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but to say that its due to traffic jams or anything like that, I can repeat it and never have a barricade be attacked by an enemy. so that is not a cause. if I can repeat a scenario and constantly not have an outcome show up, then that scenario is not the cause.
Like the rest of posts about this, 99% or more of the cases is bad barricade placement blocking stuff, the other few are legit bugs on specific maps with specific barricade setups.
But like every single post of this type, no screenshot of the setup or video of it happening, so it's pure speculation and one's word against another's.
Here is a video of Sips playing https://youtu.be/flEyC-qlCtg?t=6448 in this case why is there not enough room for them to get through? There was another instance of this happening with regular map walls but i can't find it.
but yes video evidence like this is a more constructive feedback for RE so they can find out at what points it bugs out. since this is right at the beginning then yes its a pathing issue. they cant get to a specific way point in order for them to walk through. it has nothing to do with over crowding or what not. and RE probably missed this because this location is such a poor place to make your kill box. especially with the amount of barricades needed to make it, and he is definately going to get screwed over by the fire elemental anyways.
the same happens on costal highways if you make barricades flush against the wall on the west doorway. which is why its advised if you do this, you need to move the barricades 2 tiles inwards. you can find it explained by moto man dan very well in his noob friendly guide https://www.youtube.com/watch?v=KTdjoyuyORQ
Edit: wow - not even sure where to start on that setup - whatever works I guess! (until it stops working)
Dynamite Archers when flipped/pushed onto/into places from where they can not get to the Rift, rage, and deliberately destroy barricades as a final anger outburst before eventually dying. At higher waves, a single dynamite arrow destroys several barricades.
Not sometimes, always. Each/most maps have their own such places. On Side Entrance, a cursed map for several reasons, there is the sill as shown in the below video, and all the metal grates as shown in the other. Outrageous! Almost guarantee Robot will not fix, claiming the Dynamite Archers rage, as "intended behavior".
The following can be reproduced over and over. They do that every single time when they end up on any of the metal platforms or that sill.
Orcs Must Die! 3 (PC) - "Out of bounds" Dynamite Archers attack barricades. (#1)
https://www.youtube.com/watch?v=z2Hdch3zSCg
Orcs Must Die! 3 (PC) - "Out of bounds" Dynamite Archers attack barricades. (#2)
https://www.youtube.com/watch?v=to9vjepJSt4