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There are other ways to get resources obviously, this one is just more convenient if you put the effort. Dont recommebd if you dont like base building in games
Botany and Zoology, to get anything out of it crafting wise. This is my take on it, others may have a different view. PS, I enjoy outpost building.
Edit: or do what @Seseron does. Nothing set in stone in this regard.
Also, if you're going to build a ship, the ship-builder in your outpost is better than to build it somewhere else (better access to parts).
You might also need somewhere to store all your stuff if you're into modding your weaponry and gear.
But, you don't really neeeeeed an outpost.
https://steamcommunity.com/sharedfiles/filedetails/?id=3253769704
I enjoy sitting back and watching my busy transportation network do its thing.
There's a learning curve to make all these moving parts work correctly, but you'll have the satisfaction of being in the elite ranks of SF players that figured out the outpost system.
Another function of outposts is storing your loot. Lots of storage containers can be built.
Another function of outposts is if you want to you can store companions there.
Then of course there's resource generation.
When you have all the relics you can build the amilary (I don't know how to spell that) and Starborn will keep attacking. I haven't done this but I assume it's a good way to get xp.
https://steamcommunity.com/sharedfiles/filedetails/?id=3253806533
https://steamcommunity.com/sharedfiles/filedetails/?id=3256603942
https://steamcommunity.com/sharedfiles/filedetails/?id=3255993857
Farming xp doesnt require a large supply chain, you just need 2 resources and a bunch of storage.
Supply chains are great to provide a lot of different resources so you can just go to your base and craft upgrades for all your new guns (some require likd 10 or more different resources to be fully modded), restock on meds and food/drinks. Much more fun that travelling to merchants and resetting their inventory by waiting.
I would recommend doing at least one outpost so you can put the large landing pad on it. Which lets you use the shipbuilder with a larger selection of ship options on it than many spots.
I find that handy, even if I find outposts underwhelming overall.
You can get duplicates of magazines, so they can appear in random outposts. But you only get the benefit once for each issue.
But he was asking about player created outposts, not random ones.