Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I too had massive mouse-lagg on a pc that performs beyond the required specifications, naturally I was baffeled as to why the game wasn't running as expected, everything but the mouse worked fine. I then deactivated v-sync and voilá, no lagging. I feel that mouse-movement is still somewhat sluggish in Dead Space though. Might be by design, or by my machine, but it's definately playable now.
Good luck, and have fun!
*edit
Maybe I should've mentioned that I did mean to turn it off within the game itself, good point McSwifty. My bad!
Hiawatha is right though; there is always going to be some degree of lag or "sluggishness" to the mouse in this game. Even if you fix the floaty, inconsistent aiming speed, you still have a massive dead zone to contend with, which makes it all feel very imprecise. For that there is no fix, unfortunately.
About the mouse aiming issue. I know what you are talking about. As far as I know, there is no (real) fix. I strongly recommend you to play the game with a Xbox 360 controller. You will then see that the aiming doesn't "lag". It rather feels smooth/naturally. I hope this helps!
The game's worth it though.
I must say that is a lie, the part you say there will always be lag and sluggishness, if you know how to set the game properly, the mouse control will work properly.
Disable V-Sync In-Game
Enable V-Sync on the GCC (Graphics Control Center)
Increase the mouse speed on the settings.txt from 0.2~0.5 to a proper normal mouse speed (2.5~3.0) and it will work normally without any lag and sluggish controls.
The settings.txt is located at C:\Users\UserName\AppData\Local\Electronic Arts\Dead Space
Check above, there's been a real fix for ages, I play smoothly and naturally with a mouse.
Did... did you just call me a liar? lol...
No, I'm not lying. Mouse input, when aiming down the sights, is demonstrably broken in this game, because it treats it the same as analog stick input from a game controller.
I'll reiterate, it's not about the speed of the mouse movement in general, it's about the "dead zone" when in aim mode that requires you to move the mouse a certain distance before any input at all will be registered on screen.
I'm aware of this "fix" you posted, but it only masks the issue by making the mouse input super responsive and, frankly, unwieldy. When looking down your sights, any subtle movements of the mouse will still not translate on screen, regardless of how high you set this option.
Yes I did, cause that issue doesn't exist if you know how to configure the game, like I said above.
0.2~0.5 is the default mouse speed, a normal mouse speed in a game is around 2.5, which explains the slow mouse movement in this game.
I always played the game with the settings I said above, and the mouse movement is smooth and responsive like any other game.
Launch the game. Right click to aim. Sloooowly move your mouse around. Notice that the subtlest movements don't register in game. Theoretically, if you go slow enough, you could move your mouse right across your entire desktop without a single bit of that being translated on screen.
This behavior will persist regardless of how high you set the mouse sensitivity in settings.txt, or anywhere else. I was able to reproduce the issue even with sensitivity set to the maximum available value (4). The reason is because it is not related to the mouse speed at all, but to acceleration, which unfortunately in this game treats any input below a certain rate as 0% on screen (when aiming down the sights).
This is an acknowledged limitation of the game itself, and it cannot be correct with simple config tweaks. Even the devs of the game admitted to this and they actively sought to correct it in Dead Space 2 (which is why the mouse works properly in that game). I'm glad it seems nice and responsive to you, but you either just don't notice it as much as some people, which is fine, or you have literally the only copy of the game in existence where this problem can be corrected.
That's due to the forced mouse aceleration, not a problem with the game itself. It's a useless and annoying feature, available in lots of games.
Works properly with the right settings like I said.
I'm starting to think you're being deliberately obtuse about this.
Also, that wont work for ATi users, its a directx game.
Trying to tell me something I already know, if you wanna act smart with me.
I shall answer with the same coin, and say ATI is dead for ages now. It's called AMD, since AMD bought ATI ages ago, and changed the brand.
It makes no difference whatsoever what frame rate the game was designed for. Not only does playing at the game's default 30fps is do nothing to solve the aiming "dead zone" that was mentioned earlier in the thread, it also literally doubles the amount of input lag, making the mouse even less responsive than it already is. And it looks terrible to boot.
I'm not sure how you could even compare the two and come away with the impression that the aiming in 30fps is better. Whenever someone comes into one of these threads and starts making these claims I always fire up the game and compare it again, just to make sure I'm not crazy... and nope, aiming - and even just looking around in general - in 30fps is demonstrably worse than 60fps.
Yep, this is the only solution to this...i was trying to play with keyboard and mouse (which i prefer) but its really unplayable...switched to controller and "bam" now its playable...