Orcs Must Die! 3

Orcs Must Die! 3

Ver estadísticas:
Clamsoda 12 AGO 2021 a las 10:15 p. m.
Attacking Barricades
Mobs are DEFINITELY attacking barricades un-provoked.

No sappers, dynamite archers, or gnoll grenadiers. Not in melee range. No charm.

45 waves of endless and they're untouched, wave 46 and they just break all of them for no reason.
< >
Mostrando 16-30 de 35 comentarios
DarkenDragon 15 AGO 2021 a las 12:06 p. m. 
Publicado originalmente por Ziko:
Publicado originalmente por DarkenDragon:
well I can tell you that I've played the game and got 100% completion and not once have I ever seen an enemy attack a barricade for no reason at all. I've had them attack only because I made the path too small because I made a barricade too close to a pillar. but thats about it.

i've also had a huge "traffic jams" on multiple maps, the most recent being on endless on aqueducts by the stairs. they didnt attack any barricades at all, they just patiently waited their turn. same thing for switch back.

now the only thing I can think of is if you had orc archers, ogre mages or the fire fiend mages and you're within range of their attacks. they can try to attack you and miss and that could hit a barricade, or if you're too close to an orge and he charges knocking enemies over a barricade and is now trapped with no path and then they'll attack.

but after playing for over 50 hours, I've yet to see an enemy attack a barricade without a reason.
I have 200hrs played i can assure you that they do attack barricades for no reason even when there is a clear path. I just reached wave 63 on costal hallways.. ..main kill box ground level.. i'm at the top preping 2nd line and suddenly no barricades at the bottom, all barricades destroyed and not by sappers. The End.
costal highways has a huge ton of sappers, why are you using a barricade strategy on the bottom floor knowing that. especially at wave 63 where its almost impossible to stop that huge surge of sappers. I would assume that was the case for your barricades gone. you could have built on the second floor, put barricades on the second floor on the other side and this would force all the sappers to go down that hallway and trap it up to kill them, without any barricades to be blown up.

but to say that its due to traffic jams or anything like that, I can repeat it and never have a barricade be attacked by an enemy. so that is not a cause. if I can repeat a scenario and constantly not have an outcome show up, then that scenario is not the cause.
Jade 15 AGO 2021 a las 2:42 p. m. 
There isn't a guantlet. That's just it. Final level, campaign mode. Block one side, then set up your killbox on the other. Idea being send one side of the orcs over to the other so you can handle them...watch...the ogres just bash the blocking baracades and ignore the other direction entirely. Small orcs even sometimes just start attacking the barricades. I was trying the level in the afternoon...all was well. Then I tried the level after update....aaaaaannnnndddd it doesn't behave now. It's quite maddening actually.
The doctor is in 15 AGO 2021 a las 3:35 p. m. 
old saying if it aint broke dont fix it. they had it working in previous games and even in this version. so they should not have changed it and broke it. just rollback the code.
Ziko 16 AGO 2021 a las 8:26 a. m. 
Publicado originalmente por DarkenDragon:
Publicado originalmente por Ziko:
I have 200hrs played i can assure you that they do attack barricades for no reason even when there is a clear path. I just reached wave 63 on costal hallways.. ..main kill box ground level.. i'm at the top preping 2nd line and suddenly no barricades at the bottom, all barricades destroyed and not by sappers. The End.
costal highways has a huge ton of sappers, why are you using a barricade strategy on the bottom floor knowing that. especially at wave 63 where its almost impossible to stop that huge surge of sappers. I would assume that was the case for your barricades gone. you could have built on the second floor, put barricades on the second floor on the other side and this would force all the sappers to go down that hallway and trap it up to kill them, without any barricades to be blown up.

but to say that its due to traffic jams or anything like that, I can repeat it and never have a barricade be attacked by an enemy. so that is not a cause. if I can repeat a scenario and constantly not have an outcome show up, then that scenario is not the cause.
i don't need to be told how to set up ..thanks tho. i said it WAS NOT SAPPERS or did you miss that bit? i know how to deal with the huge wave on costal, i've reached wave 74 i also know when the yellow dots appear it's explody dudes... there were not any yellow dots, do stop trying to say everyone else is wrong and you are right... 50hrs played.. it's nothing.
TimeMaster 16 AGO 2021 a las 9:11 a. m. 
No one likes to admit their errors, some love to unleash their frustration even if they know they are wrong...

Like the rest of posts about this, 99% or more of the cases is bad barricade placement blocking stuff, the other few are legit bugs on specific maps with specific barricade setups.

But like every single post of this type, no screenshot of the setup or video of it happening, so it's pure speculation and one's word against another's.
TimeMaster 16 AGO 2021 a las 9:13 a. m. 
Why not being constructive and help everyone understand by having a solid case to get it with more info and have a higher chance of it being fixed?
Wolf_Hastenichgesehn 16 AGO 2021 a las 11:53 a. m. 
The reasons have all been stated. People might not notice how an orc gets thrown between barricades where he cannot leave, due to physics, and in Endless late waves they break them like straw. If all get broken at once, it usually is collateral, maybe from normal crossbow orcs hitting them accidentally and dealing too much damage or whatever.
ex0toxic 16 AGO 2021 a las 2:53 p. m. 
Publicado originalmente por TimeMaster:
But like every single post of this type, no screenshot of the setup or video of it happening, so it's pure speculation and one's word against another's.

Here is a video of Sips playing https://youtu.be/flEyC-qlCtg?t=6448 in this case why is there not enough room for them to get through? There was another instance of this happening with regular map walls but i can't find it.
Cougarific 16 AGO 2021 a las 2:56 p. m. 
^at what point do they break barricades - I can't watch 2 and a half hours worth.
ex0toxic 16 AGO 2021 a las 3:02 p. m. 
Publicado originalmente por Cougarific:
^at what point do they break barricades - I can't watch 2 and a half hours worth.
the link is timestamped it should play from 1:47:28
DarkenDragon 16 AGO 2021 a las 3:38 p. m. 
Publicado originalmente por ex0toxic:
Publicado originalmente por Cougarific:
^at what point do they break barricades - I can't watch 2 and a half hours worth.
the link is timestamped it should play from 1:47:28
yea it wasn't time stamped I think the ads kinda broke the time stamp or something. either way, that looks like a pathing bug, but then that set up is horribly inefficient. why build 2 kill boxes when you can build 1. not to mention still get under 5 mins on par time.

but yes video evidence like this is a more constructive feedback for RE so they can find out at what points it bugs out. since this is right at the beginning then yes its a pathing issue. they cant get to a specific way point in order for them to walk through. it has nothing to do with over crowding or what not. and RE probably missed this because this location is such a poor place to make your kill box. especially with the amount of barricades needed to make it, and he is definately going to get screwed over by the fire elemental anyways.

the same happens on costal highways if you make barricades flush against the wall on the west doorway. which is why its advised if you do this, you need to move the barricades 2 tiles inwards. you can find it explained by moto man dan very well in his noob friendly guide https://www.youtube.com/watch?v=KTdjoyuyORQ
Cougarific 16 AGO 2021 a las 3:43 p. m. 
(FYI you can't link timestamped vids on Steam - it just links to the vid.)

Edit: wow - not even sure where to start on that setup - whatever works I guess! (until it stops working)
Última edición por Cougarific; 16 AGO 2021 a las 3:50 p. m.
PC GAMER 16 AGO 2021 a las 4:19 p. m. 
Publicado originalmente por DarkenDragon:
but after playing for over 50 hours, I've yet to see an enemy attack a barricade without a reason.

Dynamite Archers when flipped/pushed onto/into places from where they can not get to the Rift, rage, and deliberately destroy barricades as a final anger outburst before eventually dying. At higher waves, a single dynamite arrow destroys several barricades.

Not sometimes, always. Each/most maps have their own such places. On Side Entrance, a cursed map for several reasons, there is the sill as shown in the below video, and all the metal grates as shown in the other. Outrageous! Almost guarantee Robot will not fix, claiming the Dynamite Archers rage, as "intended behavior".

The following can be reproduced over and over. They do that every single time when they end up on any of the metal platforms or that sill.

Orcs Must Die! 3 (PC) - "Out of bounds" Dynamite Archers attack barricades. (#1)
https://www.youtube.com/watch?v=z2Hdch3zSCg

Orcs Must Die! 3 (PC) - "Out of bounds" Dynamite Archers attack barricades. (#2)
https://www.youtube.com/watch?v=to9vjepJSt4
Última edición por PC GAMER; 16 AGO 2021 a las 4:19 p. m.
Wolf_Hastenichgesehn 16 AGO 2021 a las 4:40 p. m. 
Well, that is kinda cool, actually.
DarkenDragon 16 AGO 2021 a las 5:14 p. m. 
Publicado originalmente por PC GAMER:
Publicado originalmente por DarkenDragon:
but after playing for over 50 hours, I've yet to see an enemy attack a barricade without a reason.

Dynamite Archers when flipped/pushed onto/into places from where they can not get to the Rift, rage, and deliberately destroy barricades as a final anger outburst before eventually dying. At higher waves, a single dynamite arrow destroys several barricades.

Not sometimes, always. Each/most maps have their own such places. On Side Entrance, a cursed map for several reasons, there is the sill as shown in the below video, and all the metal grates as shown in the other. Outrageous! Almost guarantee Robot will not fix, claiming the Dynamite Archers rage, as "intended behavior".

The following can be reproduced over and over. They do that every single time when they end up on any of the metal platforms or that sill.

Orcs Must Die! 3 (PC) - "Out of bounds" Dynamite Archers attack barricades. (#1)
https://www.youtube.com/watch?v=z2Hdch3zSCg

Orcs Must Die! 3 (PC) - "Out of bounds" Dynamite Archers attack barricades. (#2)
https://www.youtube.com/watch?v=to9vjepJSt4
well technically thats not a bug, its working as intended because they cant find a path to the rift and thus they will attack the closest barricade they can find. there is an easy way to avoid that, dont flip orcs up there, does nothing to help you after all. and if you know it does that then why do it to begin with. even using it to slow very heavy enemies isn't worth it either. instead just put tar instead or drop the mana rage trinket and add some form of damage floor trap. mana rage doesnt even help much anyways
< >
Mostrando 16-30 de 35 comentarios
Por página: 1530 50