SPRAWL

SPRAWL

データを表示:
What engine was used to make this game?
Unreal, Unity or...?
< >
1-10 / 10 のコメントを表示
このスレッドの作成者がこの投稿を元のトピックへの回答と指定しました。
EMBYR  [開発者] 2月27日 17時45分 
Unreal Engine 4.27 with some small modifications.
I thought it was the Quake 1 engine?
EMBYR  [開発者] 3月4日 4時10分 
Massacher の投稿を引用:
I thought it was the Quake 1 engine?

There is an old prototype for SPRAWL that REVEL made in the Quake 1 Engine before we met and switched to Unreal. https://www.youtube.com/watch?v=WDNXGOYW9l4
EMBYR の投稿を引用:
Massacher の投稿を引用:
I thought it was the Quake 1 engine?

There is an old prototype for SPRAWL that REVEL made in the Quake 1 Engine before we met and switched to Unreal. https://www.youtube.com/watch?v=WDNXGOYW9l4

I like it. I can see the similarities. The HUD, the slipgate and the general vibe. The sounds. Shame it was switched to Unreal.
EMBYR の投稿を引用:
Massacher の投稿を引用:
I thought it was the Quake 1 engine?

There is an old prototype for SPRAWL that REVEL made in the Quake 1 Engine before we met and switched to Unreal. https://www.youtube.com/watch?v=WDNXGOYW9l4

Is that why SPRAWL's grenade bounce sfx is eerily similar to the Quake 1 grenade bounce sfx?
If it wasn't a copyrighted audio file, I might even think they were identical!
EMBYR  [開発者] 3月11日 9時49分 
Massacher の投稿を引用:
Shame it was switched to Unreal.

How come? I guess it was a neat experience knowing it was built on Quake but I think the end product is better and also runs better because of the modern engine.

TehJumpingJawa の投稿を引用:
Is that why SPRAWL's grenade bounce sfx is eerily similar to the Quake 1 grenade bounce sfx?

Yes it was done intentionally because initially it was the Q1 bounce sound and we wanted to pay homage directly somehow so made our own sound as close as possible.
最近の変更はEMBYRが行いました; 3月11日 9時49分
EMBYR の投稿を引用:
Massacher の投稿を引用:
Shame it was switched to Unreal.

How come? I guess it was a neat experience knowing it was built on Quake but I think the end product is better and also runs better because of the modern engine.

I understand why you changed over, but I love the chunky Q1 graphics :)
Oh, it felt like unity for me, never noticed it was under UE4. Anyway, loved the final product.
最近の変更はDostoが行いました; 3月15日 15時55分
sweet might grab for uevr in that new fanatical bundle.
You are brings nice vibe of Q1\Q2, with these pixels textures and light, also on levels in third's part, and with this fast movement like Unreal Tournament. That's a perfect mix of Quake for visual design and Ghost in the Shell for environment design, and from 90th's anime too
< >
1-10 / 10 のコメントを表示
ページ毎: 1530 50