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I've been testing the mod and it's bloody magnificent. I only wish there were harder and more enemies in space encounters as everything was already a bit of a breeze.
As far as the mod I don't think I've ever seen that one before so I'll have to look it up. Thanks for the heads up.
Merry Christmas to you and yours.
Did a restart, so we'll see how it goes.
Arduin, was it this mod that screwed you over? If so, can you tell us more of what the issue was?
And the mod I found out that wouldn't let me load my saved games and crashes it immediately right after the loading screen was called "Tiny Reasons to Explore Space".
I haven't tried the mod and don't have any plans on doing so. I think it would severely impact space battle difficulty (making it easier).
Would be cool if korodic added that, though.
If you have the setting that the fleet ships fight until destroyed, then you should only be able to add generic crew to that ship.
Anyone knows if fleet ships use missiles? I've not yet seen one of my wingmen use them, but maybe its just luck.
Really wish there were mods for harder space combat with more numerous foes. Anyone know of such a mod?
And am considering using this one:
Minimum System Level[www.nexusmods.com]
it's important to read the description not just for how it works which is important but for example I'm considering using the lvl 30 systems as the minimum.
Will have a look at improved ship AI.