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Another regular archer improvement would be to have them not target any fire resistant units when the fire damage perk is selected. As is, they literally target something they can not cause damage to, instead on focusing on units they can damage. They literally let units they could kill/hurt fairly fast/well go by, so they can waste shots on something they can not hurt a single percent. I would even go as far as to say its a kind of allowed bug. The developers understand this and yet allow it.
Yes, I would still pick fire dealing archers for most levels, if they would avoid (via internal game code) targeting any fire resistant units and only target ones that are not immune to fire. Matter of fact, their perk should change; have them cause fire or arcane damage. Healing archers is not really needed for regular games, and in endless without being able to also revive them via the old trinket, it means nothing fairly fast.
This entire game is just one big DPS skill check the creativity is out the ♥♥♥♥♥♥♥♥ window. I want to like this game but i just can't because every time i play if i don't use tar traps or barricades i'm literally running around trying to stop a flood of enemies and playing endless mode is a ♥♥♥♥♥♥♥♥ annoyance i just want to have fun instead of constantly thinking about min-maxing. Please add more traps and maps that are balanced for more than just 3 traps.
Seriously if they are increasing the Bank of Archers' cost to be the same as the ♥♥♥♥♥♥♥ Knight I'm done. ♥♥♥♥ this ♥♥♥♥.
Yes, the selling of traps in co-op "bug" has been posted about in the forums here too, and way before the video. (That guy latches onto anything "buzzing" or trending and then makes videos to generate income.) Not suggesting he discovered it or anything. In fact, in a kind of way, it is he who "lets" his viewers think he found it - just like he does with nigh most his "perfectly balanced" videos. No doubt many 12 year olds think he actually finds the exploits/glitches/bugs he makes videos about.
Again, I do not care about scoring and using lasers sideways in a killbox. I care about its raw damage output, which is minimal as is, and is about to be lowered still. Perhaps that is where some of you jokers are having great difficulty getting your heads around. Your wave 8/9 (what is the longest wave regular map? 9 waves?) level maps don't count. I am talking about laser traps using endless, and even long before enemies become Titan gods. Like wave 25-40ish or so. (Keeping in mind I can easily now average wave 60ish on some maps - I have like 3 kinda favorite ones though they all still suck as map layouts in my opinion.) Between lasers and some other traps (also in endless) those other traps are better - way better.
Unlimited money exploit video reveals truth about weak lasers;
https://www.youtube.com/watch?v=DKRjnAsDxsE
No matter what you say, laser traps are not powerful, and if they are considered as such, that automatically means that many other traps are even more so. Why? Because when going head to head, solo trap vs solo trap, lasers are beaten by so many others.
You do not have to watch the entire video. Skip towards end, see just how many lasers they have, placed since before the first wave, and know they can't even finish wave 50. Then remind yourself there are two players, several other traps are used, many many others, and still they crap out at wave 49. Yes, you and I could play better because those two guys are not "fans", but they had so many lasers which you could not under normal gameplay funding, that it's a good example just for that alone. That there were many other types of traps to help kill orcs, makes it even worse.
PS: I know many of you think you're amazing at OMD, because of scores, and frown upon endless fans. Many here in these forums already said (via other threads) words to the effect of; "flowers and butterfly boxes are the new endless cheat" I beg, strongly, to differ. (But unlike many of you, I am willing to be shown up/wrong. In fact I would love to be, for it means a new endless strategy for me.) Make a full video (no excuses or text only explanations/suggestions - full, un/cut-edited 3+ hour video only or don't bother!) of you getting to endless wave 150+ on regular game difficulty, and I will reward you. How? I will gift you a new (or old) game of your choice available on Steam, or even a pre-order available to buy on Steam, up to USD60. So, no Gold versions, just regular $60 types. Easy as. Show me up, teach me indeed, and get a sexy USD60 game of your choice. Maybe that new Battlefield? Hmmmm? Or Dying Light 2? Or Stalker 2? This offer is for a flowers/butterfly endless in single player and only for one/first user to post reply with link to genuine video. Those two traps are a must, the rest up to you. I suppose this is a "calling you out" to only those people who claim the flower/butterfly combo makes endless easy, or much much much easier. (If that is not you, move on. I too agree that combo is "fake".) I can get to wave 60ish myself without flowers. In fact I think flowers suck bad and do not use them. (I tested some things, can make orcs kinda stay in one place, but then killing them is not possible.) Maybe I am missing something paramount about how to use them, ergo am happy to reward someone with a shiny new game, who proves flowers are the new mushrooms - because some claim this to be so. I do not want written suggestions where/how to place them or how to use them in theory. Make a full length, uncut, video, showing it from start to finish, and if genuine, you get a new game. Sorry to repeat, kinda, but this is specific to using those two traps, as well as anything else you wish. No exploits or glitches either, obviously. I saw a guy get to 130 or whatever on Switchback (since no sapper kobolds on that) so it could be possible maybe to get 150+ by "whatever" means, but "flowers/butterflies" are supposed to take you "anywhere" in endless. I call B/S on that and want actual proof in the form of described video. No words, video!
But they are better than pretty much all traps when paired just with barricades and tar traps, allowing to very easily beat any campaign map with the very same strategy in every single map, that was the argument for it being OP.
I wouldn't be surprised that with butterfly + flower + stone + ice, wave 150 were possible. People were hitting 100+ a year ago in Stadia with those setups before sawblades...
Dito. Buff the more useless traps and potentially work on an additional diffiiculty. Nerfing everything else will just annoy a large portion of fan base. Dumb devs, luckily I am almost done with the game. I will not be buying any DLC from them.
I love the way you word it, "powercreep" to make it sound so wrong and bad. Let me put it the way I see it:
- Rather than decreasing stats for traps, increase it slightly for others
- Potentially work on an additional difficulty for those that want a more brutal experience
They do not have to do point 2, I understand that would cost the devs much more money. But what is wrong with point 1? It's better than just changing the playing experience of recent active players.
Weak?? they very powerful with 5 lasers upgrade, they make swinging maces feel useless, great at killing sappers, and air specially, it's the constant damg and infinite range on ceiling that makes them powerful.
We used them on every map possible and they end up always being the most useful.
Chances are the nerf on them might not be enough.
I think the game could benefit from some powercreep.
We have these big maps with such interesting builds that should be possible, but traps and cash are so stingy we have to funnel them into and trap the rift.
Tar Trap slowly becoming a shadow of its former self, even fully upgraded, it already barely slowed the enemies on endless once you reched the higher waves, we might as well just use Brimstone , Spike or Rip Saw (that can also freeze stuff) or the Flame Scorcher....
I also dont understand why nerf stuff hard in a PvE game. The only competition is the leaderboard scores (obviously not counting cheaters there) and you need to be clever with your killboxes for that.