powerful, but weakened zombies to 1 health and very slow, massive damage, with a heavy defense bonus to imitate the "only headshots count". Sadly does not fix the need for more zombies.
This actually sounds like an amazing idea for a game. WHY HASN'T ANYONE COME UP WITH THIS YET!
Cooperal 20 maj, 2013 @ 8:57 
Depends how it's done. Would kind of suck if you just needed to find a good spot and survive.

If they had something roughly double the size of any existing map and made the zombies too strong/numerous to simply pick off it could be great. Maybe a "supply grab + return to extraction" could work. Or survive X amount of waves with scattered pick ups that are near impossible to survive without.

Whatever can keep you from just sitting down and spamming oversight really. With a strong emphasis on not staying in one area. Where trying to kill everything in sight will leave you overwhelmed Only using turns to shoot when you NEED to shoot out a path.
SinisterSlay 20 maj, 2013 @ 9:02 
I think it would work better using the old Time Units method. So you could shoot more than once. Shoot and move, etc.
Fowl Cooker 20 maj, 2013 @ 14:21 
I REALLY like this idea and someone HAS to make this, doesn't need to be Firaxis and 2K but just someone has too, as I am already getting excited about all of the things that you could possibly do with this idea.
LoveOfAShoe 20 maj, 2013 @ 14:25 
This does seem like a good application of a zombie based game and with XCOMs mechanics it could really work.
Fowl Cooker 20 maj, 2013 @ 14:58 
Or you would have to build and fortify a base out in a mission type world, and that is where you would stay (Instead of the flat sided base that you would usually see) and you would have to put barbed or electric fences around the base, and wooden boards that the zombies would eventually rip down, and then you would have a huge fight on your hands with hundreds of zombies and a limited ammo supply. Does anyone know a game programer?
Senast ändrad av Fowl Cooker; 20 maj, 2013 @ 15:02
Aiomon 20 maj, 2013 @ 16:18 
DLC Horde mode would even be pretty cool.
Viri 20 maj, 2013 @ 19:01 
I actually felt like it was a zombie game once... It was a panic mission, and a chryssalid went around and killed a ton of civillians, and they all the aliens but the chryssalid were dead. With the destroyed city, dark streets, and zombies everywhere... it felt likeit was a different game.
Twelvefield 21 maj, 2013 @ 12:06 
Ursprungligen skrivet av Yolo Swaggins:
Or you would have to build and fortify a base out in a mission type world, and that is where you would stay (Instead of the flat sided base that you would usually see) and you would have to put barbed or electric fences around the base, and wooden boards that the zombies would eventually rip down, and then you would have a huge fight on your hands with hundreds of zombies and a limited ammo supply. Does anyone know a game programer?

Are we talking rage zombies or shuffle zombies? I don't see a lot of tactical options to make this great fun. Just shoot a lot. Think of the griefers who would complain about missing 95% shots, since with the much larger number of targets, you'd have many more such misses in a single mission. And because of the high number of targets, those missions would be a lot longer than what we have now.

I do know a couple of game programmers, but they are very surly individuals who don't want to be burdened with more work unless it pays off like a lottery jackpot. If you are serious about your idea, you need a much stronger pitch. A game like this could easily be made as a pencil-and-paper board game using dice. If you can make it compelling as a board game, then it ought to work as a computer game. Otherwise, you're just passing gas on the Internet with the rest of us.
Senast ändrad av Twelvefield; 21 maj, 2013 @ 12:08
RhinosCanFly 21 maj, 2013 @ 13:28 
could be cool
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Datum skrivet: 19 maj, 2013 @ 15:07
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