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Ah, a CPU killer, that explains a few things. Okie dokie. Thanks
The game ran a solid 1440p120 FPS for me on a Ryzen 5 3600 and RTX 2080 Super. The game ran fine for me on Steam Deck too, but that's where I had occasional drops from the usual average of 60 FPS (1280x800).
That's lies. I ran the game on a 5800x3d and it tanks at the title screen. Not to mention the gpu is irrelevant
Again, the game is likely crippling the cpu with drawcalls from tbe background npcs. You'd know more about that than I do. All I know is dxvk doubles the fps by changing the dx11 calls into vulkan, so the API is likely the problem
I wonder if its something like SAM or whatever the general name for it was again (been a while since I heard anyone mention it) that might be causing the issue. Just throwing that out there, no clue if a reasonable assumption or not.
Is there like a guide for dxvk for persona 5? sorry never heard of it before so I was wondering if it had special requirements/installation method.
Much easier to do -that- in the Steam version than Microsoft Store :)
https://imgur.com/a/g97YfM8
Performance is completely unchanged, it just introduces scaling bugs.
Works fine for me at 1440p in borderless. Also raises the fps in places like Shibuya from 79 to 120, so I wouldn't call that unchanged.
https://imgur.com/a/lyAcqPv
I think the xbox game pass version crashes with this fix... fun