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Good points -- I'm going to consider selling my pistol ammo, I always have 3 stacks of 12..
I agree on the point for inventory management, but i find this game a bit more annoying with teasing HIGH value items, right after shop points... I was so annoyed, I trekked 15mins back to an old shop just sell and drop because i refused to move-on knowing a new should would be another 30-mobs kills away (with more drops and possible secrets,) for sellable goods.
This game felt scary in the first 30mins I think, but I don't think i was ever scared, not like Dead-Space Series or RE2 Remake or the scariest game I ever played in my adult life, alien isolation...
Something about this game's sluggishness, and every interaction is MELEE, melee, melee, suddenly; these ugly monsters are essentially UGLY aBOBo (double-dragon super thug,) mobs upgraded into the 3D space... The game just feels like a 3D beat'em Up. I know I can melee these guys like in mortal kombat so how can a player be scared?
I've dumped nearly every battery, again, why does it take up your MAIN inventory, lol pretty lame... Also, items have 1x beside it and don't stack? Then why have a value 1x beside unstackables?!Q?!?!
Weird design choices all over this game. Feels like its 1994, old-school Final-fantasy where there were legit memory-space issues and char limitations.
Yes, this... very much so. I'd feel so great discovering a secret and I'm like... .wtf, back to back secret treasure chest caches and never any room... Why so many treasure chests, lol.
Lol not that I've seen, its all a big conspiracy which is why I created this thread, this game isn't tense, its just annoying with design decisions.
Just ammo, the other ones don't, so yeah you're right it's a bit weird they show their count.
Lol, my health gets destroyed by them. I found myself holding back to block and avoid QTE's, but doesn't always work if they jump back to back. Sigh.