Dead Space (2008)

Dead Space (2008)

AuraMix♥ Oct 13, 2014 @ 11:29am
Mouse Aim being extremely slow
When I try to aim in Dead Space and the mouse sensitivity feels extremely low to the point my aim moves like a turtle. I had this problem for a couple years now and never got the chance to place Dead Space. I tried Video Settings on my Driver Windows and nothing worked.
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Showing 1-15 of 19 comments
Hiawatha Oct 14, 2014 @ 11:34am 
If you're experiencing laggish issues(?) try deactivating v-sync if you've got it activated.

I too had massive mouse-lagg on a pc that performs beyond the required specifications, naturally I was baffeled as to why the game wasn't running as expected, everything but the mouse worked fine. I then deactivated v-sync and voilá, no lagging. I feel that mouse-movement is still somewhat sluggish in Dead Space though. Might be by design, or by my machine, but it's definately playable now.


Good luck, and have fun!

*edit
Maybe I should've mentioned that I did mean to turn it off within the game itself, good point McSwifty. My bad!

Originally posted by McSwifty:
I wouldn't recommend just disabling VSync completely, since this can mess with the game engine and introduce all sorts of bugs, some game-breaking. Ideally, you want to disable it in the game options, but make sure it's enabled in your graphic's card control panel, or use a third party program to manually limit your frame rate to 60.
Last edited by Hiawatha; Oct 15, 2014 @ 4:34am
MrMcSwifty Oct 14, 2014 @ 12:00pm 
I wouldn't recommend just disabling VSync completely, since this can mess with the game engine and introduce all sorts of bugs, some game-breaking. Ideally, you want to disable it in the game options, but make sure it's enabled in your graphic's card control panel, or use a third party program to manually limit your frame rate to 60.

Hiawatha is right though; there is always going to be some degree of lag or "sluggishness" to the mouse in this game. Even if you fix the floaty, inconsistent aiming speed, you still have a massive dead zone to contend with, which makes it all feel very imprecise. For that there is no fix, unfortunately.
iTrogo Oct 14, 2014 @ 5:53pm 
You should follow the instructions @McSwifty said about VSync.

About the mouse aiming issue. I know what you are talking about. As far as I know, there is no (real) fix. I strongly recommend you to play the game with a Xbox 360 controller. You will then see that the aiming doesn't "lag". It rather feels smooth/naturally. I hope this helps!
majsterMaciek Oct 15, 2014 @ 9:36am 
The game's optimized for controller. That's the first shooter that I had to force myself to play with mouse & keyboard. But when I finally took the 360 controller it would say that i need to press 'E' to interact with something. Frustrating experience.
The game's worth it though.
Kobi Blade Oct 16, 2014 @ 3:11pm 
Originally posted by McSwifty:
I wouldn't recommend just disabling VSync completely, since this can mess with the game engine and introduce all sorts of bugs, some game-breaking. Ideally, you want to disable it in the game options, but make sure it's enabled in your graphic's card control panel, or use a third party program to manually limit your frame rate to 60.

Hiawatha is right though; there is always going to be some degree of lag or "sluggishness" to the mouse in this game. Even if you fix the floaty, inconsistent aiming speed, you still have a massive dead zone to contend with, which makes it all feel very imprecise. For that there is no fix, unfortunately.

I must say that is a lie, the part you say there will always be lag and sluggishness, if you know how to set the game properly, the mouse control will work properly.

Disable V-Sync In-Game
Enable V-Sync on the GCC (Graphics Control Center)
Increase the mouse speed on the settings.txt from 0.2~0.5 to a proper normal mouse speed (2.5~3.0) and it will work normally without any lag and sluggish controls.

The settings.txt is located at C:\Users\UserName\AppData\Local\Electronic Arts\Dead Space

Originally posted by iTrogo:
You should follow the instructions @McSwifty said about VSync.

About the mouse aiming issue. I know what you are talking about. As far as I know, there is no (real) fix. I strongly recommend you to play the game with a Xbox 360 controller. You will then see that the aiming doesn't "lag". It rather feels smooth/naturally. I hope this helps!

Check above, there's been a real fix for ages, I play smoothly and naturally with a mouse.
Last edited by Kobi Blade; Oct 16, 2014 @ 3:12pm
MrMcSwifty Oct 16, 2014 @ 6:39pm 
Originally posted by Kobi Blade:
I must say that is a lie, the part you say there will always be lag and sluggishness, if you know how to set the game properly, the mouse control will work properly.

Disable V-Sync In-Game
Enable V-Sync on the GCC (Graphics Control Center)
Increase the mouse speed on the settings.txt from 0.2~0.5 to a proper normal mouse speed (2.5~3.0) and it will work normally without any lag and sluggish controls.

The settings.txt is located at C:\Users\UserName\AppData\Local\Electronic Arts\Dead Space

Did... did you just call me a liar? lol...

No, I'm not lying. Mouse input, when aiming down the sights, is demonstrably broken in this game, because it treats it the same as analog stick input from a game controller.

I'll reiterate, it's not about the speed of the mouse movement in general, it's about the "dead zone" when in aim mode that requires you to move the mouse a certain distance before any input at all will be registered on screen.

I'm aware of this "fix" you posted, but it only masks the issue by making the mouse input super responsive and, frankly, unwieldy. When looking down your sights, any subtle movements of the mouse will still not translate on screen, regardless of how high you set this option.
Kobi Blade Oct 17, 2014 @ 6:26am 
Originally posted by McSwifty:
Originally posted by Kobi Blade:
I must say that is a lie, the part you say there will always be lag and sluggishness, if you know how to set the game properly, the mouse control will work properly.

Disable V-Sync In-Game
Enable V-Sync on the GCC (Graphics Control Center)
Increase the mouse speed on the settings.txt from 0.2~0.5 to a proper normal mouse speed (2.5~3.0) and it will work normally without any lag and sluggish controls.

The settings.txt is located at C:\Users\UserName\AppData\Local\Electronic Arts\Dead Space

Did... did you just call me a liar? lol...

No, I'm not lying. Mouse input, when aiming down the sights, is demonstrably broken in this game, because it treats it the same as analog stick input from a game controller.

I'll reiterate, it's not about the speed of the mouse movement in general, it's about the "dead zone" when in aim mode that requires you to move the mouse a certain distance before any input at all will be registered on screen.

I'm aware of this "fix" you posted, but it only masks the issue by making the mouse input super responsive and, frankly, unwieldy. When looking down your sights, any subtle movements of the mouse will still not translate on screen, regardless of how high you set this option.

Yes I did, cause that issue doesn't exist if you know how to configure the game, like I said above.

0.2~0.5 is the default mouse speed, a normal mouse speed in a game is around 2.5, which explains the slow mouse movement in this game.

I always played the game with the settings I said above, and the mouse movement is smooth and responsive like any other game.
Last edited by Kobi Blade; Oct 17, 2014 @ 6:28am
MrMcSwifty Oct 18, 2014 @ 7:50am 
I'm not trying to be rude, but you don't seem to be grasping what I'm saying so I'll put it in bold text so maybe you'll get it this time. I am not referring to the overall speed of the mouse when looking around in the game. I am referring to the "dead zone" in mouse movement when aiming down your weapon sights, and it's easy to demonstrate...

Launch the game. Right click to aim. Sloooowly move your mouse around. Notice that the subtlest movements don't register in game. Theoretically, if you go slow enough, you could move your mouse right across your entire desktop without a single bit of that being translated on screen.

This behavior will persist regardless of how high you set the mouse sensitivity in settings.txt, or anywhere else. I was able to reproduce the issue even with sensitivity set to the maximum available value (4). The reason is because it is not related to the mouse speed at all, but to acceleration, which unfortunately in this game treats any input below a certain rate as 0% on screen (when aiming down the sights).

This is an acknowledged limitation of the game itself, and it cannot be correct with simple config tweaks. Even the devs of the game admitted to this and they actively sought to correct it in Dead Space 2 (which is why the mouse works properly in that game). I'm glad it seems nice and responsive to you, but you either just don't notice it as much as some people, which is fine, or you have literally the only copy of the game in existence where this problem can be corrected.
Kobi Blade Oct 18, 2014 @ 9:03am 
Originally posted by McSwifty:
I'm not trying to be rude, but you don't seem to be grasping what I'm saying so I'll put it in bold text so maybe you'll get it this time. I am not referring to the overall speed of the mouse when looking around in the game. I am referring to the "dead zone" in mouse movement when aiming down your weapon sights, and it's easy to demonstrate...

Launch the game. Right click to aim. Sloooowly move your mouse around. Notice that the subtlest movements don't register in game. Theoretically, if you go slow enough, you could move your mouse right across your entire desktop without a single bit of that being translated on screen.

This behavior will persist regardless of how high you set the mouse sensitivity in settings.txt, or anywhere else. I was able to reproduce the issue even with sensitivity set to the maximum available value (4). The reason is because it is not related to the mouse speed at all, but to acceleration, which unfortunately in this game treats any input below a certain rate as 0% on screen (when aiming down the sights).

This is an acknowledged limitation of the game itself, and it cannot be correct with simple config tweaks. Even the devs of the game admitted to this and they actively sought to correct it in Dead Space 2 (which is why the mouse works properly in that game). I'm glad it seems nice and responsive to you, but you either just don't notice it as much as some people, which is fine, or you have literally the only copy of the game in existence where this problem can be corrected.

That's due to the forced mouse aceleration, not a problem with the game itself. It's a useless and annoying feature, available in lots of games.

Works properly with the right settings like I said.
Last edited by Kobi Blade; Oct 18, 2014 @ 9:04am
MrMcSwifty Oct 18, 2014 @ 9:47am 
That's literally what I just said. It's because of mouse acceleration, not the sensitivity. So we agree the game uses mouse acceleration, and it's annoying and useless, so how exactly is that not a problem with the game? And how is increasing mouse sensitivity supposed to negate the effects (ie "work properly")?

I'm starting to think you're being deliberately obtuse about this.
Moffin Bovin Oct 23, 2014 @ 1:17am 
Originally posted by Kobi Blade:
Disable V-Sync In-Game
Enable V-Sync on the GCC (Graphics Control Center)

Also, that wont work for ATi users, its a directx game.
Last edited by Moffin Bovin; Oct 23, 2014 @ 1:18am
Kobi Blade Oct 23, 2014 @ 5:32am 
Originally posted by MofineBovine:
Originally posted by Kobi Blade:
Disable V-Sync In-Game
Enable V-Sync on the GCC (Graphics Control Center)

Also, that wont work for ATi users, its a directx game.

Trying to tell me something I already know, if you wanna act smart with me.

I shall answer with the same coin, and say ATI is dead for ages now. It's called AMD, since AMD bought ATI ages ago, and changed the brand.
Frrz {GCN} Dec 19, 2014 @ 6:58pm 
Guys, while the game does force mouse acceleration the acceleration is meant for 30 fps. At 60 fps it's super sluggish. At 30 fps it's bearable and not too bad. I don't know why everyone keeps saying play at 60 fps when the game was basically designed for 30.
MrMcSwifty Dec 19, 2014 @ 8:12pm 
Originally posted by Frrz {GCN}:
Guys, while the game does force mouse acceleration the acceleration is meant for 30 fps. At 60 fps it's super sluggish. At 30 fps it's bearable and not too bad. I don't know why everyone keeps saying play at 60 fps when the game was basically designed for 30.

It makes no difference whatsoever what frame rate the game was designed for. Not only does playing at the game's default 30fps is do nothing to solve the aiming "dead zone" that was mentioned earlier in the thread, it also literally doubles the amount of input lag, making the mouse even less responsive than it already is. And it looks terrible to boot.

I'm not sure how you could even compare the two and come away with the impression that the aiming in 30fps is better. Whenever someone comes into one of these threads and starts making these claims I always fire up the game and compare it again, just to make sure I'm not crazy... and nope, aiming - and even just looking around in general - in 30fps is demonstrably worse than 60fps.
Nonaloth Jan 15, 2018 @ 11:55am 
Originally posted by iTrogo:
You should follow the instructions @McSwifty said about VSync.

About the mouse aiming issue. I know what you are talking about. As far as I know, there is no (real) fix. I strongly recommend you to play the game with a Xbox 360 controller. You will then see that the aiming doesn't "lag". It rather feels smooth/naturally. I hope this helps!

Yep, this is the only solution to this...i was trying to play with keyboard and mouse (which i prefer) but its really unplayable...switched to controller and "bam" now its playable...
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