God of War

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kweelo 2021 年 12 月 20 日 下午 7:54
Why does 30fps feel better on console than it does on PC?
For example, if you played a game that is optimized for 30fps on console, it will feel smooth with no obvious input delay or stutteriness. However if you played that same game on PC with a 30fps framerate lock, it will feel horribly jagged, stuttery, screen tearing, etc.

Why is that? I noticed this when I played Days Gone on PS4 Pro, it looked great in 4K 30fps on my tv. When I got the game on my old weak PC and locked it to 30fps, it never dropped below 30fps but it felt like it was 15-20fps just in terms of choppiness in gameplay and jitter.
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正在显示第 91 - 105 条,共 124 条留言
cheetah1546 2022 年 1 月 11 日 下午 4:06 
I'm not a fan of 30fps

But if it's a game as good as Breath of the Wild, I put up with it
ThEdUDe 2022 年 1 月 11 日 下午 4:56 
i miss my original ps1
peremptor 2022 年 1 月 11 日 下午 5:15 
Haha does it? I haven't played a game in 30 fps for a long time now unless its locked at that framerate as some 2D sidescrollers are. Dark Souls 1 plays rock solid at 30 fps (the original version) didn't like how the patch messed up your dodges. Doubt it would be 'worse' than a console's 30 fps unless you got your PC full of garbage running in the background.
最后由 peremptor 编辑于; 2022 年 1 月 11 日 下午 5:15
Acquire 2022 年 1 月 11 日 下午 5:39 
Frame timing and consistency. Well made console games are very optimized for their hardware and can deliver super consistent timing with their frame rate, which makes lower frame rates appear much smoother. I have an Acer X38 (3840x1600 175Hz g-sync) and it's what I play all my games on. I played God of War and Horizon Zero Dawn on it on a PS4 Pro via HDMI at 30 FPS and are very playable. 60 FPS would be even better, but 30 isn't that bad because of how smooth those games are on the console. On the other hand, on PC anything under around 45 starts feeling pretty bad. 30 FPS on the PC is awful. PC's generate frames somewhat erratically so you need higher frame rate to achieve smoothness and variable refresh rate technologies help with this too. That's been my experience at least.
最后由 Acquire 编辑于; 2022 年 4 月 20 日 上午 12:56
YuGo 2022 年 1 月 11 日 下午 5:55 
30 fps look like shi# to me no matter what :steamfacepalm:
Kaldaien 2022 年 1 月 11 日 下午 5:55 
引用自 Acquire
Frame timing and consistency. Well made console games are very optimized for their hardware and can deliver super consistent timing with their frame rate, which makes lower frame rates appear much smoother. I have an Acer X38 (3840x1600 175Hz g-sync) and it's what I play all my games on. God of War and Horizon Zero Dawn on it via HDMI play at 30 FPS and are very playable. 60 FPS would be even better, but 30 isn't that bad because of how smooth those games are on the console. On the other hand, on PC anything under around 45 starts feeling pretty bad. 30 FPS on the PC is awful. PC's generate frames somewhat erratically so you need higher frame rate to achieve smoothness and variable refresh rate technologies help with this too. That's been my experience at least.
Why via HDMI? Doesn't NVIDIA kind of not support VRR over HDMI? It certainly does not support its own G-Sync implementation over HDMI.

Standard VSYNC is going to add multiple additional frames of latency that you wouldn't have if you ran that display w/ G-Sync on. You need to add a third-party framerate limiter to the equation to get back some of the benefits you lose.
Vampire Detective 2022 年 1 月 11 日 下午 7:26 
Because you're typically sitting on a sofa, several feet away, using a controller. It's almost like watching a movie (movies are 24fps).
最后由 Vampire Detective 编辑于; 2022 年 1 月 11 日 下午 7:27
LordOfTheBread 2022 年 1 月 11 日 下午 8:11 
引用自 Silent Sea
Because you're typically sitting on a sofa, several feet away, using a controller. It's almost like watching a movie (movies are 24fps).

Comparing movies and video games is ridiculous, you don't have control over the vamera in movies.

That sait The Hobbit was shot at 48fps and it is VERY noticeable if you watch it at that format compared to everything else.



引用自 Kaldaieℵ₀
引用自 Acquire
Frame timing and consistency. Well made console games are very optimized for their hardware and can deliver super consistent timing with their frame rate, which makes lower frame rates appear much smoother. I have an Acer X38 (3840x1600 175Hz g-sync) and it's what I play all my games on. God of War and Horizon Zero Dawn on it via HDMI play at 30 FPS and are very playable. 60 FPS would be even better, but 30 isn't that bad because of how smooth those games are on the console. On the other hand, on PC anything under around 45 starts feeling pretty bad. 30 FPS on the PC is awful. PC's generate frames somewhat erratically so you need higher frame rate to achieve smoothness and variable refresh rate technologies help with this too. That's been my experience at least.
Why via HDMI? Doesn't NVIDIA kind of not support VRR over HDMI? It certainly does not support its own G-Sync implementation over HDMI.

Standard VSYNC is going to add multiple additional frames of latency that you wouldn't have if you ran that display w/ G-Sync on. You need to add a third-party framerate limiter to the equation to get back some of the benefits you lose.

Indeed but every modern monitor supports DP, especially gaming ones and DP supports everything from G-Sync to HDR, the 2.1 HDMI format is pretty crap:

https://youtu.be/YsIAE9yP7Ys

This is only a problem on TVs eventho models that support 120hz usually come with a Display Port input.
Viktor 2022 年 1 月 12 日 上午 1:31 
引用自 Franky
TV's upscale 30 fps to higher refresh rates adding smoothing, for a movie this does not matter as who cares about input delay when watching a movie, however with games its very noticeable however some may prefer that upscaling at cost of better fps feel.
I can notice the input lag on movies though. If i watch movies at 30 Hz, i can kind of notice the heaviness in motion in comparison when watching it at 60 Hz. Both at 30 FPS as i'm using madVR codec to play movies at 30 FPS even though they are at 24.
kweelo 2022 年 1 月 12 日 下午 2:05 
One thing I've noticed about 60+fps is that it makes animations in games feel lighter, like they have less weight to them than they would at 30fps. Maybe the devs intended the animations to play at 30fps, or maybe it's my eyes not being used to it.
shamalamadingdong 2022 年 1 月 12 日 下午 2:13 
引用自 silkyslugs
For example, if you played a game that is optimized for 30fps on console, it will feel smooth with no obvious input delay or stutteriness. However if you played that same game on PC with a 30fps framerate lock, it will feel horribly jagged, stuttery, screen tearing, etc.

Why is that? I noticed this when I played Days Gone on PS4 Pro, it looked great in 4K 30fps on my tv. When I got the game on my old weak PC and locked it to 30fps, it never dropped below 30fps but it felt like it was 15-20fps just in terms of choppiness in gameplay and jitter.

Days Gone on ps4 pro @ 30FPS felt so bad to me I stopped playing the game 10 minutes in. The initial bike chase part at 30 FPS and the input lag of controlling the bike just felt so off to me. When I got my ps5 I could not put days gone down. The game @ 60 FPS feels like a new game and I completely finished it. I was shocked how good it was. I disagree that games @ 30 on pc vs console feel different. Maybe you can give some examples of this? To me 30 FPS is 30 FPS, regardless of the system/console. EDIT the only example I can think of where this is true is Ratchet and Clank on ps5. They made the quality mode 40FPS instead of 30 and it feels SO much better.
最后由 shamalamadingdong 编辑于; 2022 年 1 月 12 日 下午 2:14
StuckInWashingMachine 2022 年 1 月 12 日 下午 2:17 
引用自 silkyslugs
For example, if you played a game that is optimized for 30fps on console, it will feel smooth with no obvious input delay or stutteriness. However if you played that same game on PC with a 30fps framerate lock, it will feel horribly jagged, stuttery, screen tearing, etc.

Why is that? I noticed this when I played Days Gone on PS4 Pro, it looked great in 4K 30fps on my tv. When I got the game on my old weak PC and locked it to 30fps, it never dropped below 30fps but it felt like it was 15-20fps just in terms of choppiness in gameplay and jitter.

I mean there could be a multiude of reasons, maybe your TV better for gaming as opposed to your PC monitor. Maybe your old pc isn't actually running the game at a stable 30 fps, maybe you have some horrible options such as v sync enabled, maybe you dont have nividia's driver's installed, maybe playing a game on controller with an anology stick hides the input latency way better then a mouse ever would.
Ziggy 2022 年 1 月 16 日 上午 1:59 
It's because console uses controller. 30fps on PC with KB/M feels terrible.
Alek 2023 年 3 月 10 日 下午 2:21 
引用自 LordOfTheBread
引用自 Qru$t@hciu

Dense? Get a load of yourself.

https://www.youtube.com/watch?v=oPrAXL0kJ58
https://www.youtube.com/watch?v=8tgKhgYQLFo

Thats the 750 (below the minimum requirements for Days Gone and Horizon) "playing" those triple A PS4 games just fine, so your claim is actually just an ignorant assumption at best. And before you say "huh duh just because its running on medium settings doesn't mean that its running good" -> you never specified anything. Just straight assumed out of your ass that the 750 won't "play" GoW4 some reason. You simply can not know that.



The post you replied to was a recommendation on how to eficiently lock any game to 30 fps. You asked "why would anyone want that?" The answer clearly is because that person don't think his hardware will hit 60 fps . So yeah in this context "CAN'T run at more than 30 fps" and "WANT to run at 30 fps" are the sameand both are true to the user.

A 30 fps cap with a flatline frametime at 33.3ms is miles better than an inconsistent framerate constantly bouncing between 35 and 45 causing microstuttering, thats why people want to lock their game at 30 fps you genius :steamfacepalm:

And i don't care when you got that 1070. That ♥♥♥♥ is expensive NOW and not everyone can afford it. There are poor people in the world so yeah you sound like a spoiled rich boy if you expect everyone to have the same GPU that you do. Shove it for all i care and you know what? I don't wanna talk to you anymore so get blocked and now your posts are off my sight.

So old GPUs like the 750ti play these games on low settings at barely 30fps (dang these frame drops hurt), you'd get a better experience playing on PS4 tbh.

Then again, it does not invalidate what I said: you play at locked 30fps because you have to not because you want to. People with 750ti cards should stop buying 50$ games for a while to get enough money to buy a 1060 - 1660 ti or something tbh, I know it is a terrible time to buy GPUs right now but a 750 is almost 8 years old and 5 generations behind.

Feel free to keep being dense, the only thing I am saying is 30fps does not feel better than 60, no matter the platform, ignoring you and moving on.

look here you pice of ♥♥♥♥ i have a gtx 750 ti and i can play every 3AA game and 30 fps is not bad if you play a third person shooter but first person gotta have 60
and not everyone has money like you cause were 7 billion people and not everyone is rich like you ok so its not bad playing at 30 fps medium 1080p to 900p so stop talking about this things and A 8 year old graphics is good if when people dont have money like you
Dopey Shepard 2023 年 3 月 10 日 下午 2:57 
the thing is, 30 fps is really bad on windows which is usually set to 60 hz, it gives you stutter and screen tearing which makes your 30 fps much worse than you see it on TV when playing on a console. I can't accept 30 fps on PC because I don't have anything to lock my screen to 30 hz so I have to go for 60 fps for smooth experience. You need some kind of VRR technology available with your monitor like Freesync
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发帖日期: 2021 年 12 月 20 日 下午 7:54
回复数: 124