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Story wise both aren't all that special so that might be just personal preference. I will say Star Ocean's attempt at making dual protagonists feels a bit off when I started as each protagonist, Ray had a full CG opening and story setup. However, Leticia literally starts in the woods mid conversation with her Albard and doesn't get nearly the same buildup as Ray. It makes her opening feel like an afterthought. I will defend SO6 in that according to quite a few, Arise's story premise promised a lot more than it could actually deliver so in that sense its probably the bigger disappointment, story wise.
Gameplay wise, I personally think Arise's gameplay and combat have a bit more meat on them. The Duma system for traversal is an interesting premise but combat options and expression feel a bit barebones. And even Duma's traversal/exploration doesn't feel all that impressive for me but I only played the demos for each.
Performance wise, I think Arise is probably the better optimized game. but each computer brings a whole suite of special issues so that might not be the case. At least on PS4, the
SO6 demo seemed to run and perform worse than Tales of Arise's Demo. Both graphically and performance wise. Also the game's font size was a big point of contention for SO6.
Arise looks more polished and has a premise that seems a bit more intriguing. Evidentially, it doesn't stick it's landing but Star Ocean 6 seems to just be Star Ocean 2 but with a jetpack.
The other thing is Namco Bandai also supported the game with a stupid amount of DLC and marketing whereas Star Ocean seems to have not gotten the same.
Not trying to offend but offer an answer to your question's premise but just be aware I think the premise's bias isn't that accurate.
so I'm better off playing Tales of Arise
Tales of Arise has fishing.
Been playing Tales of Eternia (aka Destiny 2) again on my Miyoo Mini Plus here & there recently and the writing, music, art design, characters, story, etc... they're all infinitely better. Combat's not that great, but it's still better than ToA's combat.
I do suppose ToA's story is a bit better than the upcoming Tales of Graces F remastered, but ToGF to this day still has the best combat in the franchise by far.
Later half of the game also throws signficantly more and significantly longer cutscenes at you. And the worst kind of 'unskippable cutscenes' as well. Earlier in the game characters only talk a few lines to each other when exploring, but later in the game they just yap on and on for well over a minute regularly. Sometimes several minutes. Yes, you can progress, fight and grab chests during that time. But you cannot scan, cannot save and cannot enter the menu during those times.
But despite those annoyances, I think it's still a good game. In fact, I feel like it's the only JRPG I've played in recent years that's actually doing its own thing and it feels much like many of the JRPG classics I've enjoyed in the past. It very much feels like a proper main entry in the franchise.
Skill issue you can perfect dodge pretty much anything in the game, and you can stop the unblockable attacks before they charge up to use them
Combat is way smoother in Tales of Arise it's not even close, this feels like a ps3 game in comparison, Tales of Arise main problem was the story towards the end, the combat is top notch in action RPG category
Tales of Arise actually sort of works, lack of controller support thanks to Steam Input aside. You'll know within the first boot of the game whether it's going to work on your system. Whereas Star Ocean will compile shaders for more than 2 hours.