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You think they could be better? The Discord I'm on followed SF from the beginning and we were all playing. Now I think maybe two people are still playing. Nothing there to keep players tied to the game like settlement building did with FO4.
It's a single player game, never designed to be played for ever. There are a lot of games I used to play but no longer play. That does not mean they are bad or need saving.
I always wonder the same thing. Seems to me many people can't differentiate between MMO and single player games. Player count is important in an MMO online game but not at all important in a single player game.
Maybe because that number correlates into the likely hood of (insert game) gets more content.
Many of us wasted much time with FO4's settlement building.
It should have been safe to assume this 'next gen' game would have a vastly better evolution of such building. Alas, it has a woefully underbaked version.
As does All of it's systems.
As it is now outposts feel less then fo4 because all the prefab and lack of settlers. They should do something with LIST and add things like flooring, walls, roofs, and normal doors on habitable planets.
This puddle deep of a game needs another game layer imo and this really sounds so nice:
"In Starfield, there was a whole [mechanic for] building ship components from natural resources. There just wasn’t room in the art schedule or programming schedule for ways to make it work sufficiently with the design to put it in the game
We wanted to have a complete set of being able to mine materials [and] send them (automated) to a factory on another world. That would then build spaceship modules that you could then build your own spaceship with. We wanted to have an entire economy working with that as a foundation, and become a strategy game/resource management game on top of the role-playing game. But it was just too much, and it had to be pulled out [of Starfield]."-Bruce Nesmith
https://www.pcgamesn.com/starfield/cut-mechanic-management-game