Marvel’s Spider-Man Remastered

Marvel’s Spider-Man Remastered

View Stats:
Lowkey Legend Aug 13, 2022 @ 4:46am
1
Web swinging is poor
While the web swinging isn't necessarily boring I think it lack a LOT of depth. Below is some of the things I notice and don't like.

1 - The swinging "feels" animation based. Hard to put my finger on this one, but it just feels more like everything is pre-set and not a free system.

2 - You can't really mess up. When slamming face first into a building, you don't get a movement penalty, or damage, or anything. You just start running up the wall. This also messes up if you want to swing around a corner wide and come close to another building. Instead of holding onto the web and running across the building and leaping back into the same swing arc, he lets go and attaches to the building.

2.5 - If you mis-judge a wing and the bottom of your arc is going to have you slamming into the street, don't worry! Your web magically shortens and you keep swinging.

3 - The web is shooting through the 4th dimension. I don't like how the web interacts with nothing except the surface it attaches to. While I'm fine if they have the web clip through trees/bushes, it's very disappointing it totally ignores street lights and even entire buildings. I'd like it to kink the web if it intersects with another object like a string would.

4 - Spiderman let's go. Small gripe, but I wish spiderman didn't let go of the web after a set amount of time

5 - Capped speed. I understand this was for technical reasons, but while the top speed seems to be ok, the governing system seems WAY too aggressive and happy to slow you down as much as possible, as fast as possible. It feels like driving a formula 1 car on a windy road. Wanna turn around that building? Sure, but you were going at max speed so let's go ahead and drop you 30% even though with a turn like that you should actually have GAINED some speed.

6 - Automatic systems. I understand this is for kids or maybe casual gamers or something but I can REALLY feel the game guiding my swings around. It feels like I'm bowling with the bumpers up. Please just let me tell Spiderman where/how to swing and make him do that without "slightly" adjusting my tradjectory. If I mess up, let me mess up and learn to swing better. PLEASE!

I'm making this post as something I'd love to see in Spiderman 2, I don't expect any of this in a patch obviously. Given the time/team over at insomniac, the game we got is incredible. Thanks insomniac, and thanks Nixxes for another outstanding PC port.
< >
Showing 1-15 of 34 comments
Spjauk į šikną Aug 13, 2022 @ 5:04am 
considering it is 1 year away they won't be making these changes
Francis_Mallman Aug 13, 2022 @ 5:09am 
I don’t dislike the game by any stretch, but it’s disappointing that the web slinging doesn’t require any skill, and that you don’t pay any price if you make a mistake. It’s unrewarding.
peep Aug 13, 2022 @ 5:11am 
I'm really confused why he completely ignores entire skyscrapers, leading you to land on the ground. The web swinging feels incredible when it works but often times it feels very random.
QuackAttack Aug 13, 2022 @ 5:11am 
Originally posted by Francis_Mallman:
I don’t dislike the game by any stretch, but it’s disappointing that the web slinging doesn’t require any skill, and that you don’t pay any price if you make a mistake. It’s unrewarding.
my guy it's a spider man game not call of duty
Francis_Mallman Aug 13, 2022 @ 5:23am 
Originally posted by Quack Attack:
Originally posted by Francis_Mallman:
I don’t dislike the game by any stretch, but it’s disappointing that the web slinging doesn’t require any skill, and that you don’t pay any price if you make a mistake. It’s unrewarding.
my guy it's a spider man game not call of duty

Why then is the combat so involved, and the web slinging so simplistic?

You seem to be saying, it’s a Spider-Man game, it’s meant to be easy… but the fighting in this game isn’t simplistic.

I would’ve preferred a more robust web slinging mechanic, and a fighting system that isn’t so busy.
Kitma Aug 13, 2022 @ 5:31am 
It's supposed to be representing Spidey 8 years into his career. After 8 years of web slinging, he's not going to be crashing face first into buildings. Have some understanding of the game you're playing and it'll make a LOT more sense.
GitCat Aug 13, 2022 @ 5:33am 
I think the swinging in TASM 2 is much better (to my taste), I also enjoyed Web Of Shadows and SM3 web-swinging more than this.
jordankun Aug 13, 2022 @ 5:45am 
I agree, I think my biggest issue with the swinging which lends a lot to the automated feel of it is that he goes into the swings before even shooting the web line. if you stand still, jump and just tap the trigger you'll see what I mean. He begins moving into the swing when nothing is carrying him yet. The fact that a webline doesn't zip when I push down on the trigger makes the movement feel artificial and unresponsive and it just pulls me right out of the immersion seeing that Insomniac set the webline animation out of sync with the gameplay
Kitneko Aug 13, 2022 @ 5:47am 
Originally posted by Lowkey Legend:
While the web swinging isn't necessarily boring I think it lack a LOT of depth. Below is some of the things I notice and don't like.

1 - The swinging "feels" animation based. Hard to put my finger on this one, but it just feels more like everything is pre-set and not a free system.

2 - You can't really mess up. When slamming face first into a building, you don't get a movement penalty, or damage, or anything. You just start running up the wall. This also messes up if you want to swing around a corner wide and come close to another building. Instead of holding onto the web and running across the building and leaping back into the same swing arc, he lets go and attaches to the building.

2.5 - If you mis-judge a wing and the bottom of your arc is going to have you slamming into the street, don't worry! Your web magically shortens and you keep swinging.

3 - The web is shooting through the 4th dimension. I don't like how the web interacts with nothing except the surface it attaches to. While I'm fine if they have the web clip through trees/bushes, it's very disappointing it totally ignores street lights and even entire buildings. I'd like it to kink the web if it intersects with another object like a string would.

4 - Spiderman let's go. Small gripe, but I wish spiderman didn't let go of the web after a set amount of time

5 - Capped speed. I understand this was for technical reasons, but while the top speed seems to be ok, the governing system seems WAY too aggressive and happy to slow you down as much as possible, as fast as possible. It feels like driving a formula 1 car on a windy road. Wanna turn around that building? Sure, but you were going at max speed so let's go ahead and drop you 30% even though with a turn like that you should actually have GAINED some speed.

6 - Automatic systems. I understand this is for kids or maybe casual gamers or something but I can REALLY feel the game guiding my swings around. It feels like I'm bowling with the bumpers up. Please just let me tell Spiderman where/how to swing and make him do that without "slightly" adjusting my tradjectory. If I mess up, let me mess up and learn to swing better. PLEASE!

I'm making this post as something I'd love to see in Spiderman 2, I don't expect any of this in a patch obviously. Given the time/team over at insomniac, the game we got is incredible. Thanks insomniac, and thanks Nixxes for another outstanding PC port.

I either don't like running up the wall... I never see this in any movie or cartoon.
Mu'Ammar of Carthus Aug 13, 2022 @ 5:48am 
I think it feels pretty cool, but I do wish they didn't bail you out when you shot your web too late.

It looks a bit stupid how spidey just starts levitating for a second and how the most basic laws of physics stop applying to him before the web actually attaches itself to something.

I was never a big fan of the way he does air combat either, would've been nice to have some webbing to make it look less Devil May Cry magic.
DevilMayCry Aug 13, 2022 @ 6:00am 
I don’t think the swinging is poor since most people that play this game isn’t looking for that sense of realism. I do agree that most of what op said would improve swinging and having that risk vs reward is what I like in games but for a super hero game we are in the minority here. I enjoy the swinging, it could be better but I can’t knock points off b/c it’s fun in my opinion.
AllHailBlack Aug 13, 2022 @ 6:49am 
Are you guys really saying the web swinging is bad when literally every reviewer said that this game had the best web swinging ever? You have to use all the mechanics available from dive to point launch and tricks so it feels natural and fun.
TyresTyco Aug 13, 2022 @ 6:55am 
I certainly doesnt top Spiderman 2 imho. But it's okay for a sony game that focuses more on cinematic feeling than fun design.
Lowkey Legend Aug 13, 2022 @ 7:48am 
Originally posted by AllHailBlack:
Are you guys really saying the web swinging is bad when literally every reviewer said that this game had the best web swinging ever? You have to use all the mechanics available from dive to point launch and tricks so it feels natural and fun.

Bad? No. But completely lacks any need for skill, and really doesn't reward you for doing it well. I couldn't care less what reviewers say, as I have my own brain. Plus most video game reviewers are shills these days. *Cough* Dean Takahashi *Cough*
G0F Aug 13, 2022 @ 7:50am 
Its already very good.. making something you do to traverse an open world overcomplicated is unnecessary.
< >
Showing 1-15 of 34 comments
Per page: 1530 50

Date Posted: Aug 13, 2022 @ 4:46am
Posts: 34