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1. Day 1 Paid DLC - people have to pay for. Despite it being understandable, it's never going to sit well with everyone. You've seen the results elsewhere, now you've seen it in your own game.
2. Day 1 Free DLC - people are happy, but it might as well just be part of the base game and it gives you mostly nothing and probably lost in the noise of the hype of the release. Nice, but not great for marketing.
3. Day 30 or 60 Paid DLC - This looks a lot less suspect than day 1 DLC. Even if you got the work done early. This might also bring some players back/get new buyers.
4. Day 30 or 60 Free DLC - The No Man's Sky route where you give players an awesome free update, market the game again, maybe give it a bit of a discount, and you enjoy (hopefully) new sales and happy players. And it's great marketing and gives the devs/game a lot of positive PR.
Personally I prefer option #4 for this type of DLC.
It is odd that at some point of the "few years ago" that this went from "it was still true" to "people overlooking that" referring to paid day1 dlc, without thinking to advise this game would launch with day1 dlc.
The skins for $5 are not the issue. The lack of communication married to the facade of consumer insight transparently shows a limitation on your end, should one look clearly.
When the funk FLUNKS, we all lose the groove.
Stop replying to these clowns, bro. There will be people upset about even decision y'all could make. Game looks absolutely fantastic. Can't wait to play it.
For the rest of us, we are just super excited the game is out and I for one am glad I can already have the soundtrack on deck.
Day 1 DLC, no matter how useless it is, is still a bad business practice, bad enough to make me prefer to buy when the game is cheaper or maybe not at all (depending on reviews).
Just because YOU don't care as a consumer, doesn't mean other people don't. There's a reason why people are upset over this. Defending bad business practices has been setting terrible precedents and the gaming industry is bad enough nowadays because of that. Give yourself a round of applause for that.
But frankly, for them to say there would be no DLC and for there to be one at release, which don't seem to be JUST cosmetic in a sense... that is low. Even though it's just £4 or so, it's a bit of a blow considering the £35 for the game.
Edit: I have to add that this is extremely hypocritical of a studio who didn't put up pre-orders because they don't believe in such practices, only for there to be a day-1 DLC that could've very well been a pre-order bonus.
Honestly, considering these are Lethal League characters, the best course of action would've been to give this DLC for free for owners of LL and/or LLB. This would've been similar to what Might & Delight do with some playable animals in Meadow, which you unlock by owning other games of theirs.
Alas, here we are. I'm loving the game. It's everything I expected. But this day-1 DLC bs ain't a good look, especially after what they said about pre-orders.
It’s completely optional, does not impact the game… you can buy just the base game and have a 100% complete experience. And if $5 extra for something they put work into isn’t worth it to you, don’t buy it.
I swear, the level of ‘tism I see around here for a hotly-anticipated game because “oh god no there’s a $5 DLC that impacts nothing, let’s riot” is beyond pathetic.
Just buy the base game. If you were going to hype it up and wanted to buy it, why would unnecessary optional content stop you? I found value in getting the deluxe for the soundtrack, and I should “feel bad” for supporting the artists who worked hard on this game??
Pathetic.
I've been looking forward to this for years but with the release as it is I can just wait until it gets cheaper. What's actually pathetic is that you somehow can't understand this perspective and want to insist that anyone who would decide to hold off for such reasons is merely faking their enthusiasm.