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Bir çeviri sorunu bildirin
There is no punishing. It's all your choice. It's really no different from a combat game which has a trainer mode where you can practise fights against different enemies. The combat game doesn't give xp for those either.
You don't get punished for playing training expeditions, you just don't get progression for playing outside the bounds of said progression.
I do have a different proposition though: Unlock all features for training mode regardless of the players progression in the main game, since it is an inconsequential, play-as-you-like mode that doesn't get you XP.
Conceptually there really isn't any reason not do it. The only issue here seems to be the balancing, and the time it takes to get it right.
I think part of the issue, though, is that people were asking for a "custom mode" and what we got with the training expedition is kind of similar in structure, but with a different purpose. It's not even really the kind of freeform play some people wanted to see, so they could play AtS just as a traditional City Builder. You still get the normal gameplay loop first (though you can turn off Impatience growth over time) and then you can keep playing the settlement like you already could with normal runs.