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Guys you can't have knights inside of buildings. I've already destroyed this argument in another thread with facts and logic https://steamcommunity.com/app/1522820/discussions/0/3050611379018556695/
On a real though there should be a mini version of them like a paladin or barbarian or something.
How will the knight strike down the infidel orcs with holy heavenly lighting if hes in a castle or a sewer...
Which is why there should be a mini version of them that you could place on any map like the archers.
also i wanted there to be an achievement for having 5 dwarves 3 paladins and 1 archer see if you can figure out why that combo specifically.
I mean...it used to be "silly" in-universe. Now it's too memetic.
The Apprentice and Sorceress being deadpan about how it's totally okay to leave their master for dead, while said master is listening in, that's "silly".
Talking about selfies and making pop culture references is just low-effort attempts at humour that feels like I just ate something weird.
- The one upgrade you receive to weapons/traps with conditions such as "kill 50 enemies with this weapon/whatever" or something like that is quite anti-climactic... This ties in with what I wrote above regarding main weapons feeling a bit on the weak side. Why not have a few tiers more, something along the line of:
Level 1: Kill 50 enemies, and your Longbow has 10% increased damage.
Level 2: Kill 100 enemies more, and your Longbow has +5%increased damage and 5% chance to stun enemies
Level 3: Kill 200 enemies more, and Longbow gets another 5% extra damage, plus 5% chance to freeze/poison/fire enemy depending on player's choice of modifier on reaching Level 3....
- Explanations in the game are sometimes frustratingly lacking. Take the Acid floor trap for example: I have no idea what the difference between "acid duration" and "melting duration" is... Also, basic information such as a trap's range should be clear when in the trap selection/upgrade menu. Maybe a small .gif-like animation that shows how the trap functions. This info should be available BEFORE I choose whether or not to spend several skulls on simply buying the trap so it's available...skulls that I can't get refunded, if I find out that a certain trap is not useful to my style.