The Callisto Protocol

The Callisto Protocol

View Stats:
Dumar Dec 4, 2022 @ 4:08pm
Inventory space - Sucks? Would be nice to stop granting Player-Char 5 slots of space.
Early on (1-3hrs) in, and I never have enough inventory space to sell or carry more than one med? Often, I find myself eating and dropping all additional med packs, because there's never enough room for sellable items + bullets because the shops are too infrequent.

So additional slots, but unusable, assuming there's an upgrade path later, but legit, this is kinda annoying.
< >
Showing 1-14 of 14 comments
PyramidSwim Dec 4, 2022 @ 4:13pm 
When I have an abundance of healing items I sell some. They are worth the same as what the cheapest purely salable item is. Other than that, I noticed ammo is very abundant, even on hardest difficulty. So don't be afraid to dump it, or heck even sell it. Full stack sell for a decent bit, and you can always fall back on the janky melee combat, or the overpowered Ove-Glove if it ends up biting you.
Last edited by PyramidSwim; Dec 4, 2022 @ 4:13pm
Dumar Dec 4, 2022 @ 4:15pm 
Originally posted by PyramidSwim:
When I have an abundance of healing items I sell some. They are worth the same as what the cheapest purely salable item is. Other than that, I noticed ammo is very abundant, even on hardest difficulty. So don't be afraid to dump it, or heck even sell it. Full stack sell for a decent bit, and you can always fall back on the janky melee combat, or the overpowered Ove-Glove if it ends up biting you.

Good points -- I'm going to consider selling my pistol ammo, I always have 3 stacks of 12..
PyramidSwim Dec 4, 2022 @ 4:15pm 
Inventory space does get upgraded later, though. I still had a problem with space after that because you get a lot more weapons so all the ammo types start to clutter it bad.
PyramidSwim Dec 4, 2022 @ 4:17pm 
Inventory management has always been a survival horror thing, which would be fine if this game wasn't just an action game masquerading as horror. I got a little tense maybe during two short parts of the game but other than that it's constant unearned jump scare after unearned jump scare.
larrylooseman Dec 4, 2022 @ 4:18pm 
drop things i.e healing or batteries, pick up the sellable items, head to the buy station, sell the sellable items, go back and get your stuff.
DarkFalzX Dec 4, 2022 @ 4:20pm 
What sucks is - the game tends to always give high-value sellable items as far from a store as it can, like RIGHT after you exited a store and went through a one-way door, so you end up running with half of your inventory clogged for the next hour. Would've been much better if it didn't stop you from backtracking.
Last edited by DarkFalzX; Dec 4, 2022 @ 4:21pm
PyramidSwim Dec 4, 2022 @ 4:22pm 
Originally posted by larrylooseman:
drop things i.e healing or batteries, pick up the sellable items, head to the buy station, sell the sellable items, go back and get your stuff.
That is a solution if anyone is ok with adding tedium to a game that is already tedious. Backtracking through all the tight spaces and vents to do this requires a lot of patience. Sometimes you can't back track as well, you never know when that will be a thing.
Dumar Dec 4, 2022 @ 4:29pm 
Originally posted by PyramidSwim:
Inventory management has always been a survival horror thing, which would be fine if this game wasn't just an action game masquerading as horror. I got a little tense maybe during two short parts of the game but other than that it's constant unearned jump scare after unearned jump scare.

I agree on the point for inventory management, but i find this game a bit more annoying with teasing HIGH value items, right after shop points... I was so annoyed, I trekked 15mins back to an old shop just sell and drop because i refused to move-on knowing a new should would be another 30-mobs kills away (with more drops and possible secrets,) for sellable goods.

This game felt scary in the first 30mins I think, but I don't think i was ever scared, not like Dead-Space Series or RE2 Remake or the scariest game I ever played in my adult life, alien isolation...

Something about this game's sluggishness, and every interaction is MELEE, melee, melee, suddenly; these ugly monsters are essentially UGLY aBOBo (double-dragon super thug,) mobs upgraded into the 3D space... The game just feels like a 3D beat'em Up. I know I can melee these guys like in mortal kombat so how can a player be scared?

Originally posted by larrylooseman:
drop things i.e healing or batteries, pick up the sellable items, head to the buy station, sell the sellable items, go back and get your stuff.

I've dumped nearly every battery, again, why does it take up your MAIN inventory, lol pretty lame... Also, items have 1x beside it and don't stack? Then why have a value 1x beside unstackables?!Q?!?!

Weird design choices all over this game. Feels like its 1994, old-school Final-fantasy where there were legit memory-space issues and char limitations.
Last edited by Dumar; Dec 4, 2022 @ 4:32pm
Dumar Dec 4, 2022 @ 4:30pm 
Originally posted by DarkFalzX:
What sucks is - the game tends to always give high-value sellable items as far from a store as it can, like RIGHT after you exited a store and went through a one-way door, so you end up running with half of your inventory clogged for the next hour. Would've been much better if it didn't stop you from backtracking.

Yes, this... very much so. I'd feel so great discovering a secret and I'm like... .wtf, back to back secret treasure chest caches and never any room... Why so many treasure chests, lol.
Kaldaien Dec 4, 2022 @ 4:30pm 
Do items ever stack? lol. They have a little count by them, but they still all take up 1 slot. WTF?
PyramidSwim Dec 4, 2022 @ 4:34pm 
Originally posted by Dumar:
Originally posted by DarkFalzX:
What sucks is - the game tends to always give high-value sellable items as far from a store as it can, like RIGHT after you exited a store and went through a one-way door, so you end up running with half of your inventory clogged for the next hour. Would've been much better if it didn't stop you from backtracking.

Yes, this... very much so. I'd feel so great discovering a secret and I'm like... .wtf, back to back secret treasure chest caches and never any room... Why so many treasure chests, lol.
What sucks even more about the chests, are the unavoidable leech jumpscares that result in damage. And an added insult is that all the leech chests don't have any other items in them to make you feel better about the ♥♥♥♥♥♥♥♥. Seriously there are so many of those stupid leeches hidden in containers and lockers it just pissed me off.
Dumar Dec 4, 2022 @ 4:34pm 
Originally posted by Kaldaieℵ₀:
Do items ever stack? lol. They have a little count by them, but they still all take up 1 slot. WTF?

Lol not that I've seen, its all a big conspiracy which is why I created this thread, this game isn't tense, its just annoying with design decisions.
PyramidSwim Dec 4, 2022 @ 4:35pm 
Originally posted by Kaldaieℵ₀:
Do items ever stack? lol. They have a little count by them, but they still all take up 1 slot. WTF?

Just ammo, the other ones don't, so yeah you're right it's a bit weird they show their count.
Dumar Dec 4, 2022 @ 4:36pm 
Originally posted by PyramidSwim:
Originally posted by Dumar:

Yes, this... very much so. I'd feel so great discovering a secret and I'm like... .wtf, back to back secret treasure chest caches and never any room... Why so many treasure chests, lol.
What sucks even more about the chests, are the unavoidable leech jumpscares that result in damage. And an added insult is that all the leech chests don't have any other items in them to make you feel better about the ♥♥♥♥♥♥♥♥. Seriously there are so many of those stupid leeches hidden in containers and lockers it just pissed me off.

Lol, my health gets destroyed by them. I found myself holding back to block and avoid QTE's, but doesn't always work if they jump back to back. Sigh.
< >
Showing 1-14 of 14 comments
Per page: 1530 50

Date Posted: Dec 4, 2022 @ 4:08pm
Posts: 14