SPRAWL
What engine was used to make this game?
Unreal, Unity or...?
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Showing 1-9 of 9 comments
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EMBYR  [developer] Feb 27 @ 5:45pm 
Unreal Engine 4.27 with some small modifications.
I thought it was the Quake 1 engine?
EMBYR  [developer] Mar 4 @ 4:10am 
Originally posted by Massacher:
I thought it was the Quake 1 engine?

There is an old prototype for SPRAWL that REVEL made in the Quake 1 Engine before we met and switched to Unreal. https://www.youtube.com/watch?v=WDNXGOYW9l4
Originally posted by EMBYR:
Originally posted by Massacher:
I thought it was the Quake 1 engine?

There is an old prototype for SPRAWL that REVEL made in the Quake 1 Engine before we met and switched to Unreal. https://www.youtube.com/watch?v=WDNXGOYW9l4

I like it. I can see the similarities. The HUD, the slipgate and the general vibe. The sounds. Shame it was switched to Unreal.
Originally posted by EMBYR:
Originally posted by Massacher:
I thought it was the Quake 1 engine?

There is an old prototype for SPRAWL that REVEL made in the Quake 1 Engine before we met and switched to Unreal. https://www.youtube.com/watch?v=WDNXGOYW9l4

Is that why SPRAWL's grenade bounce sfx is eerily similar to the Quake 1 grenade bounce sfx?
If it wasn't a copyrighted audio file, I might even think they were identical!
EMBYR  [developer] Mar 11 @ 9:49am 
Originally posted by Massacher:
Shame it was switched to Unreal.

How come? I guess it was a neat experience knowing it was built on Quake but I think the end product is better and also runs better because of the modern engine.

Originally posted by TehJumpingJawa:
Is that why SPRAWL's grenade bounce sfx is eerily similar to the Quake 1 grenade bounce sfx?

Yes it was done intentionally because initially it was the Q1 bounce sound and we wanted to pay homage directly somehow so made our own sound as close as possible.
Last edited by EMBYR; Mar 11 @ 9:49am
Originally posted by EMBYR:
Originally posted by Massacher:
Shame it was switched to Unreal.

How come? I guess it was a neat experience knowing it was built on Quake but I think the end product is better and also runs better because of the modern engine.

I understand why you changed over, but I love the chunky Q1 graphics :)
Dosto Mar 15 @ 3:52pm 
Oh, it felt like unity for me, never noticed it was under UE4. Anyway, loved the final product.
Last edited by Dosto; Mar 15 @ 3:55pm
sweet might grab for uevr in that new fanatical bundle.
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