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Though since every other biome has two innate modifiers they could make use another simple one. Bit less hostility from opening small glades maybe.
And if no one's buying your copper or coal, or selling you things you need, good luck actually living off that.
I don't think any are harder or easier, just require different things and often different blueprints. Except Haunted Woodlands, at least early-game. The trees drop less, the glades take more work since they're further apart, and the glade events take more work because of how demanding the ghosts are.
The simplest and (easiest to discover) "economy engine" to set up early is Wood -> Planks -> Building Materials. Almost everyone starts there, and such an economy works best in Royal Woodlands.
With Beavers. To this day I hate runs that lack beavers because I still love my wood economy.
Low level difficulties are not challenging once you understand the game mechanics. So it doesn't really matter which biome you choose at lower difficulties and royal woodlands is as winnable as the rest of them.
It really only matters when you start getting above prestige 10, or 15. Choosing royal woodlands is going to see you win less often, especially if you get bad rng.
It's not advisable to play on scarlet orchard, woodlands, or marshlands if you want to get the prestige 20 achievement. Coral forest is simply the best option because of it's consistency in giving you resources and especially the ability to farm bars from trees.