Atelier Sophie: The Alchemist of the Mysterious Book DX

Atelier Sophie: The Alchemist of the Mysterious Book DX

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General Plastro 22 ABR 2021 a las 14:20
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Atelier Mysterious DX Trilogy uses lower quality Switch Assets & Maps (for both PC & PS versions)
Just like Dragon Quest 11's Definitive Edition, these new atelier DX versions uses the Switch version as a base, so we are getting some lower quality effects and assets here and there:

DX:
https://cdn.discordapp.com/attachments/236388275567329280/834630098379997224/20210421231836_1.jpg

Original:
https://cdn.discordapp.com/attachments/236388275567329280/834630233218351104/Atelier_Sophie__The_Alchemist_of_the_Mysterious_Book__20210421231824.jpg

Missing Flower Fields:

https://cdn.discordapp.com/attachments/236388275567329280/834929417024307240/Untitled.png

It gets worse, apparently in Sophie DX it rains raw oil, since theres black puddles instead of water on rainy days:

http://puu.sh/HAU9o.png

As you can see, theres some missing shadows and lower tree quality in the DX version.

The same is true for Firis and L&S, sadly.
Última edición por General Plastro; 23 ABR 2021 a las 15:52
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Mostrando 106-120 de 176 comentarios
Ru 28 ABR 2021 a las 2:28 
https://twitter.com/GustAtelierPR/status/1387331953964118016

Patch is planned for the middle of May, but no specific date yet.
John 28 ABR 2021 a las 4:55 
The switch is really showing its weakness now.
kak 29 ABR 2021 a las 1:55 
Publicado originalmente por Ezodagrom:
Took a screenshot of the original and DX versions of Sophie in a place that shows missing world details, missing shadows and the worse looking trees:

Original PC - https://i.imgur.com/L3XIToF.png
DX PC - https://i.imgur.com/Z1hILoR.png

When the Sophie patch is released, I'll be checking this place and others places that others have mentioned (the flower field and the trees in one of the initial outer areas) to see what they've fixed.
please do report back
Ezodagrom 29 ABR 2021 a las 16:54 
Took a bunch of shots comparing the original and DX PC versions of Atelier Firis, went through a few different locations and took shots in different weathers, and, I don't see anything wrong with the DX version other than SSAO causing problems with the ground (no idea how this compares to the playstation versions though).

I wasn't able to take shots in exactly the same positions though, since the camera in the original PC version is a bit different from the DX version.

Parched Plains, clear weather:
Original PC - https://i.imgur.com/Ejw55nN.png
DX PC - https://i.imgur.com/YQSQVxZ.png
DX PC with SSAO turned off - https://i.imgur.com/ThCL4Bo.png

Faave Hills, clear weather:
Original PC - https://i.imgur.com/Kf1F9ik.png
DX PC - https://i.imgur.com/k2FWYYb.png

Faave Hills, cloudy weather:
Original PC - https://i.imgur.com/Zeu9cY9.png
DX PC - https://i.imgur.com/DxfgCCd.png

Quiet Forest, fog:
Original PC - https://i.imgur.com/sOMNjaa.png
DX PC - https://i.imgur.com/Z3rsqQl.png

White Fog Forest, rainy:
Original PC - https://i.imgur.com/N52XwNr.png
DX PC - https://i.imgur.com/dVlE3aO.png
Última edición por Ezodagrom; 29 ABR 2021 a las 16:55
CLG 29 ABR 2021 a las 17:42 
Firis DX actually looks better than the original.
Ezodagrom 29 ABR 2021 a las 18:18 
Publicado originalmente por CLG:
Firis DX actually looks better than the original.
Yep, though the original on PC was broken when compared to the PS4 version (worse lighting and other graphics issues).

From what I saw, when it comes to graphics the only thing that needs fixing in Firis DX PC is the SSAO.

When it comes to Lydie & Suelle, just took a few comparison shots between PC versions, but there's really not much difference in the shots.

The DX version looks better in motion though, the ambient occlusion looks really bad when moving in the original.

L&S Original PC - https://i.imgur.com/Pz4zGsF.png
L&S DX PC - https://i.imgur.com/Jl1SZbA.png

L&S Original PC - https://i.imgur.com/Kk70sVI.png
L&S DX PC - https://i.imgur.com/Vnh4KdO.png

L&S Original PC - https://i.imgur.com/knzfiRK.png
L&S DX PC - https://i.imgur.com/RKFouiU.png

It was already mentioned before, but, there is a graphical bug in the DX version though, not just on PC but also on other platforms, the sailboats are bugged.
百合 姫 29 ABR 2021 a las 18:40 
Publicado originalmente por Ezodagrom:
SSAO

All of the Atelier PC games with SSAO have this bug, it's just hard to notice normally. Not sure if the PS4 versions have any issues here.

Publicado originalmente por Ezodagrom:
LydieSue

Did they fix the reflections in Lydie and Suelle?
see https://imgur.com/a/5MNfzzw for reference
Última edición por 百合 姫; 29 ABR 2021 a las 18:50
Ezodagrom 29 ABR 2021 a las 19:01 
Publicado originalmente por 百合 姫:
All of the Atelier PC games with SSAO have this bug, it's just hard to notice normally. Not sure if the PS4 versions have any issues here.
I think in Firis DX it may be more noticeable than usual, but I'm not sure.

Publicado originalmente por 百合 姫:
Did they fix the reflections in Lydie and Suelle?
see https://imgur.com/a/5MNfzzw for reference
The DX trilogy has graphics options unlike the originals, with Lydie & Suelle having the most options, dynamic reflections being one of them.

The options for L&S DX are Shadows, SSAO, Dynamic Reflections, FXAA, DOF, Bloom and Light Shaft (other than shadows, they're just on/off toggles).

I'm going to have to go to sleep, so I just searched for a quick spot that has reflections and took a few shots with dynamic reflections on and off:
Clear day reflections on - https://i.imgur.com/Ij9FEIY.png
Clear day reflections off - https://i.imgur.com/ReLjDgt.png
Rainy evening reflections on - https://i.imgur.com/lZD5Bzw.png
Rainy evening reflections off - https://i.imgur.com/KvxlS9C.png
Última edición por Ezodagrom; 29 ABR 2021 a las 19:12
iriyap 29 ABR 2021 a las 21:29 
Publicado originalmente por Ezodagrom:
Faave Hills, clear weather:
Original PC - https://i.imgur.com/Kf1F9ik.png
DX PC - https://i.imgur.com/k2FWYYb.png
The draw distance in DX is way better! I wonder if the original was like this on PS4 too, or is it just the PC version?
百合 姫 29 ABR 2021 a las 21:55 
Publicado originalmente por iriyap:
The draw distance in DX is way better! I wonder if the original was like this on PS4 too, or is it just the PC version?

It probably depends on if you're running a PS4 Pro/PS5. I don't think I ever saw the enhanced draw distance on my PS4.
Última edición por 百合 姫; 29 ABR 2021 a las 21:59
Monterossa 29 ABR 2021 a las 22:32 
Idk what are those weird shader on the ground in Firis. They've been bugging me since the original and they're still there in DX.

https://i.imgur.com/Lj3qaoL.png
Última edición por Monterossa; 29 ABR 2021 a las 22:33
iriyap 29 ABR 2021 a las 22:34 
Just the ground texture, I guess? Like ore veins?
百合 姫 29 ABR 2021 a las 22:45 
Publicado originalmente por iriyap:
Just the ground texture, I guess? Like ore veins?
No it's their HBAO implementation. The way it works is:
1) you run a calculate AO at quarter resolution. It's really noisy; this is where you get the textured pattern, and it's standard practice in AO implementations.
2) you run a compute shader to blur (and upscale) across parts where the depth is similar, but not across parts where the depth is dissimilar. So you get an edge-aware upscale. The problem is that this shader classifies the far part of the scene as "dissimilar" when it should be "similar".
Última edición por 百合 姫; 29 ABR 2021 a las 22:49
M4he 30 ABR 2021 a las 2:59 
Publicado originalmente por Monterossa:
Idk what are those weird shader on the ground in Firis. They've been bugging me since the original and they're still there in DX.

https://i.imgur.com/Lj3qaoL.png

Yeah I noticed that too. For DX there are now additionally similar shadow artifacts on Firis' model when she synthesizes, most promintently at her cheek and the right strand of hair at her forehead. At least on PS4, those weren't there in the original game.
Ezodagrom 30 ABR 2021 a las 3:07 
Publicado originalmente por M4he:
Yeah I noticed that too. For DX there are now additionally similar shadow artifacts on Firis' model when she synthesizes, most promintently at her cheek and the right strand of hair at her forehead. At least on PS4, those weren't there in the original game.
It's caused by the SSAO option, it's possible to disable it in the game's launcher:
On - https://i.imgur.com/YQSQVxZ.png
Off - https://i.imgur.com/ThCL4Bo.png

Later today I'll try checking how reshade's MXAO compares to the in-game SSAO.
Última edición por Ezodagrom; 30 ABR 2021 a las 4:31
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