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Yeah, I really went out of my way to do a certain very dangerous mission to get a new ship, all for nothing. They also sell for very little, especially if you have to register them.
Raw materials I have been gathering on 2 planets ... mostly. Need those later.
There is a way around this.
1. Part the ship out completely.
2. You get the credits for the pieces.
3. Build a bare bones ship that qualifies as flyable and only use parts that you sold in step 1.
4. Exit ship builder and you get the credits for the parts you sold but did not use again.
5. Sell the ship. You get credits on top of the credits you earned by parting the ship out.
The idea is to get money for the parts you won't use on a new ship but you are only building a basic crappy ship to satisfy the 'flyable' requirements. And on top of that you are using parts that you sold so when you re-use them they cost nothing.
Yeah, if you steal a ship all your hard work placing stuff will get undone on your usual home ship. As far as I see it there is no point in customising a ship beyond modules.
i could manage if you didnt need to pay 85% of the ships value to register it, getting chump change back as a result.. but that is a pain to deal with, and makes it pointless
Best thing I have found is get used to depositing materials/resources in the basement of The Lodge (unlimited space). Atleast till we can get a mod to change how ships function.
A shame you can't have a small active fleet.