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I mean Sony 1st party games, not 3rd party
Iron Galaxy did a fine job on Crash Bandicoot N. Sane Trilogy and Spyro Reignited Trilogy so they're definitely capable of doing decent ports if given enough time and resources but of course, nobody talks about those ports because we gotta keep pushing this negative narrative for what they did to Arkham Knight eight ♥♥♥♥♥♥♥ years ago.
If you're going to bring up TLOU, Naughty Dog took a big part in porting it over to PC themselves while Iron Galaxy provided support.
You're joking right?
The crash trilogy has broken borderless window support where the window doesn't focus properly on launch. It also forces 60hz in fullscreen which means you have to rely on 3dmigoto to get it to run above 60.
The spyro trilogy is broken above 30 fps. Enemy animations break, jump physics are broken, the alpine ridge level is notoriously broken. I could go on.
In the case of both games, neither received any patches for these issues.
I don't recall having major issues with borderless fullscreen and I don't have a monitor that supports over 60Hz to care about playing games above 60 FPS that can be quickly fixed with community tools suck as Special K anyway. I know the port isn't perfect and we shouldn't even need tools to tweak our games to begin with but the game is still completely playable and optimised with no random FPS drops or crashes.
I'm aware that the physics gets a little weird over 30 FPS in Spyro Reignited Trilogy but there's only a slight difference in how high Spyro jumps on 60 FPS and the case of sliding while standing still seems to only occur above 120 FPS which I don't play on.
I don't recall noticing how enemy animations were moving too fast on 60 FPS either.
The only major issue I've encounter with the port was in the aforementioned Alpine Ridge level that I could just quickly workaround by capping the FPS to 30 to get past whatever was stopping me. Just because one level out of twenty five in Spyro 1 wasn't working too well above 30 FPS doesn't mean that the entire port of the trilogy is broken.
Like the Crash trilogy, the game performs well with no random FPS drops or crashes.
Don't get me wrong though, I agree that both games should've received patches to improve these ports by ironing out these quirks, but that's up to Activision to care unfortunately.
I am not at all saying that issues don't exist just because I neither encountered them or I could workaround them, I just don't agree that the ports are broken to the likes of Arkham Knight, GTAIV, and Saints Row 2 just because there's only a handful of issues.
Crystal Dynamics / Eidos Montreal developed the TR games... they had nothing to do with Sony... they did the console versions and handed the PC ports to Nixxes.