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Patch is planned for the middle of May, but no specific date yet.
I wasn't able to take shots in exactly the same positions though, since the camera in the original PC version is a bit different from the DX version.
Parched Plains, clear weather:
Original PC - https://i.imgur.com/Ejw55nN.png
DX PC - https://i.imgur.com/YQSQVxZ.png
DX PC with SSAO turned off - https://i.imgur.com/ThCL4Bo.png
Faave Hills, clear weather:
Original PC - https://i.imgur.com/Kf1F9ik.png
DX PC - https://i.imgur.com/k2FWYYb.png
Faave Hills, cloudy weather:
Original PC - https://i.imgur.com/Zeu9cY9.png
DX PC - https://i.imgur.com/DxfgCCd.png
Quiet Forest, fog:
Original PC - https://i.imgur.com/sOMNjaa.png
DX PC - https://i.imgur.com/Z3rsqQl.png
White Fog Forest, rainy:
Original PC - https://i.imgur.com/N52XwNr.png
DX PC - https://i.imgur.com/dVlE3aO.png
From what I saw, when it comes to graphics the only thing that needs fixing in Firis DX PC is the SSAO.
When it comes to Lydie & Suelle, just took a few comparison shots between PC versions, but there's really not much difference in the shots.
The DX version looks better in motion though, the ambient occlusion looks really bad when moving in the original.
L&S Original PC - https://i.imgur.com/Pz4zGsF.png
L&S DX PC - https://i.imgur.com/Jl1SZbA.png
L&S Original PC - https://i.imgur.com/Kk70sVI.png
L&S DX PC - https://i.imgur.com/Vnh4KdO.png
L&S Original PC - https://i.imgur.com/knzfiRK.png
L&S DX PC - https://i.imgur.com/RKFouiU.png
It was already mentioned before, but, there is a graphical bug in the DX version though, not just on PC but also on other platforms, the sailboats are bugged.
All of the Atelier PC games with SSAO have this bug, it's just hard to notice normally. Not sure if the PS4 versions have any issues here.
Did they fix the reflections in Lydie and Suelle?
see https://imgur.com/a/5MNfzzw for reference
The DX trilogy has graphics options unlike the originals, with Lydie & Suelle having the most options, dynamic reflections being one of them.
The options for L&S DX are Shadows, SSAO, Dynamic Reflections, FXAA, DOF, Bloom and Light Shaft (other than shadows, they're just on/off toggles).
I'm going to have to go to sleep, so I just searched for a quick spot that has reflections and took a few shots with dynamic reflections on and off:
Clear day reflections on - https://i.imgur.com/Ij9FEIY.png
Clear day reflections off - https://i.imgur.com/ReLjDgt.png
Rainy evening reflections on - https://i.imgur.com/lZD5Bzw.png
Rainy evening reflections off - https://i.imgur.com/KvxlS9C.png
It probably depends on if you're running a PS4 Pro/PS5. I don't think I ever saw the enhanced draw distance on my PS4.
https://i.imgur.com/Lj3qaoL.png
1) you run a calculate AO at quarter resolution. It's really noisy; this is where you get the textured pattern, and it's standard practice in AO implementations.
2) you run a compute shader to blur (and upscale) across parts where the depth is similar, but not across parts where the depth is dissimilar. So you get an edge-aware upscale. The problem is that this shader classifies the far part of the scene as "dissimilar" when it should be "similar".
Yeah I noticed that too. For DX there are now additionally similar shadow artifacts on Firis' model when she synthesizes, most promintently at her cheek and the right strand of hair at her forehead. At least on PS4, those weren't there in the original game.
On - https://i.imgur.com/YQSQVxZ.png
Off - https://i.imgur.com/ThCL4Bo.png
Later today I'll try checking how reshade's MXAO compares to the in-game SSAO.